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GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
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<blockquote data-quote="Tellerian Hawke" data-source="post: 6971963" data-attributes="member: 6790669"><p><strong>Transferring The Prisoner To Dyvers</strong></p><p></p><p>[gm]</p><p>Figuring the party's movement based on slowest member of the entourage (the paddy wagon.)</p><p></p><p>Normal cart or wagon (pulled by two light horses) = 2 miles per hour / 16 miles per 8-hr travel day.</p><p></p><p>The paddy wagon is smaller and lighter than a normal, cargo wagon. (Increase to 2.5 miles per hour / 20 miles per 8-hr travel day.)</p><p></p><p>The paddy wagon is being pulled by heavy draft horses. (Increase to 3 miles per hour / 24 miles per 8-hr travel day.)</p><p></p><p>There is a well-maintained, cobblestone road between Caltaran and Dyvers. (Increase to 4 miles per hour / 32 miles per 8-hr travel day.)</p><p></p><p>Thus, you can make it back to Dyvers in about 7.5 hours (30-mile distance)</p><p></p><p>It is 11:00 AM when the party begins their journey, thus, the party will reach Dyvers at 6:30 PM.</p><p></p><p>The sun doesn't set until 7:02 PM this day, therefore, the city gates will still be open. The prisoner can be transferred to the jail immediately.</p><p></p><p><strong><u>NPCs present:</u></strong></p><p></p><p><strong>Beringer Crestwall (<span style="color: #0000FF">The Prisoner</span>)</strong></p><p><strong>Eldonius (<span style="color: #0000FF">Commoner / Hired Wagon Driver</span> -- paid for by Sir Denby.)</strong></p><p><strong>Father Xavier (<span style="color: #0000FF">Patriarch of Cuthbert</span>)</strong></p><p><strong>Father Clarence (<span style="color: #0000FF">Priest of Cuthbert</span>; under effects of Curse.)</strong></p><p><strong>Vega (<span style="color: #0000FF">Party Member</span>)</strong></p><p></p><p><strong><u>PCs present:</u></strong></p><p></p><p><strong>Dewydd</strong></p><p><strong>Kasnik</strong></p><p><strong>Vale (& Gus)</strong></p><p><strong>Respen</strong></p><p><strong>Lathir (& Angus)</strong></p><p><strong>Sylvar</strong></p><p></p><p>Sir Denby gives a letter to Dewydd (the one he mentioned earlier) to deliver directly into the hands of Lieutenant Benquist.</p><p></p><p>The trip to Dyvers along the road is uneventful. Not even any deer to be seen, although the squirrels and small songbirds are still plentiful.</p><p>[/gm]</p><p></p><p>The party has an easy time of the road trip. The well-patrolled route is relatively safe and free of excitement. You reach the gates of Dyvers about 30 minutes before sunset, and seeing the Caltaran-marked paddy wagon, the guards let you break to the front of the line, and wave you through the gates without making you stop. Apparently, Eldonius has made this trip before, because the guard waves at him, and says, <span style="color: #FF0000">"Welcome back, old friend!"</span></p><p></p><p>It takes about another 20 minutes to reach the center of the city, where Lieutenant Benquist's garrison is located. The skies are filled within the dimness of twilight, as the sun is already half-hidden on the horizon. The party guides their horses over to the individual mount posts, and dismounts. The paddy wagon stops directly in front of the garrison office; Eldonius dismounts, and opens the rear door, lowering the wooden steps for Beringer (who is in manacles, both hands and feet) to carefully step out. Here is the layout of where things are, as Beringer disembarks. A lone guard is just stepping out of the barracks as this is happening.</p><p></p><p style="text-align: center">[ATTACH]79184[/ATTACH]</p><p></p><p>[gm]</p><p>The brown boxes represent placement of buildings.</p><p>The brown boxes with black bars represent the placement of the entrance and exit gates for the garrison.</p><p>The blue object is the Paddy Wagon.</p><p>The grey blocks represent a stone wall, which is 15 feet tall, and 6 feet thick.</p><p>[/gm]</p><p></p><p></p><p>[gm]</p><p>I need everyone to go to <a href="https://rolz.org/dr?room=GTGE-CHAP3" target="_blank">GTGE-CHAP3</a> and roll a spot check, DC 20. Then roll a Sense Motive check, DC 18. Post your results in the Facebook OOC chat thread. We ARE NOT in combat yet. This is just to show who is where, as things begin to unfold...</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6971963, member: 6790669"] [b]Transferring The Prisoner To Dyvers[/b] [gm] Figuring the party's movement based on slowest member of the entourage (the paddy wagon.) Normal cart or wagon (pulled by two light horses) = 2 miles per hour / 16 miles per 8-hr travel day. The paddy wagon is smaller and lighter than a normal, cargo wagon. (Increase to 2.5 miles per hour / 20 miles per 8-hr travel day.) The paddy wagon is being pulled by heavy draft horses. (Increase to 3 miles per hour / 24 miles per 8-hr travel day.) There is a well-maintained, cobblestone road between Caltaran and Dyvers. (Increase to 4 miles per hour / 32 miles per 8-hr travel day.) Thus, you can make it back to Dyvers in about 7.5 hours (30-mile distance) It is 11:00 AM when the party begins their journey, thus, the party will reach Dyvers at 6:30 PM. The sun doesn't set until 7:02 PM this day, therefore, the city gates will still be open. The prisoner can be transferred to the jail immediately. [B][U]NPCs present:[/U][/B] [B]Beringer Crestwall ([COLOR="#0000FF"]The Prisoner[/COLOR]) Eldonius ([COLOR="#0000FF"]Commoner / Hired Wagon Driver[/COLOR] -- paid for by Sir Denby.) Father Xavier ([COLOR="#0000FF"]Patriarch of Cuthbert[/COLOR]) Father Clarence ([COLOR="#0000FF"]Priest of Cuthbert[/COLOR]; under effects of Curse.) Vega ([COLOR="#0000FF"]Party Member[/COLOR])[/B] [B][U]PCs present:[/U][/B] [B]Dewydd Kasnik Vale (& Gus) Respen Lathir (& Angus) Sylvar[/B] Sir Denby gives a letter to Dewydd (the one he mentioned earlier) to deliver directly into the hands of Lieutenant Benquist. The trip to Dyvers along the road is uneventful. Not even any deer to be seen, although the squirrels and small songbirds are still plentiful. [/gm] The party has an easy time of the road trip. The well-patrolled route is relatively safe and free of excitement. You reach the gates of Dyvers about 30 minutes before sunset, and seeing the Caltaran-marked paddy wagon, the guards let you break to the front of the line, and wave you through the gates without making you stop. Apparently, Eldonius has made this trip before, because the guard waves at him, and says, [COLOR="#FF0000"]"Welcome back, old friend!"[/COLOR] It takes about another 20 minutes to reach the center of the city, where Lieutenant Benquist's garrison is located. The skies are filled within the dimness of twilight, as the sun is already half-hidden on the horizon. The party guides their horses over to the individual mount posts, and dismounts. The paddy wagon stops directly in front of the garrison office; Eldonius dismounts, and opens the rear door, lowering the wooden steps for Beringer (who is in manacles, both hands and feet) to carefully step out. Here is the layout of where things are, as Beringer disembarks. A lone guard is just stepping out of the barracks as this is happening. [CENTER][ATTACH=CONFIG]79184._xfImport[/ATTACH][/CENTER] [gm] The brown boxes represent placement of buildings. The brown boxes with black bars represent the placement of the entrance and exit gates for the garrison. The blue object is the Paddy Wagon. The grey blocks represent a stone wall, which is 15 feet tall, and 6 feet thick. [/gm] [gm] I need everyone to go to [URL="https://rolz.org/dr?room=GTGE-CHAP3"]GTGE-CHAP3[/URL] and roll a spot check, DC 20. Then roll a Sense Motive check, DC 18. Post your results in the Facebook OOC chat thread. We ARE NOT in combat yet. This is just to show who is where, as things begin to unfold... [/gm] [/QUOTE]
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