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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6868958" data-attributes="member: 6790669"><p><strong>Background Info On The Free City of Dyvers, AKA The City of Sails</strong></p><p></p><p>Here is a "general overview" map of how the city is organized:</p><p></p><p>[ATTACH]76077[/ATTACH]</p><p></p><p>When I refer to the <strong>Trades District</strong>, I am referring to the Northern, Northeastern, Eastern, or Southeastern sections of the city.</p><p></p><p>When I refer to the <strong>Dock District</strong>, I am referring to the Upper Northwestern section of the city.</p><p></p><p>When I refer to the <strong>Royal Grounds</strong>, I am referring to the raised plateau in the center-most Southern part of the city, where the Nobility lives; travel on the streets of the Royal Grounds for the purposes of passing through is permitted to all; entrance into any public place in the Royal Grounds (government offices, mercantile shops, restaurants, inns, etc.) is also permitted to all; However, there are sections of the Royal Grounds which are gated, and travel into and out of these gated areas requires a <strong><em>Writ of Nobility</em></strong> issued by the mayor. There are also several "members only" buildings (private clubs, private restaurants, private guilds, etc.) which also require a Writ of Nobility to enter; gated areas and members only buildings are heavily guarded and possession of Writs are strictly enforced.</p><p></p><p>When I refer to the <strong>Old Town</strong>, I am referring to the Lower Northwestern, Western, and Southwestern sections of the city.</p><p></p><p><strong><u>Places of Interest (Check Back Often, I will update this post from time to time, in order to add things as we go):</u></strong></p><p></p><p><strong>Laramon's Tower</strong> (Gray Elf Wizard Emeritus of the Dyvers Mage Guild, entrance by invitation only, occasionally accepts commissions for magic item creation.) Dock District (DD1 on the map.)</p><p></p><p><strong>Margull's Tower (Mayor's Office)</strong> Public access, center-most section of the Royal Grounds. Strangely, this office is completely unguarded! Rumor has it that the mayor has told the guardsmen (many times) that their talents are wasted here, and that they would serve a more useful purpose by guarding other buildings in the city.</p><p></p><p><strong>Trade Gate</strong> (TD1 on the map) - The most heavily used gate in the city, because of the commerce generated by the Trades District. Entering by this gate often takes hours. However, it is also the least restricted, since the Trade District also serves as the city's Foreign District.</p><p></p><p><strong>The Dyvers Mage Guild</strong> - entrance is by paid fee, located in the Old Town, just south of the Dock District, against the Western wall of the city, near the Old Town gate.</p><p></p><p><strong>The Seven Sails Tavern</strong> - A cheap, gritty hellhole located in the Dock District, where sailors go to congregate, and to pick fights with newcomers.</p><p></p><p><strong>The Minotaur & Kobold </strong>- A tavern / restaurant located in the Trades District, which serves mid-level merchant clientele. The sign depicts a Kobold being impaled on a trident by a Minotaur, and held in the air, spraying blood. Supposedly, they have the best ale (imported Dwarven Redwheat, by exclusive contract for the Central Flanaess) and the best cheesecake in the city.</p><p></p><p><strong>Dog & Hammer</strong> - A Dwarven weaponsmith by the name of Eldek Hammergold runs this weapon shop in the Trades District; his sign depicts a dog carrying a blacksmith's hammer in its mouth. Eldek can make any weapon, but specializes in axes.</p><p></p><p><strong>Jocelyn Jharmenliefner</strong> - (Dock District) Jocelyn is the owner and captain of a ship called<em><strong> Lady of the Lake</strong></em>, which is usually docked in a large, well-maintained slip. Jocelyn is a leather merchant; when her ship is docked, her shop (in the Trades District) is open. Her shop closes whenever she leaves port on business. (She buys and sells leather and various other goods abroad, although her shop is strictly leather goods.) Her (now deceased) mother, Jelinda, was the first proprietor and owner of this business venture; when Jelinda died, Jocelyn inherited everything. Jocelyn's skill as a leather craftsman is unequaled, although she maintains that her mother was even better.</p><p></p><p><strong>Seamus Muldoon</strong> - (Dock District) Seamus is the owner and captain of a ship called <em><strong>The S.S. Tallpine</strong></em>, which is a ship-for-hire, either for freight delivery, or for charter passenger cruises. Seamus inherited this ship (and corresponding business) from his father, <em><strong>Greybeard Muldoon</strong></em>, who is now retired, and spends most of his days drunk, hanging out at the Seven Sails Tavern. Seamus' boatswain is a tall Gray Elf by the name of <em><strong>Aldennius Silvermoon</strong></em>. It is said that Aldennius keeps order on the ship with an iron hand, and a cold heart.</p><p></p><p><strong>Eagle's Roost Armory</strong> - (Trades District) - This place is famous, and expensive. If you want armor, especially if you want it made of materials other than leather or steel, you come here, prepared to pay handsomely. This is the shop of <strong>Ralph Dunengrogg</strong>, a famous Dwarven armorer with a twin brother; his twin, <em><strong>Hrothgar Dunengrogg</strong></em>, is the owner of a weapon shop in Greyhawk, known as <em>The Dragon's Teeth</em>. The reason for their separation is for the sake of peace; Hrothgar is the bitter rival of <strong>Eldek</strong> <strong>Hammergold</strong>, and the two Dwarves have never been in the same vicinity for more than 10 minutes without engaging in an all-out brawl. Ironically, Ralph and Eldek are good friends, and it was Ralph who called the "truce" and arranged for the two to live in separate cities.</p><p></p><p><strong>The Temple of Wee Jas</strong> - (Dock District) - This massive stone structure is falling down, and badly in-need of maintenance and repair. The doors to the place are always ajar, although most people can't remember ever seeing anyone going in or coming out, with one lone exception: this place is frequented (once a week) by <strong>Margull</strong>. A few brave "townees" have ventured into the place on occasion, and have come running out, scared, although none of them could ever remember what is was that frightened them so. There is a lone city guard stationed near the outer perimeter of the place; he won't prevent you from going in, but he will advise you against it.</p><p></p><p><strong>The Dwarven Shrine</strong> - (Royal Grounds) - This small, stone temple is dedicated to all of the Dwarven gods, and inside, there are shrines and prayer benches for each individual deity. This shrine was built by <strong>Kalduran Frostbeard</strong>, a rich, Dwarven merchant, who wanted to give Dwarves who travel for the purpose of business a place where they could reflect in prayer. The shrine is run by three priests: <strong>Holden Silvershield</strong>, Patriarch of Clangeddin Silverbeard, <strong>Mattsos Wrenn</strong>, High Priest of Moradin, and <strong>Juneau Frostbeard</strong>, Curate of Vergadain, and son of Kalduran. The shrine is open to all, even to non-Dwarves, although those of non-Dwarven heritage who seek services here will pay a hefty premium.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6868958, member: 6790669"] [b]Background Info On The Free City of Dyvers, AKA The City of Sails[/b] Here is a "general overview" map of how the city is organized: [ATTACH=CONFIG]76077._xfImport[/ATTACH] When I refer to the [B]Trades District[/B], I am referring to the Northern, Northeastern, Eastern, or Southeastern sections of the city. When I refer to the [B]Dock District[/B], I am referring to the Upper Northwestern section of the city. When I refer to the [B]Royal Grounds[/B], I am referring to the raised plateau in the center-most Southern part of the city, where the Nobility lives; travel on the streets of the Royal Grounds for the purposes of passing through is permitted to all; entrance into any public place in the Royal Grounds (government offices, mercantile shops, restaurants, inns, etc.) is also permitted to all; However, there are sections of the Royal Grounds which are gated, and travel into and out of these gated areas requires a [B][I]Writ of Nobility[/I][/B] issued by the mayor. There are also several "members only" buildings (private clubs, private restaurants, private guilds, etc.) which also require a Writ of Nobility to enter; gated areas and members only buildings are heavily guarded and possession of Writs are strictly enforced. When I refer to the [B]Old Town[/B], I am referring to the Lower Northwestern, Western, and Southwestern sections of the city. [B][U]Places of Interest (Check Back Often, I will update this post from time to time, in order to add things as we go):[/U][/B] [B]Laramon's Tower[/B] (Gray Elf Wizard Emeritus of the Dyvers Mage Guild, entrance by invitation only, occasionally accepts commissions for magic item creation.) Dock District (DD1 on the map.) [B]Margull's Tower (Mayor's Office)[/B] Public access, center-most section of the Royal Grounds. Strangely, this office is completely unguarded! Rumor has it that the mayor has told the guardsmen (many times) that their talents are wasted here, and that they would serve a more useful purpose by guarding other buildings in the city. [B]Trade Gate[/B] (TD1 on the map) - The most heavily used gate in the city, because of the commerce generated by the Trades District. Entering by this gate often takes hours. However, it is also the least restricted, since the Trade District also serves as the city's Foreign District. [B]The Dyvers Mage Guild[/B] - entrance is by paid fee, located in the Old Town, just south of the Dock District, against the Western wall of the city, near the Old Town gate. [B]The Seven Sails Tavern[/B] - A cheap, gritty hellhole located in the Dock District, where sailors go to congregate, and to pick fights with newcomers. [B]The Minotaur & Kobold [/B]- A tavern / restaurant located in the Trades District, which serves mid-level merchant clientele. The sign depicts a Kobold being impaled on a trident by a Minotaur, and held in the air, spraying blood. Supposedly, they have the best ale (imported Dwarven Redwheat, by exclusive contract for the Central Flanaess) and the best cheesecake in the city. [B]Dog & Hammer[/B] - A Dwarven weaponsmith by the name of Eldek Hammergold runs this weapon shop in the Trades District; his sign depicts a dog carrying a blacksmith's hammer in its mouth. Eldek can make any weapon, but specializes in axes. [B]Jocelyn Jharmenliefner[/B] - (Dock District) Jocelyn is the owner and captain of a ship called[I][B] Lady of the Lake[/B][/I], which is usually docked in a large, well-maintained slip. Jocelyn is a leather merchant; when her ship is docked, her shop (in the Trades District) is open. Her shop closes whenever she leaves port on business. (She buys and sells leather and various other goods abroad, although her shop is strictly leather goods.) Her (now deceased) mother, Jelinda, was the first proprietor and owner of this business venture; when Jelinda died, Jocelyn inherited everything. Jocelyn's skill as a leather craftsman is unequaled, although she maintains that her mother was even better. [B]Seamus Muldoon[/B] - (Dock District) Seamus is the owner and captain of a ship called [I][B]The S.S. Tallpine[/B][/I], which is a ship-for-hire, either for freight delivery, or for charter passenger cruises. Seamus inherited this ship (and corresponding business) from his father, [I][B]Greybeard Muldoon[/B][/I], who is now retired, and spends most of his days drunk, hanging out at the Seven Sails Tavern. Seamus' boatswain is a tall Gray Elf by the name of [I][B]Aldennius Silvermoon[/B][/I]. It is said that Aldennius keeps order on the ship with an iron hand, and a cold heart. [B]Eagle's Roost Armory[/B] - (Trades District) - This place is famous, and expensive. If you want armor, especially if you want it made of materials other than leather or steel, you come here, prepared to pay handsomely. This is the shop of [B]Ralph Dunengrogg[/B], a famous Dwarven armorer with a twin brother; his twin, [I][B]Hrothgar Dunengrogg[/B][/I], is the owner of a weapon shop in Greyhawk, known as [I]The Dragon's Teeth[/I]. The reason for their separation is for the sake of peace; Hrothgar is the bitter rival of [B]Eldek[/B] [B]Hammergold[/B], and the two Dwarves have never been in the same vicinity for more than 10 minutes without engaging in an all-out brawl. Ironically, Ralph and Eldek are good friends, and it was Ralph who called the "truce" and arranged for the two to live in separate cities. [B]The Temple of Wee Jas[/B] - (Dock District) - This massive stone structure is falling down, and badly in-need of maintenance and repair. The doors to the place are always ajar, although most people can't remember ever seeing anyone going in or coming out, with one lone exception: this place is frequented (once a week) by [B]Margull[/B]. A few brave "townees" have ventured into the place on occasion, and have come running out, scared, although none of them could ever remember what is was that frightened them so. There is a lone city guard stationed near the outer perimeter of the place; he won't prevent you from going in, but he will advise you against it. [B]The Dwarven Shrine[/B] - (Royal Grounds) - This small, stone temple is dedicated to all of the Dwarven gods, and inside, there are shrines and prayer benches for each individual deity. This shrine was built by [B]Kalduran Frostbeard[/B], a rich, Dwarven merchant, who wanted to give Dwarves who travel for the purpose of business a place where they could reflect in prayer. The shrine is run by three priests: [B]Holden Silvershield[/B], Patriarch of Clangeddin Silverbeard, [B]Mattsos Wrenn[/B], High Priest of Moradin, and [B]Juneau Frostbeard[/B], Curate of Vergadain, and son of Kalduran. The shrine is open to all, even to non-Dwarves, although those of non-Dwarven heritage who seek services here will pay a hefty premium. [/QUOTE]
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