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GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7270620" data-attributes="member: 6790669"><p><strong>Notes On Using The Axe As The Party's Guard</strong></p><p></p><p>[gm]</p><p><strong><u>According to the RAW (Rules as Written) under Listen skill (PHB, pp. 78-79):</u></strong></p><p></p><p><strong>DC To Hear People Talking: <span style="color: #FF0000">0</span> <span style="color: #0000FF">(Easy)</span></strong></p><p><strong>DC To Hear The Sounds of a Battle: <span style="color: #FF0000">-10</span> <span style="color: #0000FF">(Extremely Easy)</span></strong></p><p></p><p><strong>Penalty for being asleep: <span style="color: #FF0000">-10</span></strong></p><p><strong></strong></p><p><strong><span style="color: #FF0000">The sound of the Axe shouting would NOT be as loud as the din of battle, but it WOULD be louder than people talking.</span></strong></p><p><strong><span style="color: #FF0000"></span></strong></p><p><strong><u>Thus:</u></strong></p><p></p><p><strong><u>OTTER RULE:</u></strong></p><p><strong>DC To Hear Someone "Raising The Alarm Cry": <span style="color: #FF0000">-5</span><span style="color: #0000FF"> (Very Easy)</span></strong></p><p></p><p>Thus, in order for the axe's yelling to wake up a given party member, they need to roll a listen check, <strong>Adjusted DC <span style="color: #FF0000">5</span>.</strong></p><p></p><p>So, <strong><u>if your Wisdom score is 10 or 11</u></strong> (no bonus) and <strong><u>you don't have ranks in the Listen skill</u></strong>, the axe's yelling wakes you up on <strong>5-20</strong> on 1d20. (80% of the time.) <strong><span style="color: #FF0000">Thus, you have a 20% chance to fail.</span></strong></p><p><strong><span style="color: #FF0000"></span></strong></p><p><strong>If you have the Listen skill, <span style="color: #0000FF">and your total check is +4 or better</span>, YOU CANNOT FAIL TO WAKE UP when the axe starts yelling.</strong></p><p></p><p>Keep in mind that you would still need to roll initiative at that point, and that you would still need to spend a move action (on your turn) to stand up.</p><p>[/gm]</p><p></p><p>[gm]</p><p></p><p><strong><span style="color: #FF0000">Some things to consider:</span></strong></p><p></p><p>Things that foil normal vision (such as <strong>Invisibility</strong>) will foil Val's Darkvision.</p><p>Things that foil Blindsense (such as <strong>Etherealness</strong>) will foil Val's Blindsense.</p><p>Things that foil Hearing (such as <strong>Silence</strong>) will foil Val's Hearing.</p><p><span style="color: #ff0000"><strong>Most things that are ethereal (such as Ghosts) are also silent and invisible.</strong></span></p><p><span style="color: #ff0000"><strong></strong></span>(Of course, since the Axe detects ALL undead as its special power, Ghosts would still be detected. But a Wizard using <strong>Ethereal Jaunt</strong> would NOT be.)</p><p>Since <strong><span style="color: #FF0000">ALL</span></strong> of Val's detection abilities are magical in nature, the <strong><span style="color: #0000FF">Nondetection</span></strong> spell will foil <strong><em><span style="color: #FF0000">all of them.</span></em></strong></p><p></p><p>In conclusion, Val should be able to detect <strong><em>most threats</em></strong> using Blindsense, because very few creatures have the ability to become ethereal, or enjoy the protection of a Nondetection spell.</p><p></p><p>However, the biggest two threats to Val's ability to detect are <strong>Etherealness</strong> and <strong>Nondetection</strong>. Creatures employing either of these methods will get the jump on Val <strong>every time.</strong></p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7270620, member: 6790669"] [b]Notes On Using The Axe As The Party's Guard[/b] [gm] [B][U]According to the RAW (Rules as Written) under Listen skill (PHB, pp. 78-79):[/U][/B] [B]DC To Hear People Talking: [COLOR=#FF0000]0[/COLOR] [COLOR=#0000FF](Easy)[/COLOR][/B] [B]DC To Hear The Sounds of a Battle: [COLOR=#FF0000]-10[/COLOR] [COLOR=#0000FF](Extremely Easy)[/COLOR][/B] [B]Penalty for being asleep: [COLOR=#FF0000]-10[/COLOR] [/B] [B][COLOR=#FF0000]The sound of the Axe shouting would NOT be as loud as the din of battle, but it WOULD be louder than people talking. [/COLOR][/B] [B][U]Thus:[/U][/B] [B][U]OTTER RULE:[/U][/B] [B]DC To Hear Someone "Raising The Alarm Cry": [COLOR=#FF0000]-5[/COLOR][COLOR=#0000FF] (Very Easy)[/COLOR][/B] Thus, in order for the axe's yelling to wake up a given party member, they need to roll a listen check, [B]Adjusted DC [COLOR=#FF0000]5[/COLOR].[/B] So, [B][U]if your Wisdom score is 10 or 11[/U][/B] (no bonus) and [B][U]you don't have ranks in the Listen skill[/U][/B], the axe's yelling wakes you up on [B]5-20[/B] on 1d20. (80% of the time.) [B][COLOR=#FF0000]Thus, you have a 20% chance to fail. [/COLOR][/B] [B]If you have the Listen skill, [COLOR=#0000FF]and your total check is +4 or better[/COLOR], YOU CANNOT FAIL TO WAKE UP when the axe starts yelling.[/B] Keep in mind that you would still need to roll initiative at that point, and that you would still need to spend a move action (on your turn) to stand up. [/gm] [gm] [B][COLOR=#FF0000]Some things to consider:[/COLOR][/B] Things that foil normal vision (such as [B]Invisibility[/B]) will foil Val's Darkvision. Things that foil Blindsense (such as [B]Etherealness[/B]) will foil Val's Blindsense. Things that foil Hearing (such as [B]Silence[/B]) will foil Val's Hearing. [COLOR=#ff0000][B]Most things that are ethereal (such as Ghosts) are also silent and invisible. [/B][/COLOR](Of course, since the Axe detects ALL undead as its special power, Ghosts would still be detected. But a Wizard using [B]Ethereal Jaunt[/B] would NOT be.) Since [B][COLOR=#FF0000]ALL[/COLOR][/B] of Val's detection abilities are magical in nature, the [B][COLOR=#0000FF]Nondetection[/COLOR][/B] spell will foil [B][I][COLOR=#FF0000]all of them.[/COLOR][/I][/B] In conclusion, Val should be able to detect [B][I]most threats[/I][/B] using Blindsense, because very few creatures have the ability to become ethereal, or enjoy the protection of a Nondetection spell. However, the biggest two threats to Val's ability to detect are [B]Etherealness[/B] and [B]Nondetection[/B]. Creatures employing either of these methods will get the jump on Val [B]every time.[/B] [/gm] [/QUOTE]
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