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Green Slime for 5E?
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<blockquote data-quote="Quickleaf" data-source="post: 7305435" data-attributes="member: 20323"><p>If you wanted to make the DMG p. 105 green slime hazard into a monster...</p><p></p><p><strong>Green Slime</strong></p><p>Medium ooze, unaligned</p><p></p><p>AC 8</p><p>Hit Points 1 (1d8-3)</p><p>Speed 0 ft.</p><p></p><p>Str 8 (-1), Dex 6 (-2), Con 4 (-3), Int 1 (-5), Wis 6 (-2), Cha 2 (-4)</p><p></p><p>Skills Stealth +2</p><p></p><p>Damage Immunities all damage except cold, fire, or radiant</p><p>Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone</p><p>Senses blindsight 30 feet (blind beyond this radius), passive Perception 8</p><p>Languages –</p><p>Challenge CR 1/8 (25 XP)</p><p></p><p><strong><em>Disguised Appearance.</em></strong> Green slime blends in with dungeon environments, gaining advantage on its Stealth checks in such environments.</p><p></p><p><strong><em>Slime Vulnerability.</em></strong> Green slime is destroyed if exposed to sunlight or any effect that cures disease.</p><p></p><p><strong>ACTIONS</strong></p><p></p><p><strong><em>Slime Attack.</em></strong> The green slime targets a creature directly below it that is within 30 feet. If the creature is moving under the slime, the green slime may use this action as an opportunity attack. If a creature is unaware of the slime, it is automatically hit. If it is aware of the slime, it may make a DC 10 Dexterity saving throw to avoid the slime. A creature coming into contact with the slime takes 5 (1d10) acid damage, while wood or metal are especially susceptible, taking 11 (2d10) acid damage. The creature or wood/metal object takes the damage again at the start of each of its turns until the slime is scraped off or destroyed.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7305435, member: 20323"] If you wanted to make the DMG p. 105 green slime hazard into a monster... [B]Green Slime[/B] Medium ooze, unaligned AC 8 Hit Points 1 (1d8-3) Speed 0 ft. Str 8 (-1), Dex 6 (-2), Con 4 (-3), Int 1 (-5), Wis 6 (-2), Cha 2 (-4) Skills Stealth +2 Damage Immunities all damage except cold, fire, or radiant Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight 30 feet (blind beyond this radius), passive Perception 8 Languages – Challenge CR 1/8 (25 XP) [B][I]Disguised Appearance.[/I][/B] Green slime blends in with dungeon environments, gaining advantage on its Stealth checks in such environments. [B][I]Slime Vulnerability.[/I][/B] Green slime is destroyed if exposed to sunlight or any effect that cures disease. [B]ACTIONS[/B] [B][I]Slime Attack.[/I][/B] The green slime targets a creature directly below it that is within 30 feet. If the creature is moving under the slime, the green slime may use this action as an opportunity attack. If a creature is unaware of the slime, it is automatically hit. If it is aware of the slime, it may make a DC 10 Dexterity saving throw to avoid the slime. A creature coming into contact with the slime takes 5 (1d10) acid damage, while wood or metal are especially susceptible, taking 11 (2d10) acid damage. The creature or wood/metal object takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. [/QUOTE]
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