Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerian Hawke" data-source="post: 7037795" data-attributes="member: 6790669"><p><strong>What you discovered at Laramon's Tower, at the Dog & Hammer, and at the Temple.</strong></p><p></p><p>[ooc]</p><p>Just a little note to myself, to remind me of who is where.</p><p></p><p><strong><u>The Party Consists of:</u></strong></p><p></p><p><strong>1. <span style="color: #0000FF">Respen</span></strong> (Headed to Laramon's Tower, and to the Dog & Hammer.)</p><p><strong>2. <span style="color: #0000FF">Sylvar</span> </strong>(Headed to Laramon's Tower, and to the Dog & Hammer.)</p><p><strong>3. <span style="color: #0000FF">Lathir</span></strong> (Headed to Laramon's Tower, and to the Dog & Hammer.)</p><p><strong>4. <span style="color: #FF0000">Vega</span></strong> (Headed to Laramon's Tower, and to the Dog & Hammer.)</p><p><strong>5. <span style="color: #0000FF">Dewydd</span></strong> (Headed to Laramon's Tower, and to the Dog & Hammer.)</p><p><strong>6. <span style="color: #0000FF">Vale</span></strong> (Headed to the Dwarven Shrine)</p><p><strong>7. <span style="color: #FF0000">Kasnik</span></strong> (Parked at the Inn in Dyvers until further notice.)</p><p>[/ooc]</p><p></p><p></p><p></p><p><strong><p style="text-align: center"><span style="font-size: 15px">WHAT THE PARTY LEARNS FROM LARAMON:</span></p><p></strong></p><p></p><p>[gm]</p><p><strong>At Laramon's, Dewydd discovers that the wizard does indeed have a ring that would suit his needs; </strong>(4,900 gp. deducted for a ring of Weaponsmithing Competence +7); Laramon says that it was one of the first magical rings that he ever made, intending it to be a gift to a friend, but that person went Dragon hunting and never returned.</p><p></p><p><strong>Laramon warns Respen and his friends that fighting Vampires is a dangerous business. </strong>He says that Vampires are vulnerable to Silver, but the metal alone is not enough; their skin is so tough, the silver must be magically enchanted to become strong enough to cut, smash, or rip the skin, where the silver can then "poison" the creature with its alchemical properties. [i.e., you need a +1 Alchemical Silver Weapon.] <strong>Laramon happens to have a +2 Alchemical Silver Greatsword, that he will sell to the party for 7,000 gp., which is 1,580 gp. LESS than its actual market value, according to Dewydd.</strong></p><p></p><p><strong>Laramon warns Respen and his friends that Clay Golems are also deadly foes,</strong> and tells them that if they plan to face the Golem and the Vampire together, then perhaps a last will and testament is in order, which he would be happy to sign as a witness. He says that blunt, Adamantine weapons are the only way to deal with them, and he does not have anything that would help in that regard. However, Laramon also says that <strong>the High Priest at the Temple of Odin is a weaponsmith, and that in combat, he carries an Adamantine Warhammer. </strong>Laramon says that if anyone in this city can sell the party an Adamantine Hammer, it's that guy. Laramon also suggests that the party check <strong>The Dog & Hammer</strong>, because Eldek has been known to have reserves of special metals for commissions. Laramon also mentions that there are a handful of spells which might affect the Clay Golem; a <strong>Move Earth</strong> spell will push them back violently and cause a significant amount of damage; a<strong> Disintegrate</strong> spell will slow the golem down briefly and damage it slightly; and an <strong>Earthquake</strong> spell will stop the golem in his tracks for a brief period, and cause him a great deal of damage. Laramon has scrolls of these three spells available for purchase.</p><p></p><p><strong>Laramon says that he knows very little of the Drow, other than very general, broad things about their physiology, ideology, and society.</strong> However, he knows of a person who is an expert on the subject; the<strong> Lord Mayor</strong> himself is said to have traveled in the Underdark extensively, and it is rumored that he has personally killed many scores of those creatures, and that he is their most hated and feared enemy. <strong>Laramon doubts the veracity of that last claim,</strong> saying that the Drow chiefly fear the Illithids (commonly called "Mind Flayers") because of their proximity to Drow areas, and their constant skirmishes and incursions into Drow territories. Laramon says that Mind Flayers see anyone who isn't a Mind Flayer as cattle, food to be eaten, nothing more. He says that, ironically, the Drow feel the same way about non-Drow; thus, the two civilizations abhor each other, and each seeks to destroy the other, in order to achieve total dominance of the Underdark. Long story short: <strong>BE VERY WARY OF THE DROW.</strong></p><p></p><p><strong>Laramon says that zombies are resistant to any weapon which doesn't have an edge to it;</strong> the easiest way to destroy a zombie is to cut it up, with some sort of slashing weapon. The weapon need not be magical. Conversely, skeletons are resistant to any weapon which isn't blunted. The best way to destroy a skeleton is to smash it to pieces with some big hammer or mace, or other blunt weapon. Like with zombies, the weapon need not be magical. <strong>Laramon says that if the Drow Wizard and her Vampire Spider are present, then THEY are the chief threats,</strong> almost to the point of completely ignoring the zombies and skeletons. <strong>Laramon also points out</strong> that if the Drow Wizard has created a Clay Golem, then she is likely a powerful, true Wizard, capable of doing horrible things to the party. Laramon says that the Golem, Spider, Skeletons, and Zombies can possibly be defeated; but he says that if the party should run into the Wizardess herself, then he would advise the option of flight; 'tis far better to flee, and live to fight another day.</p><p></p><p>After imparting this wisdom, Laramon says that he will be too busy to talk for the next few days, as he has important projects which need attending. <strong>But he does give Respen a key to the Tower, </strong>as well as a non-magical pendant which bears his symbol, and will allow Respen to pass the gate guard. Laramon speaks a command word before handing Respen the key; when Respen accepts it, Laramon speaks another word, and the key glows briefly. Laramon then informs Respen that the key is magically keyed to him, and only he can use it. Laramon tells Respen that he is free to use the library as he wishes, but the lab (where Laramon is working) is off-limits, at least for the next little while, when Laramon will be at a crucial point in his project.</p><p></p><p><strong>Note for Dewydd:</strong> Laramon says that since you are a friend of his new apprentice, you may use his library for spell research, but the lab is off-limits. He says that Respen must be with you when you visit. (i.e., he doesn't give you a pendant, nor a key.) <strong>DEWYDD AND RESPEN:</strong> Please note that using his elaborate, meticulously curated library gives you a <strong>+5 research bonus </strong>to any Knowledge or Spellcraft check that you make while in the library for at least 5 hours.</p><p></p><p>[/gm]</p><p></p><p>[ooc]</p><p><strong>COMING SOON: WHAT THE PARTY LEARNS FROM ELDEK, and WHAT VALE LEARNS FROM THE SHRINE.</strong></p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7037795, member: 6790669"] [b]What you discovered at Laramon's Tower, at the Dog & Hammer, and at the Temple.[/b] [ooc] Just a little note to myself, to remind me of who is where. [B][U]The Party Consists of:[/U][/B] [B]1. [COLOR=#0000FF]Respen[/COLOR][/B] (Headed to Laramon's Tower, and to the Dog & Hammer.) [B]2. [COLOR=#0000FF]Sylvar[/COLOR] [/B](Headed to Laramon's Tower, and to the Dog & Hammer.) [B]3. [COLOR=#0000FF]Lathir[/COLOR][/B] (Headed to Laramon's Tower, and to the Dog & Hammer.) [B]4. [COLOR=#FF0000]Vega[/COLOR][/B] (Headed to Laramon's Tower, and to the Dog & Hammer.) [B]5. [COLOR=#0000FF]Dewydd[/COLOR][/B] (Headed to Laramon's Tower, and to the Dog & Hammer.) [B]6. [COLOR=#0000FF]Vale[/COLOR][/B] (Headed to the Dwarven Shrine) [B]7. [COLOR=#FF0000]Kasnik[/COLOR][/B] (Parked at the Inn in Dyvers until further notice.) [/ooc] [B][CENTER][SIZE=4]WHAT THE PARTY LEARNS FROM LARAMON:[/SIZE][/CENTER] [/B] [gm] [B]At Laramon's, Dewydd discovers that the wizard does indeed have a ring that would suit his needs; [/B](4,900 gp. deducted for a ring of Weaponsmithing Competence +7); Laramon says that it was one of the first magical rings that he ever made, intending it to be a gift to a friend, but that person went Dragon hunting and never returned. [B]Laramon warns Respen and his friends that fighting Vampires is a dangerous business. [/B]He says that Vampires are vulnerable to Silver, but the metal alone is not enough; their skin is so tough, the silver must be magically enchanted to become strong enough to cut, smash, or rip the skin, where the silver can then "poison" the creature with its alchemical properties. [i.e., you need a +1 Alchemical Silver Weapon.] [B]Laramon happens to have a +2 Alchemical Silver Greatsword, that he will sell to the party for 7,000 gp., which is 1,580 gp. LESS than its actual market value, according to Dewydd.[/B] [B]Laramon warns Respen and his friends that Clay Golems are also deadly foes,[/B] and tells them that if they plan to face the Golem and the Vampire together, then perhaps a last will and testament is in order, which he would be happy to sign as a witness. He says that blunt, Adamantine weapons are the only way to deal with them, and he does not have anything that would help in that regard. However, Laramon also says that [B]the High Priest at the Temple of Odin is a weaponsmith, and that in combat, he carries an Adamantine Warhammer. [/B]Laramon says that if anyone in this city can sell the party an Adamantine Hammer, it's that guy. Laramon also suggests that the party check [B]The Dog & Hammer[/B], because Eldek has been known to have reserves of special metals for commissions. Laramon also mentions that there are a handful of spells which might affect the Clay Golem; a [B]Move Earth[/B] spell will push them back violently and cause a significant amount of damage; a[B] Disintegrate[/B] spell will slow the golem down briefly and damage it slightly; and an [B]Earthquake[/B] spell will stop the golem in his tracks for a brief period, and cause him a great deal of damage. Laramon has scrolls of these three spells available for purchase. [B]Laramon says that he knows very little of the Drow, other than very general, broad things about their physiology, ideology, and society.[/B] However, he knows of a person who is an expert on the subject; the[B] Lord Mayor[/B] himself is said to have traveled in the Underdark extensively, and it is rumored that he has personally killed many scores of those creatures, and that he is their most hated and feared enemy. [B]Laramon doubts the veracity of that last claim,[/B] saying that the Drow chiefly fear the Illithids (commonly called "Mind Flayers") because of their proximity to Drow areas, and their constant skirmishes and incursions into Drow territories. Laramon says that Mind Flayers see anyone who isn't a Mind Flayer as cattle, food to be eaten, nothing more. He says that, ironically, the Drow feel the same way about non-Drow; thus, the two civilizations abhor each other, and each seeks to destroy the other, in order to achieve total dominance of the Underdark. Long story short: [B]BE VERY WARY OF THE DROW.[/B] [B]Laramon says that zombies are resistant to any weapon which doesn't have an edge to it;[/B] the easiest way to destroy a zombie is to cut it up, with some sort of slashing weapon. The weapon need not be magical. Conversely, skeletons are resistant to any weapon which isn't blunted. The best way to destroy a skeleton is to smash it to pieces with some big hammer or mace, or other blunt weapon. Like with zombies, the weapon need not be magical. [B]Laramon says that if the Drow Wizard and her Vampire Spider are present, then THEY are the chief threats,[/B] almost to the point of completely ignoring the zombies and skeletons. [B]Laramon also points out[/B] that if the Drow Wizard has created a Clay Golem, then she is likely a powerful, true Wizard, capable of doing horrible things to the party. Laramon says that the Golem, Spider, Skeletons, and Zombies can possibly be defeated; but he says that if the party should run into the Wizardess herself, then he would advise the option of flight; 'tis far better to flee, and live to fight another day. After imparting this wisdom, Laramon says that he will be too busy to talk for the next few days, as he has important projects which need attending. [B]But he does give Respen a key to the Tower, [/B]as well as a non-magical pendant which bears his symbol, and will allow Respen to pass the gate guard. Laramon speaks a command word before handing Respen the key; when Respen accepts it, Laramon speaks another word, and the key glows briefly. Laramon then informs Respen that the key is magically keyed to him, and only he can use it. Laramon tells Respen that he is free to use the library as he wishes, but the lab (where Laramon is working) is off-limits, at least for the next little while, when Laramon will be at a crucial point in his project. [B]Note for Dewydd:[/B] Laramon says that since you are a friend of his new apprentice, you may use his library for spell research, but the lab is off-limits. He says that Respen must be with you when you visit. (i.e., he doesn't give you a pendant, nor a key.) [B]DEWYDD AND RESPEN:[/B] Please note that using his elaborate, meticulously curated library gives you a [B]+5 research bonus [/B]to any Knowledge or Spellcraft check that you make while in the library for at least 5 hours. [/gm] [ooc] [B]COMING SOON: WHAT THE PARTY LEARNS FROM ELDEK, and WHAT VALE LEARNS FROM THE SHRINE.[/B] [/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
GREYHAWK, THE GOLDEN ERA CY963: CHAPTER THREE
Top