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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7583831" data-attributes="member: 6790669"><p><strong>Having a meal at the Green Scorpion tavern.</strong></p><p></p><p>[gm]</p><p><strong>Speeding Things Along:</strong> The party follows Sphynx back to building #4 (the stable) and are pleased to find that basic stable services are free; the stable boy explains that animals are fed, watered, and have their waste collected on a daily basis, free of charge. He says that if we want the camel groomed, a fee of 2 silver will be assessed. He also says that saddles and saddle bags, and other gear that is left on the camel, will be stored in a guarded building next door (#5, the warehouse) but he advises that only mundane equipment be stored there, and that we take any valuables and/or money with us. Lastly, he says that the stable also has camels and burros for sale, should the party wish to buy additional animals.</p><p></p><p>The party thanks the stable boy, and Nimbar gives him a 1sp tip. Sphynx's camel is left in the stable, and the party goes back to the concourse, passing through area #13 (the fountain and the farmer's market) to arrive at the <strong>Green Scorpion Tavern.</strong> (Which is building #15.)</p><p></p><p>Once inside, the party is seated, and orders drinks and a meal. (You can state what you order, and what-not, as part of your next post; but such considerations are of secondary importance at the moment.)</p><p>[/gm]</p><p></p><p>During the course of the meal, the tavern is alive with laughter and loud conversation. This being a hub of foreign trade, many people are speaking the Common trade tongue, rather than Eryptian. The topic which dominates most of the conversations is the nearby cave complex, which some people have taken to calling "The Caves of Chaos." The party members manage to overhear several tidbits of talk that prove to be interesting:</p><p></p><p><strong>Man #1: (Overheard by Tellerian, who shares what he heard)</strong><span style="color: red"> "...That Elf---what was his name? Jalal?---hasn't been seen in nearly two weeks. He left that one day, saying that he was going to take a shortcut to the Southeast, off the main road. Said he'd be back in four days. That was the last time anyone spoke to him. I doubt he's still alive..."</span></p><p></p><p><strong>Woman #1: (Speaking a dialect of Ancient Baklunish, overheard by Nimbar, who shares what he heard)</strong><span style="color: purple"> "...Ahmed, my son, I beg you not to go. None of those men seem trustworthy to me, and the Caves are known to be dangerous. Remember what Khalif said about the tunnels? The Eater of Men lives there, Ahmed, and he is evil and cruel. Stay home my son, I do not want you to die!"</span></p><p></p><p><strong>Man #2: (Talking loudly at the bar, overheard by everyone)</strong><span style="color: red"> "...Kobolds? They're the least of your worries, my boy. There are Hobgoblins and Bugbears in there, to be sure. I even hear tell of an Ogre, although I must admit, the guy I heard it from was drunk. He kept mumbling about an Ogre who protected his "little brothers," which made no sense to me, whatsoever..."</span></p><p></p><p>[sblock=What Sphynx overheard (up to you whether or not you share this information.)]</p><p><strong>Adventurer #1</strong><span style="color: purple"> "I hear tell that <strong><em>Bree-Yark</em></strong> is Goblin language for 'We Surrender.' ..."</span></p><p></p><p><strong>Sphynx:</strong> You also overheard the woman's warning to her son (the one Nimbar overheard) and it was similar to Eryptian, but not similar enough for you to decipher without hearing Nimbar's recital of it. You suspect that whatever ancient language it is that Nimbar knows was perhaps a root language, from which Eryptian grew and evolved. You make a mental note to talk to him about it later.</p><p>[/sblock]</p><p></p><p><strong>Serving Maid, Directly to the Party Members:</strong><span style="color: blue"> "You fellows look like a stout lot, but stay away from the Hermit in the Northlands, you hear? He's stark-raving mad, living up there with a Mountain Lion! Can you believe it? Only a lunatic would keep a big cat like that as a pet!"</span></p><p></p><p>The meal is actually quite good, since it is prepared by a skilled cook, from fresh ingredients, with high-quality spices. Such culinary delights are uncommon in an outpost like this, therefore, the party is very appreciative, and leaves nothing on their plates, which in this region, is considered a high compliment.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7583831, member: 6790669"] [b]Having a meal at the Green Scorpion tavern.[/b] [gm] [B]Speeding Things Along:[/B] The party follows Sphynx back to building #4 (the stable) and are pleased to find that basic stable services are free; the stable boy explains that animals are fed, watered, and have their waste collected on a daily basis, free of charge. He says that if we want the camel groomed, a fee of 2 silver will be assessed. He also says that saddles and saddle bags, and other gear that is left on the camel, will be stored in a guarded building next door (#5, the warehouse) but he advises that only mundane equipment be stored there, and that we take any valuables and/or money with us. Lastly, he says that the stable also has camels and burros for sale, should the party wish to buy additional animals. The party thanks the stable boy, and Nimbar gives him a 1sp tip. Sphynx's camel is left in the stable, and the party goes back to the concourse, passing through area #13 (the fountain and the farmer's market) to arrive at the [B]Green Scorpion Tavern.[/B] (Which is building #15.) Once inside, the party is seated, and orders drinks and a meal. (You can state what you order, and what-not, as part of your next post; but such considerations are of secondary importance at the moment.) [/gm] During the course of the meal, the tavern is alive with laughter and loud conversation. This being a hub of foreign trade, many people are speaking the Common trade tongue, rather than Eryptian. The topic which dominates most of the conversations is the nearby cave complex, which some people have taken to calling "The Caves of Chaos." The party members manage to overhear several tidbits of talk that prove to be interesting: [B]Man #1: (Overheard by Tellerian, who shares what he heard)[/B][COLOR=red] "...That Elf---what was his name? Jalal?---hasn't been seen in nearly two weeks. He left that one day, saying that he was going to take a shortcut to the Southeast, off the main road. Said he'd be back in four days. That was the last time anyone spoke to him. I doubt he's still alive..."[/COLOR] [B]Woman #1: (Speaking a dialect of Ancient Baklunish, overheard by Nimbar, who shares what he heard)[/B][COLOR=purple] "...Ahmed, my son, I beg you not to go. None of those men seem trustworthy to me, and the Caves are known to be dangerous. Remember what Khalif said about the tunnels? The Eater of Men lives there, Ahmed, and he is evil and cruel. Stay home my son, I do not want you to die!"[/COLOR] [B]Man #2: (Talking loudly at the bar, overheard by everyone)[/B][COLOR=red] "...Kobolds? They're the least of your worries, my boy. There are Hobgoblins and Bugbears in there, to be sure. I even hear tell of an Ogre, although I must admit, the guy I heard it from was drunk. He kept mumbling about an Ogre who protected his "little brothers," which made no sense to me, whatsoever..."[/COLOR] [sblock=What Sphynx overheard (up to you whether or not you share this information.)] [B]Adventurer #1[/B][COLOR=purple] "I hear tell that [B][I]Bree-Yark[/I][/B] is Goblin language for 'We Surrender.' ..."[/COLOR] [B]Sphynx:[/B] You also overheard the woman's warning to her son (the one Nimbar overheard) and it was similar to Eryptian, but not similar enough for you to decipher without hearing Nimbar's recital of it. You suspect that whatever ancient language it is that Nimbar knows was perhaps a root language, from which Eryptian grew and evolved. You make a mental note to talk to him about it later. [/sblock] [B]Serving Maid, Directly to the Party Members:[/B][COLOR=blue] "You fellows look like a stout lot, but stay away from the Hermit in the Northlands, you hear? He's stark-raving mad, living up there with a Mountain Lion! Can you believe it? Only a lunatic would keep a big cat like that as a pet!"[/COLOR] The meal is actually quite good, since it is prepared by a skilled cook, from fresh ingredients, with high-quality spices. Such culinary delights are uncommon in an outpost like this, therefore, the party is very appreciative, and leaves nothing on their plates, which in this region, is considered a high compliment. [/QUOTE]
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