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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7432845" data-attributes="member: 6790669"><p><strong>Magic Item Creation Alternate Rules For The OTTER System.</strong></p><p></p><p><strong><span style="font-size: 12px">OTTER SYSTEM OPTIONAL RULE: ALTERNATIVE MAGIC ITEM CREATION RULES</span></strong></p><p></p><p><em><strong>If your GA allows it, you can reduce the amount of experience required to manufacture a given magic item by purchasing or obtaining rare material components.</strong></em> The cost of such components (if they are available for sale--many times, they will not be) is twice the xp amount, up to 10,000 xp. If the experience cost is 10,001 or more xp, then the cost jumps to four times the xp amount.</p><p></p><p><u><strong>For example:</strong></u></p><p></p><p><strong>5,000 xp =</strong> Could replace xp requirement with 10,000 gp. rare component.</p><p></p><p><strong>10,000 xp =</strong> Could replace xp requirement with 20,000 gp. rare component.</p><p></p><p><strong>12,000 xp =</strong> Could replace xp requirement with 48,000 gp. rare component.</p><p></p><p><strong>Please note that such rare components, if available at all, will probably require travel to exotic locales,</strong> such the Outer Planes. (There are several, large, trading cities on various Outer Planes, where planar travelers exchange rare wares in return for small fortunes.)</p><p></p><p><strong>Of course, if the rare component is not available,</strong> the player can always opt to undertake a quest or expedition to acquire the component first-hand; such excursions are conducive to continued campaign development, and should be encouraged by the GA.</p><p></p><p><strong>Also, please note</strong> that it is possible to mix lesser components with lessened xp requirements; for example, instead of paying 5,000 xp., one could pay 2,500 xp, and use a component worth at least 5,000 gp.</p><p></p><p>The list as to which components are rare, what each component is worth on the open market, and what a given component can and cannot be used for are left to the purview of the GA.</p><p></p><p><u><strong>Reducing Production Times:</strong></u></p><p></p><p>When creating magical items, the base time to create the item can be sped up by spending experience. To qualify for time reduction, the item must require a base time of at least 365 days (1 year) to create. When calculating the new, reduced times, remember to round down. Note, that in such cases, the time to create such extraordinary items can never be less than 36 days.</p><p></p><p></p><table style='width: 100%'><tr><td><strong>XP Cost:</strong></td><td><strong>Divide Days By:</strong></td><td><strong>Using Base Time of 1 Year as an example (365 Days)</strong></td></tr><tr><td>2,500</td><td>2</td><td>182 Days</td></tr><tr><td>5,000</td><td>3</td><td>121 Days</td></tr><tr><td>10,000</td><td>4</td><td>91 Days</td></tr><tr><td>15,000</td><td>5</td><td>73 Days</td></tr><tr><td>20,000</td><td>8</td><td>45 Days</td></tr><tr><td>25,000 (Max)</td><td>10</td><td>36 Days</td></tr></table><p></p><p></p><p>When creating epic-level magic items, the item’s base time must be 2 years (730 days) to qualify for time reduction, and the time to create such powerful items can never be less than 180 days (6 months.)</p><p></p><p>The experience required to reduce the production time of a magical item must be spent at the outset of item creation, i.e., on the first day of work.</p><p></p><p></p><p>[spoiler=OGL License]</p><p><u><strong>OPEN GAME LICENSE Version 1.0a</strong></u></p><p></p><p>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.</p><p></p><p><strong>1. Definitions:</strong> (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.</p><p></p><p><strong>2. The License:</strong> This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p><p></p><p><strong>3. Offer and Acceptance:</strong> By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p><p></p><p><strong>4. Grant and Consideration:</strong> In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p><p></p><p><strong>5. Representation of Authority to Contribute:</strong> If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p><p></p><p><strong>6. Notice of License Copyright:</strong> You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p><p></p><p></p><p><strong>7. Use of Product Identity:</strong> You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p><p></p><p><strong>8. Identification:</strong> If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p><p></p><p><strong>9. Updating the License:</strong> Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p><p></p><p><strong>10. Copy of this License:</strong> You MUST include a copy of this License with every copy of the Open Game Content You Distribute.</p><p></p><p><strong>11. Use of Contributor Credits:</strong> You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p><p></p><p><strong>12. Inability to Comply:</strong> If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p><p></p><p><strong>13. Termination:</strong> This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p><p></p><p><strong>14. Reformation:</strong> If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</p><p></p><p><strong>15. <span style="color: #0000ff">COPYRIGHT NOTICE:</span></strong></p><p></p><p><strong>Open Game License v 1.0</strong> Copyright 2000, Wizards of the Coast, Inc.</p><p></p><p><strong>System Reference Document (SRD)</strong> Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.</p><p></p><p><strong>Modern System Reference Document</strong> Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.</p><p></p><p><strong>OTTER System Core Rules</strong> Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.</p><p></p><p><span style="color: #454545"><strong>OTTER System Optional Rules</strong> Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.</span></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7432845, member: 6790669"] [b]Magic Item Creation Alternate Rules For The OTTER System.[/b] [B][SIZE=3]OTTER SYSTEM OPTIONAL RULE: ALTERNATIVE MAGIC ITEM CREATION RULES[/SIZE][/B] [I][B]If your GA allows it, you can reduce the amount of experience required to manufacture a given magic item by purchasing or obtaining rare material components.[/B][/I] The cost of such components (if they are available for sale--many times, they will not be) is twice the xp amount, up to 10,000 xp. If the experience cost is 10,001 or more xp, then the cost jumps to four times the xp amount. [U][B]For example:[/B][/U] [B]5,000 xp =[/B] Could replace xp requirement with 10,000 gp. rare component. [B]10,000 xp =[/B] Could replace xp requirement with 20,000 gp. rare component. [B]12,000 xp =[/B] Could replace xp requirement with 48,000 gp. rare component. [B]Please note that such rare components, if available at all, will probably require travel to exotic locales,[/B] such the Outer Planes. (There are several, large, trading cities on various Outer Planes, where planar travelers exchange rare wares in return for small fortunes.) [B]Of course, if the rare component is not available,[/B] the player can always opt to undertake a quest or expedition to acquire the component first-hand; such excursions are conducive to continued campaign development, and should be encouraged by the GA. [B]Also, please note[/B] that it is possible to mix lesser components with lessened xp requirements; for example, instead of paying 5,000 xp., one could pay 2,500 xp, and use a component worth at least 5,000 gp. The list as to which components are rare, what each component is worth on the open market, and what a given component can and cannot be used for are left to the purview of the GA. [U][B]Reducing Production Times:[/B][/U] When creating magical items, the base time to create the item can be sped up by spending experience. To qualify for time reduction, the item must require a base time of at least 365 days (1 year) to create. When calculating the new, reduced times, remember to round down. Note, that in such cases, the time to create such extraordinary items can never be less than 36 days. [TABLE="class: grid, width: 750, align: center"] [TR] [TD="align: center"][B]XP Cost:[/B][/TD] [TD="align: center"][B]Divide Days By:[/B][/TD] [TD="align: center"][B]Using Base Time of 1 Year as an example (365 Days)[/B][/TD] [/TR] [TR] [TD="align: center"]2,500[/TD] [TD="align: center"]2[/TD] [TD]182 Days[/TD] [/TR] [TR] [TD="align: center"]5,000[/TD] [TD="align: center"]3[/TD] [TD]121 Days[/TD] [/TR] [TR] [TD="align: center"]10,000[/TD] [TD="align: center"]4[/TD] [TD]91 Days[/TD] [/TR] [TR] [TD="align: center"]15,000[/TD] [TD="align: center"]5[/TD] [TD]73 Days[/TD] [/TR] [TR] [TD="align: center"]20,000[/TD] [TD="align: center"]8[/TD] [TD]45 Days[/TD] [/TR] [TR] [TD="align: center"]25,000 (Max)[/TD] [TD="align: center"]10[/TD] [TD]36 Days[/TD] [/TR] [/TABLE] When creating epic-level magic items, the item’s base time must be 2 years (730 days) to qualify for time reduction, and the time to create such powerful items can never be less than 180 days (6 months.) The experience required to reduce the production time of a magical item must be spent at the outset of item creation, i.e., on the first day of work. [spoiler=OGL License] [U][B]OPEN GAME LICENSE Version 1.0a[/B][/U] The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. [B]1. Definitions:[/B] (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. [B]2. The License:[/B] This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. [B]3. Offer and Acceptance:[/B] By Using the Open Game Content You indicate Your acceptance of the terms of this License. [B]4. Grant and Consideration:[/B] In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. [B]5. Representation of Authority to Contribute:[/B] If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. [B]6. Notice of License Copyright:[/B] You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. [B]7. Use of Product Identity:[/B] You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. [B]8. Identification:[/B] If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. [B]9. Updating the License:[/B] Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. [B]10. Copy of this License:[/B] You MUST include a copy of this License with every copy of the Open Game Content You Distribute. [B]11. Use of Contributor Credits:[/B] You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. [B]12. Inability to Comply:[/B] If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. [B]13. Termination:[/B] This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. [B]14. Reformation:[/B] If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. [B]15. [COLOR=#0000ff]COPYRIGHT NOTICE:[/COLOR][/B] [B]Open Game License v 1.0[/B] Copyright 2000, Wizards of the Coast, Inc. [B]System Reference Document (SRD)[/B] Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. [B]Modern System Reference Document[/B] Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. [B]OTTER System Core Rules[/B] Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt. [COLOR=#454545][B]OTTER System Optional Rules[/B] Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.[/COLOR] [/spoiler] [/QUOTE]
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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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