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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7415152" data-attributes="member: 6790669"><p><strong>Some Optional Rules For Movement & Charging</strong></p><p></p><p>What follows are a few, various clarifications that the OTTER system will implement, with regard to Movement Rates, and to Charging.</p><p></p><p><strong><u>Movement Rates: Free, One-Square Adjustment:</u></strong></p><p><strong></strong></p><p><strong><span style="color: #0000FF">The core rule is as follows: </span></strong></p><p></p><p>A small position adjustment that does not count as an action. Usually (but not always), a 5-foot step is permitted at any point in the round (such as before or after a full-round action, between attacks in a full attack, between a standard action and a move action, or between two move actions). You can't take a 5-foot step in the same round that you move any distance. You can't take a 5-foot step if your movement is hampered, such as into a square of difficult terrain, in darkness, or when blinded. Taking a 5-foot step does not provoke an attack of opportunity, even if you move out of a threatened square.</p><p></p><p><strong><span style="color: #0000FF">OTTER Clarification:</span></strong></p><p></p><p>The amount of free adjustment varies by size and movement rate, according to the chart below:</p><p></p><table style='width: 100%'><tr><td><strong>Size & Movement Rate</strong></td><td><strong>Distance Allowed As Free Adjustment</strong></td></tr><tr><td>Large <strong>AND</strong> 50 ft. or Greater Movement Rate</td><td>10 feet (2 squares)</td></tr><tr><td>Huge <strong>AND</strong> 60 ft. or Greater Movement Rate</td><td>15 feet (3 squares)</td></tr></table><p></p><p><em><strong>Please note that you cannot take a free adjustment if your current movement rate is not at least twice the allowed amount.</strong></em> Thus, if you are a Large creature, whose normal base move is 50 feet or more, but spells and other conditions / modifiers have reduced you to a 15 ft. movement rate, you cannot take the free adjustment, because you would need at least a 20 ft. movement rate to do that.</p><p></p><p><u><strong>Charging Clarification:</strong></u></p><p></p><p><span style="color: #0000ff"><strong>The core rule is as follows:</strong></span></p><p></p><p>You can move through a square occupied by a friendly character, unless you are charging.</p><p></p><p><span style="color: #0000ff"><strong>OTTER Clarification:</strong></span></p><p></p><p>If the character is friendly, and is not flat-footed, and has not taken any other <em><strong>Immediate</strong></em> actions yet in the current round, he can take an immediate action to make a one-square adjustment, in order to step out of the way of his charging friend. This immediate action does NOT count against the actions that the friendly character is allowed to take on his turn, with the exception that he cannot take any more immediate actions that round; all other restrictions to the one-square adjustment criteria still apply (prevented by hampered movement, difficult terrain, darkness, blindness, etc.)</p><p></p><p>Another alternative is that the charging character may make a <em><strong>Tumble</strong></em> check, DC 15 (or for untrained persons, a Dex check, DC 20) to charge through a friendly character's square, <em><strong>as long as the friendly character is not threatened by an opponent in any way</strong></em>. If the friendly character is threatened, then the DC increases to Tumble DC 25, or Dex DC 30. <span style="color: #0000ff"><em><strong>Tumbling through a friendly character's square costs 10 ft. worth of movement, regardless of whether or not the friendly character is threatened. This will affect the charging distance.</strong></em></span></p><p></p><p></p><p></p><p></p><p>[spoiler=OGL License]</p><p><u><strong>OPEN GAME LICENSE Version 1.0a</strong></u></p><p></p><p>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.</p><p></p><p><strong>1. Definitions:</strong> (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.</p><p></p><p><strong>2. The License:</strong> This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p><p></p><p><strong>3. Offer and Acceptance:</strong> By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p><p></p><p><strong>4. Grant and Consideration:</strong> In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p><p></p><p><strong>5. Representation of Authority to Contribute:</strong> If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p><p></p><p><strong>6. Notice of License Copyright:</strong> You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p><p></p><p><strong>7. Use of Product Identity:</strong> You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p><p></p><p><strong>8. Identification:</strong> If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p><p></p><p><strong>9. Updating the License:</strong> Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p><p></p><p><strong>10. Copy of this License:</strong> You MUST include a copy of this License with every copy of the Open Game Content You Distribute.</p><p></p><p><strong>11. Use of Contributor Credits:</strong> You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p><p></p><p><strong>12. Inability to Comply:</strong> If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p><p></p><p><strong>13. Termination:</strong> This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p><p></p><p><strong>14. Reformation:</strong> If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</p><p></p><p><strong>15. <span style="color: #0000ff">COPYRIGHT NOTICE:</span></strong></p><p><strong></strong></p><p><strong>Open Game License v 1.0</strong> Copyright 2000, Wizards of the Coast, Inc.</p><p></p><p><strong>System Reference Document (SRD)</strong> Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.</p><p></p><p><strong>Modern System Reference Document</strong> Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.</p><p></p><p><strong>OTTER System Core Rules</strong> Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.</p><p></p><p><strong>Size and Movement Rate Affect Free Adjustment Distance</strong> Copyright 2018, David "Diarmadhim" Moresby, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7415152, member: 6790669"] [B]Some Optional Rules For Movement & Charging[/B] What follows are a few, various clarifications that the OTTER system will implement, with regard to Movement Rates, and to Charging. [B][U]Movement Rates: Free, One-Square Adjustment:[/U] [COLOR=#0000FF]The core rule is as follows: [/COLOR][/B] A small position adjustment that does not count as an action. Usually (but not always), a 5-foot step is permitted at any point in the round (such as before or after a full-round action, between attacks in a full attack, between a standard action and a move action, or between two move actions). You can't take a 5-foot step in the same round that you move any distance. You can't take a 5-foot step if your movement is hampered, such as into a square of difficult terrain, in darkness, or when blinded. Taking a 5-foot step does not provoke an attack of opportunity, even if you move out of a threatened square. [B][COLOR=#0000FF]OTTER Clarification:[/COLOR][/B] The amount of free adjustment varies by size and movement rate, according to the chart below: [TABLE] [TR] [TD][B]Size & Movement Rate[/B][/TD] [TD][B]Distance Allowed As Free Adjustment[/B][/TD] [/TR] [TR] [TD]Large [B]AND[/B] 50 ft. or Greater Movement Rate[/TD] [TD]10 feet (2 squares)[/TD] [/TR] [TR] [TD]Huge [B]AND[/B] 60 ft. or Greater Movement Rate[/TD] [TD]15 feet (3 squares)[/TD] [/TR] [/TABLE] [I][B]Please note that you cannot take a free adjustment if your current movement rate is not at least twice the allowed amount.[/B][/I] Thus, if you are a Large creature, whose normal base move is 50 feet or more, but spells and other conditions / modifiers have reduced you to a 15 ft. movement rate, you cannot take the free adjustment, because you would need at least a 20 ft. movement rate to do that. [U][B]Charging Clarification:[/B][/U] [COLOR=#0000ff][B]The core rule is as follows:[/B][/COLOR] You can move through a square occupied by a friendly character, unless you are charging. [COLOR=#0000ff][B]OTTER Clarification:[/B][/COLOR] If the character is friendly, and is not flat-footed, and has not taken any other [I][B]Immediate[/B][/I] actions yet in the current round, he can take an immediate action to make a one-square adjustment, in order to step out of the way of his charging friend. This immediate action does NOT count against the actions that the friendly character is allowed to take on his turn, with the exception that he cannot take any more immediate actions that round; all other restrictions to the one-square adjustment criteria still apply (prevented by hampered movement, difficult terrain, darkness, blindness, etc.) Another alternative is that the charging character may make a [I][B]Tumble[/B][/I] check, DC 15 (or for untrained persons, a Dex check, DC 20) to charge through a friendly character's square, [I][B]as long as the friendly character is not threatened by an opponent in any way[/B][/I]. If the friendly character is threatened, then the DC increases to Tumble DC 25, or Dex DC 30. [COLOR=#0000ff][I][B]Tumbling through a friendly character's square costs 10 ft. worth of movement, regardless of whether or not the friendly character is threatened. This will affect the charging distance.[/B][/I][/COLOR] [spoiler=OGL License] [U][B]OPEN GAME LICENSE Version 1.0a[/B][/U] The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. [B]1. Definitions:[/B] (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. [B]2. The License:[/B] This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. [B]3. Offer and Acceptance:[/B] By Using the Open Game Content You indicate Your acceptance of the terms of this License. [B]4. Grant and Consideration:[/B] In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. [B]5. Representation of Authority to Contribute:[/B] If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. [B]6. Notice of License Copyright:[/B] You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. [B]7. Use of Product Identity:[/B] You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. [B]8. Identification:[/B] If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. [B]9. Updating the License:[/B] Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. [B]10. Copy of this License:[/B] You MUST include a copy of this License with every copy of the Open Game Content You Distribute. [B]11. Use of Contributor Credits:[/B] You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. [B]12. Inability to Comply:[/B] If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. [B]13. Termination:[/B] This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. [B]14. Reformation:[/B] If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. [B]15. [COLOR=#0000ff]COPYRIGHT NOTICE:[/COLOR] Open Game License v 1.0[/B] Copyright 2000, Wizards of the Coast, Inc. [B]System Reference Document (SRD)[/B] Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. [B]Modern System Reference Document[/B] Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. [B]OTTER System Core Rules[/B] Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt. [B]Size and Movement Rate Affect Free Adjustment Distance[/B] Copyright 2018, David "Diarmadhim" Moresby, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt. [/spoiler] [/QUOTE]
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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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