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Greyhawk: Pitching the Reboot
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<blockquote data-quote="Quickleaf" data-source="post: 8241420" data-attributes="member: 20323"><p>There may be a spark of genius there. I think your pitch is killing multiple birds with one stone, or for a more apt analogy, hatching multiple birds from one egg.</p><ul> <li data-xf-list-type="ul"><strong><em>Worldbuilder's/Adventure Writer's Guide: </em></strong>Despite <a href="https://slyflourish.com/2016_dm_survey_results.html" target="_blank">approximately half </a>the fanbase preferring homebrew settings, we don't yet have a "worldbuilder's guide" or "guide to making adventures" for 5e. Everything from the direction of rivers & where mountain rain shadows fall to how to craft a compelling faction as an antagonist (perhaps using the Scarlet Brotherhood as an example) & how to hook more mercenary-minded players beyond gold. The DMG is a great introduction, but this could go much deeper and provide templates useful to newer and experienced DMs alike. And this harkens to Gary Gygax's sentiment that each DM should make the setting their own.</li> <li data-xf-list-type="ul"><strong><em>Fill-in-the-Blanks/Random Tables: </em></strong>With different views among the Greyhawk fanbase, and with Forgotten Realms as a setting heavily drenched in canon, perhaps embracing a more "OSR playbook" approach to mysteries & edges of the map might be a way to make something broadly appealing and also distinctive. The wonder of random tables is that they also give newer or time-harried DMs something to hang their creativity on when fleshing out the unknown & also present an avenue for those intimately familiar with Greyhawk to present their ideas as possibilities rather than canonical fact.</li> <li data-xf-list-type="ul"><strong><em>Starting Towns/Short Adventures: </em></strong>One of the most essential parts of a new D&D game, and one which can involve plenty of elbow grease, is the starting town – as brilliantly realized in Hommlet – so a hypothetical book could include a couple potential starting towns each with a single-session adventure to get you started.</li> <li data-xf-list-type="ul"><strong><em>DMG 2: </em></strong>There are many places where rules and narrative inform one another, such as prevalence of higher-level NPCs, or how spells are created, where there is room to go beyond the existing resources. We've seen little piecemeal approaches to this in Xanathar's Guide to Everything and Tasha's Cauldron of Everything, but this hypothetical book would be the place to take a deep dive into how house rules & rules interpretations affect your setting.</li> <li data-xf-list-type="ul"><strong><em>Nostalgia Meets Streaming: </em></strong>By using recognizable NPCs from Greyhawk lore (Circle of Eight, Eclavdra, Lum the Mad) as examples of how to design antagonists, allies, and quest-givers, or using the Free City of Greyhawk as a template for city design, inspire a culture of creation and design which newer gamers can show off in DMs Guild or on various livestreams.</li> </ul><p>I have no idea about the market for such a book, nor any legal restrictions related to the Estate, nor future plans for Greyhawk, nor even if my hypothetical is offensive as a "Franken-hawk", but surveying the challenges – divided older fanbase, need to hook younger audience, corporation looking for settings that fill distinctive roles – I wonder if this might be a potential path forward.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8241420, member: 20323"] There may be a spark of genius there. I think your pitch is killing multiple birds with one stone, or for a more apt analogy, hatching multiple birds from one egg. [LIST] [*][B][I]Worldbuilder's/Adventure Writer's Guide: [/I][/B]Despite [URL='https://slyflourish.com/2016_dm_survey_results.html']approximately half [/URL]the fanbase preferring homebrew settings, we don't yet have a "worldbuilder's guide" or "guide to making adventures" for 5e. Everything from the direction of rivers & where mountain rain shadows fall to how to craft a compelling faction as an antagonist (perhaps using the Scarlet Brotherhood as an example) & how to hook more mercenary-minded players beyond gold. The DMG is a great introduction, but this could go much deeper and provide templates useful to newer and experienced DMs alike. And this harkens to Gary Gygax's sentiment that each DM should make the setting their own. [*][B][I]Fill-in-the-Blanks/Random Tables: [/I][/B]With different views among the Greyhawk fanbase, and with Forgotten Realms as a setting heavily drenched in canon, perhaps embracing a more "OSR playbook" approach to mysteries & edges of the map might be a way to make something broadly appealing and also distinctive. The wonder of random tables is that they also give newer or time-harried DMs something to hang their creativity on when fleshing out the unknown & also present an avenue for those intimately familiar with Greyhawk to present their ideas as possibilities rather than canonical fact. [*][B][I]Starting Towns/Short Adventures: [/I][/B]One of the most essential parts of a new D&D game, and one which can involve plenty of elbow grease, is the starting town – as brilliantly realized in Hommlet – so a hypothetical book could include a couple potential starting towns each with a single-session adventure to get you started. [*][B][I]DMG 2: [/I][/B]There are many places where rules and narrative inform one another, such as prevalence of higher-level NPCs, or how spells are created, where there is room to go beyond the existing resources. We've seen little piecemeal approaches to this in Xanathar's Guide to Everything and Tasha's Cauldron of Everything, but this hypothetical book would be the place to take a deep dive into how house rules & rules interpretations affect your setting. [*][B][I]Nostalgia Meets Streaming: [/I][/B]By using recognizable NPCs from Greyhawk lore (Circle of Eight, Eclavdra, Lum the Mad) as examples of how to design antagonists, allies, and quest-givers, or using the Free City of Greyhawk as a template for city design, inspire a culture of creation and design which newer gamers can show off in DMs Guild or on various livestreams. [/LIST] I have no idea about the market for such a book, nor any legal restrictions related to the Estate, nor future plans for Greyhawk, nor even if my hypothetical is offensive as a "Franken-hawk", but surveying the challenges – divided older fanbase, need to hook younger audience, corporation looking for settings that fill distinctive roles – I wonder if this might be a potential path forward. [/QUOTE]
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