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Green Ronin Announces 'Cthulhu Awakens' RPG
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<blockquote data-quote="humble minion" data-source="post: 8526086" data-attributes="member: 5948"><p>I confess, the broader GR strategy confuses me too.</p><p></p><p>Mutants and Masterminds was huge for them for a long time, but the third edition got almost no support for a long time after release other than tiny and wildly overpriced pdfs, belated print compilations of those pdfs, or conversions of 2e books with largely recycled material. The whole M&M line is basically dead now, there hasn't been a new release for a couple of years despite promises. There's a patreon (I'm a supporter, though i often question why i bother any more) but all it offers is 3e stat blocks for never-converted 2e villains, and the odd liveplay or chat stream. How do you just abandon what was probably the most popular superhero game system at a time when superheroes have never been more culturally prominent?</p><p></p><p>Then they went hard into AGE and licenced properties. Dragon Age, Game of Thrones, the Expanse. But licenced games based on TV shows have an inherent lifespan - once the show wraps (or once everyone's finished the video game), interest fades. (I still reckon they should have pushed hard for the Warhammer 40000 TTRPG rights, because that's an IP that <em>hangs around, </em>and besides, Wrath and Glory is a bit of a dud and GR probably would have done better) They brought Blue Rose to 5e but not Freeport, which was a D&D setting to start with and which would be a much better fit. And now a veer sideways into cosmic horror, competing with (conservatively) 20 other products? </p><p></p><p>They were my favourite 3rd party developer for a long time. I own pretty much all the M&M line (I'm a big fan, which might be one of the reasons I'm crabby about how it was treated) and i bought a lot of their d20 supplements too. But what they've been doing over the last few years isn't anything i really understand. I mean, they don't owe me anything and obviously AGE is working for them financially or they wouldn't be doing what they're doing, and good luck to them. I'm just confused about what sort of company they're trying to be and what their strategy is. AGE as the new GURPS, with an AGE game covering every possible genre and property?</p></blockquote><p></p>
[QUOTE="humble minion, post: 8526086, member: 5948"] I confess, the broader GR strategy confuses me too. Mutants and Masterminds was huge for them for a long time, but the third edition got almost no support for a long time after release other than tiny and wildly overpriced pdfs, belated print compilations of those pdfs, or conversions of 2e books with largely recycled material. The whole M&M line is basically dead now, there hasn't been a new release for a couple of years despite promises. There's a patreon (I'm a supporter, though i often question why i bother any more) but all it offers is 3e stat blocks for never-converted 2e villains, and the odd liveplay or chat stream. How do you just abandon what was probably the most popular superhero game system at a time when superheroes have never been more culturally prominent? Then they went hard into AGE and licenced properties. Dragon Age, Game of Thrones, the Expanse. But licenced games based on TV shows have an inherent lifespan - once the show wraps (or once everyone's finished the video game), interest fades. (I still reckon they should have pushed hard for the Warhammer 40000 TTRPG rights, because that's an IP that [I]hangs around, [/I]and besides, Wrath and Glory is a bit of a dud and GR probably would have done better) They brought Blue Rose to 5e but not Freeport, which was a D&D setting to start with and which would be a much better fit. And now a veer sideways into cosmic horror, competing with (conservatively) 20 other products? They were my favourite 3rd party developer for a long time. I own pretty much all the M&M line (I'm a big fan, which might be one of the reasons I'm crabby about how it was treated) and i bought a lot of their d20 supplements too. But what they've been doing over the last few years isn't anything i really understand. I mean, they don't owe me anything and obviously AGE is working for them financially or they wouldn't be doing what they're doing, and good luck to them. I'm just confused about what sort of company they're trying to be and what their strategy is. AGE as the new GURPS, with an AGE game covering every possible genre and property? [/QUOTE]
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