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GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7006618" data-attributes="member: 6790669"><p><strong>Yield, Sir, We Have The Advantage!</strong></p><p></p><p>[gm]</p><p>Your math is slightly off; you said the charge crit without Power Attack was 9d8+71.</p><p>It should be (by my reckoning) 9d8+63.</p><p>So instead of 126 pts., you actually inflicted only 118 pts.</p><p></p><p>Thug #1: Max Hit Pts = 50.</p><p>118 damage = -68!! Ha ha ha ha ha!</p><p></p><p>He is INDEED a lifeless meat sack at this point!</p><p>[/gm]</p><p></p><p>Vega eyes the held Captain, with rage in her eyes. It occurs to her that she could easily remove the cretin's helmet and plunge her dagger into his eye socket, but she refrains from doing so. Instead, she plunges her short sword into the chainmail joint behind his right knee, figuring that if he somehow escapes the enchantment that is holding him still, he won't run very far.</p><p></p><p>[gm]</p><p>Coup De Grace, non-deadly version.</p><p>Instead of Fort Save or die, this one is Fort Save or be temporarily crippled / unable to move.</p><p>Automatic hit, automatic crit.</p><p>Damage: 8 pts. Fort DC: 18</p><p>Captain has -1 to his save from Vale's spell.</p><p>Captain Fort Save +11 (reduced to +10) = 21 (Success)</p><p>Even with the save, however, the Captain will be at 1/2 move, no running or charging until the wound is healed. </p><p>Move rate = 15 ft.</p><p>[/gm]</p><p></p><p><strong><em>RESPEN: It's your turn! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7006618, member: 6790669"] [b]Yield, Sir, We Have The Advantage![/b] [gm] Your math is slightly off; you said the charge crit without Power Attack was 9d8+71. It should be (by my reckoning) 9d8+63. So instead of 126 pts., you actually inflicted only 118 pts. Thug #1: Max Hit Pts = 50. 118 damage = -68!! Ha ha ha ha ha! He is INDEED a lifeless meat sack at this point! [/gm] Vega eyes the held Captain, with rage in her eyes. It occurs to her that she could easily remove the cretin's helmet and plunge her dagger into his eye socket, but she refrains from doing so. Instead, she plunges her short sword into the chainmail joint behind his right knee, figuring that if he somehow escapes the enchantment that is holding him still, he won't run very far. [gm] Coup De Grace, non-deadly version. Instead of Fort Save or die, this one is Fort Save or be temporarily crippled / unable to move. Automatic hit, automatic crit. Damage: 8 pts. Fort DC: 18 Captain has -1 to his save from Vale's spell. Captain Fort Save +11 (reduced to +10) = 21 (Success) Even with the save, however, the Captain will be at 1/2 move, no running or charging until the wound is healed. Move rate = 15 ft. [/gm] [B][I]RESPEN: It's your turn! What do you do?[/I][/B] [/QUOTE]
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