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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7459395" data-attributes="member: 6790669"><p><strong>OTTER RULES: STRENUOUS TASKS</strong></p><p></p><p>[spoiler=Core Rules About Forced March From SRD]</p><p>In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.</p><p></p><p>A character can walk for more than 8 hours in a day by <strong><em>making a forced march</em></strong>. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.</p><p>[/spoiler]</p><p></p><p><strong><u><span style="font-size: 12px">OTTER SYSTEM RULING CONCERNING STRENUOUS TASKS:</span></u></strong></p><p><strong><u><span style="font-size: 12px"></span></u></strong></p><p></p><p>In a normal day of working (Profession skill) or performing (Perform skill) a character works or performs for 8 hours. The rest of the daylight time is spent doing other things, including (but not limited to) eating and sleeping.</p><p></p><p>A character can pursue his profession, or perform for more than 8 hours a day by <strong><em>pushing the limits.</em></strong> For each hour of easy working or performing beyond 8 hours, a Constitution check (DC 5, +2 per extra hour) is required. Hard work (such as cutting timber or working on a chain gang) has the same DC as a <strong><em>forced march</em></strong> (above.) If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from pushing the limits becomes fatigued. In certain cases, this can cause failure of the task, or cause the character to suffer a setback, which can have its own consequences. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to suffer unconsciousness by pushing himself too hard.</p><p></p><p><strong>Consequences of failure:</strong> An example of this would be a <strong><em>Lyre of Building</em></strong>; the perform DC for this item is 18, because the notes must be played precisely, without missing a beat. A Bard who has a high enough Perform skill (17 or better) can play the Lyre flawlessly, not needing to make the check to play the complex notes. But for how long can the Bard play, before his fingers get tired, and he misses a note? That's what this ruling was intended to determine.</p><p></p><p></p><p></p><p>[spoiler=OGL License]</p><p><u><strong>OPEN GAME LICENSE Version 1.0a</strong></u></p><p></p><p>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.</p><p></p><p><strong>1. Definitions:</strong> (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.</p><p></p><p><strong>2. The License:</strong> This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p><p></p><p><strong>3. Offer and Acceptance:</strong> By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p><p></p><p><strong>4. Grant and Consideration:</strong> In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p><p></p><p><strong>5. Representation of Authority to Contribute:</strong> If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p><p></p><p><strong>6. Notice of License Copyright:</strong> You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p><p></p><p></p><p><strong>7. Use of Product Identity:</strong> You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p><p></p><p><strong>8. Identification:</strong> If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p><p></p><p><strong>9. Updating the License:</strong> Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p><p></p><p><strong>10. Copy of this License:</strong> You MUST include a copy of this License with every copy of the Open Game Content You Distribute.</p><p></p><p><strong>11. Use of Contributor Credits:</strong> You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p><p></p><p><strong>12. Inability to Comply:</strong> If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p><p></p><p><strong>13. Termination:</strong> This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p><p></p><p><strong>14. Reformation:</strong> If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</p><p></p><p><strong>15. <span style="color: #0000ff">COPYRIGHT NOTICE:</span></strong></p><p></p><p><strong>Open Game License v 1.0</strong> Copyright 2000, Wizards of the Coast, Inc.</p><p></p><p><strong>System Reference Document (SRD)</strong> Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.</p><p></p><p><strong>Modern System Reference Document</strong> Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.</p><p></p><p><strong>OTTER System Core Rules</strong> Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7459395, member: 6790669"] [b]OTTER RULES: STRENUOUS TASKS[/b] [spoiler=Core Rules About Forced March From SRD] In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating. A character can walk for more than 8 hours in a day by [B][I]making a forced march[/I][/B]. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard. [/spoiler] [B][U][SIZE=3]OTTER SYSTEM RULING CONCERNING STRENUOUS TASKS: [/SIZE][/U][/B] In a normal day of working (Profession skill) or performing (Perform skill) a character works or performs for 8 hours. The rest of the daylight time is spent doing other things, including (but not limited to) eating and sleeping. A character can pursue his profession, or perform for more than 8 hours a day by [B][I]pushing the limits.[/I][/B] For each hour of easy working or performing beyond 8 hours, a Constitution check (DC 5, +2 per extra hour) is required. Hard work (such as cutting timber or working on a chain gang) has the same DC as a [B][I]forced march[/I][/B] (above.) If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from pushing the limits becomes fatigued. In certain cases, this can cause failure of the task, or cause the character to suffer a setback, which can have its own consequences. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to suffer unconsciousness by pushing himself too hard. [B]Consequences of failure:[/B] An example of this would be a [B][I]Lyre of Building[/I][/B]; the perform DC for this item is 18, because the notes must be played precisely, without missing a beat. A Bard who has a high enough Perform skill (17 or better) can play the Lyre flawlessly, not needing to make the check to play the complex notes. But for how long can the Bard play, before his fingers get tired, and he misses a note? That's what this ruling was intended to determine. [spoiler=OGL License] [U][B]OPEN GAME LICENSE Version 1.0a[/B][/U] The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. [B]1. Definitions:[/B] (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. [B]2. The License:[/B] This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. [B]3. Offer and Acceptance:[/B] By Using the Open Game Content You indicate Your acceptance of the terms of this License. [B]4. Grant and Consideration:[/B] In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. [B]5. Representation of Authority to Contribute:[/B] If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. [B]6. Notice of License Copyright:[/B] You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. [B]7. Use of Product Identity:[/B] You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. [B]8. Identification:[/B] If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. [B]9. Updating the License:[/B] Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. [B]10. Copy of this License:[/B] You MUST include a copy of this License with every copy of the Open Game Content You Distribute. [B]11. Use of Contributor Credits:[/B] You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. [B]12. Inability to Comply:[/B] If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. [B]13. Termination:[/B] This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. [B]14. Reformation:[/B] If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. [B]15. [COLOR=#0000ff]COPYRIGHT NOTICE:[/COLOR][/B] [B]Open Game License v 1.0[/B] Copyright 2000, Wizards of the Coast, Inc. [B]System Reference Document (SRD)[/B] Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. [B]Modern System Reference Document[/B] Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. [B]OTTER System Core Rules[/B] Copyright 2015-2018, OTTER Entertainment, LLC.; Author: Christopher A. Altnau, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, and James Wyatt. [/spoiler] [/QUOTE]
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Greyhawk: The Golden Era CY 963 -- RESTORED BACKGROUND INFO THREAD
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