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Greyhawk: Player Options for a Campaign Setting
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<blockquote data-quote="Voadam" data-source="post: 8707593" data-attributes="member: 2209"><p>Greyhawk has a diverse range of kingdoms with different strong classic themes that can easily be modified to fit into other worlds, so if you have a new player option for the elven kingdom of Celene it can probably work fairly easily for elves of Evermeet in FR.</p><p></p><p>I can see doing pirate stuff, thief/thief guild stuff, viking style barbarian stuff, Mongol type barbarian stuff, various orders of knights stuff, Warlock pacts to fit in with Tharizdun/Horned Society/Demon Lords (Grazzt in particular but also Fraz Urb Lu as prominent Greyhawk history ones), various Greyhawk gods related stuff. Maybe some old powerful magics tied to the Ancient Bakluni empire and Suel Imperium.</p><p></p><p>The most unique player oriented things for Greyhawk are going to be specific organizations and gods. Orders of knighthood, the specific god and cleric type stuff that has come out before, etc. <a href="https://www.drivethrurpg.com/product/17407/Greyhawk-Adventures-1e-2e?affiliate_id=17596" target="_blank">Greyhawk Adventures</a> introduced a ton of wizard spells tied to the themes of the Greyhawk iconic wizards (Rary, Otto, Tenser, etc.)</p><p></p><p>Most of the Greyhawk unique things that come to mind though as a Greyhawk fan are DM oriented evil stuff, Scarlet Brotherhood, Iuz, the Great Kingdom (and post From the Ashes the animuses), Tharizdun, etc.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8707593, member: 2209"] Greyhawk has a diverse range of kingdoms with different strong classic themes that can easily be modified to fit into other worlds, so if you have a new player option for the elven kingdom of Celene it can probably work fairly easily for elves of Evermeet in FR. I can see doing pirate stuff, thief/thief guild stuff, viking style barbarian stuff, Mongol type barbarian stuff, various orders of knights stuff, Warlock pacts to fit in with Tharizdun/Horned Society/Demon Lords (Grazzt in particular but also Fraz Urb Lu as prominent Greyhawk history ones), various Greyhawk gods related stuff. Maybe some old powerful magics tied to the Ancient Bakluni empire and Suel Imperium. The most unique player oriented things for Greyhawk are going to be specific organizations and gods. Orders of knighthood, the specific god and cleric type stuff that has come out before, etc. [URL='https://www.drivethrurpg.com/product/17407/Greyhawk-Adventures-1e-2e?affiliate_id=17596']Greyhawk Adventures[/URL] introduced a ton of wizard spells tied to the themes of the Greyhawk iconic wizards (Rary, Otto, Tenser, etc.) Most of the Greyhawk unique things that come to mind though as a Greyhawk fan are DM oriented evil stuff, Scarlet Brotherhood, Iuz, the Great Kingdom (and post From the Ashes the animuses), Tharizdun, etc. [/QUOTE]
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