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[Greyhawk] The Reconquista Rogues Gallery
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<blockquote data-quote="Ranger Rick" data-source="post: 2239501" data-attributes="member: 29705"><p><span style="color: #c0c0c0">Name George </span></p><p><span style="color: #c0c0c0">Rogue 11</span></p><p><span style="color: #c0c0c0">Elf</span></p><p><span style="color: #c0c0c0">Lawful Neutral </span></p><p> <span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">A very young elf emerged within during the wars and became a trusted spy than deputy of warlords. This elf was very quick and seemed to be super nimble. Yet compared to the solidiers around him, he looked as fragile as a tooth pick. His name changed to George so that others could pronounce it.</span></p><p><span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">His forest home was dystroyed in the wars and he claims to be a citzen of the Sheldomar Valley. This destruction has made him an avid paticipant in the Wars. Somehow the war has not ravaged his body. His face is unmarked and wounds he has recieved have healed nicely. Therefore his luck is due to change.</span></p><p><span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">He learned his craft well and yet he is destined to always be the second fiddle. He has never accepted the responsibility of taking command as he had not the ambition to be a true leader, he would always be loyal to whom he followed. Initially being a spy, he learned to enter any "locked" domain. Chests or doors where inconsiquential. No one had privacy if George was on the prowl. He also never seemed to need sleep so enemies could not seem to catch him unaware. However, to his enemy he was totally ruthless. He killed with no quarter given and had zero mercy for the fallen. Wounded where never taken. Using invisabilty and his boots of speed he would effieciently kill all those who opposed his leader. Some thought of him as an assassian but he was not. He was never one to be easily fooled and lo be the poor underling who tried and failed.</span></p><p> <span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0"><u>Between the lines</u>: This young elf was caught deep within the bowels of Baron Veaublanche's solidier encampment. It was the start of the war (CY577) and the ruling Lord decided to spare the young thief's life and convert him into a spy. The lord had determined that if this waif with no training can make it this far, he can be of more use as a comrade than as a hung soul. Baron Veaublanche's internal spy network was thin so he jumped at the opportunity to set one up. </span></p><p> <span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">The war ended quickly, but not soon enough for George. His childhood home was in the initial invasion path and all was dystroyed. George had now where to go but ahead into the future. With this new found Lord, he was able to act as both an internal and as an external spy. Baron Veaublanche grew more powerful as the peace before CY 585 progressed. Travel and commerece where increasing. George climbed in experience as well. He would hang out around the ferry to listen to the gossip. Sometimes he was visible sometimes he was not. George also would quickly rife through locked boxes to se who had what. But no matter what, he always replaced everything back. Nothing was taken. He had the patience to wait and acquire his goods through other means. His two big acquisitions (the ring & boots) where purchased by Baron Veaublanche. George was also written in as an heir. He had no reason for traveling trinkets.</span></p><p> <span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">At the time of the second invasion, George become head of a secret police for the soon to be war weary, paranoid Baron Veaublanche. As a chief spy, George was knew he would be unable to stick out as a recognizable commander. But than no one remembers who the commanders deptuy & staff are.</span></p><p><span style="color: #c0c0c0"></span></p><p><span style="color: #c0c0c0">[sblock] you work for Baron Veaublanche, who has a small manorial estate just north of Javan's Ferry. (See James' map post 233.) It's an old family, that's about to die out as the baron is quite old and he has no male heirs. He makes most of his money from the ferry across the Javan river, which is quite wide at this point. [/sblock] </span></p><p></p><p>[code][COLOR=Silver]Str 10</p><p>Dex 20</p><p>Con 10 (-2 racial)</p><p>Int 16</p><p>Wis 12</p><p>Cha 10</p><p></p><p>Fort 6</p><p>Reflex 15</p><p>Will 7</p><p>BAB +8/+3</p><p>AC 21 (10 +3 leather +3 ring +5 dex)</p><p>Init +9</p><p>HP 46</p><p></p><p>Ranged +13/+11 Bow 1d8 (under 30’ +6d6+1)</p><p>Melee +14/+12 Rapier 7d6 15-20/x2</p><p></p><p>[b]Feats:[/b] </p><p>Nimble Fingers</p><p>Weapon Finesse (Rapier)</p><p>Improved Critical (Rapier)</p><p>Improved Initiative</p><p>Point Blank Shot</p><p> </p><p>[b]Skills Ranks Mod Synergy Total[/b]</p><p>Balance 11 +5 +2 = +18</p><p>Bluff 12 +0 +0 = +12</p><p>Diplomacy 14 +0 +4 = +18</p><p>Disable Device 14 +3 +4 = +21</p><p>Hide 5 +5 +0 = +10</p><p>Jump 5 +1 +2 = + 8</p><p>Knowledge (local) 2 +3 +0 = + 5</p><p>Listen 14 +1 +2 = +17</p><p>Move Silently 14 +5 +0 = +19</p><p>Open Lock 14 +5 +4 = +23</p><p>Search 14 +3 +2 = +19</p><p>Sense Motive 14 +1 +0 = +15</p><p>Spot 14 +1 +2 = +17</p><p>Tumble 7 +5 +2 = +14</p><p> </p><p>[b]Possessions:[/b] </p><p>Handy haversack: Thieves’ Tools, Masterwork; silk rope 50’; waterskin; </p><p> bedroll, caltrops, fish hook; flint&steel; grappling hook; </p><p> mirror; spade; 3 days of rations, vial of anti venom.,</p><p> </p><p>Leather Armor +1, Ring of Protection +3, Ring of Sustenance, </p><p>Hand of Glory, Ring of Invisibility, Boots of Speed</p><p>Rapier MW, Longbow, composite</p><p>Efficient Quiver, 60 arrows</p><p></p><p>Languages: Common, Elven, Orc, Kenosioan</p><p></p><p>Class: Sneak attack +6d6, trapfinding, Evasion, Trap Sense +3, </p><p>Improved Uncanny Dodge, Feat[/FONT][/COLOR][/code]</p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2239501, member: 29705"] [color=#c0c0c0]Name George Rogue 11 Elf Lawful Neutral A very young elf emerged within during the wars and became a trusted spy than deputy of warlords. This elf was very quick and seemed to be super nimble. Yet compared to the solidiers around him, he looked as fragile as a tooth pick. His name changed to George so that others could pronounce it. His forest home was dystroyed in the wars and he claims to be a citzen of the Sheldomar Valley. This destruction has made him an avid paticipant in the Wars. Somehow the war has not ravaged his body. His face is unmarked and wounds he has recieved have healed nicely. Therefore his luck is due to change. He learned his craft well and yet he is destined to always be the second fiddle. He has never accepted the responsibility of taking command as he had not the ambition to be a true leader, he would always be loyal to whom he followed. Initially being a spy, he learned to enter any "locked" domain. Chests or doors where inconsiquential. No one had privacy if George was on the prowl. He also never seemed to need sleep so enemies could not seem to catch him unaware. However, to his enemy he was totally ruthless. He killed with no quarter given and had zero mercy for the fallen. Wounded where never taken. Using invisabilty and his boots of speed he would effieciently kill all those who opposed his leader. Some thought of him as an assassian but he was not. He was never one to be easily fooled and lo be the poor underling who tried and failed. [u]Between the lines[/u]: This young elf was caught deep within the bowels of Baron Veaublanche's solidier encampment. It was the start of the war (CY577) and the ruling Lord decided to spare the young thief's life and convert him into a spy. The lord had determined that if this waif with no training can make it this far, he can be of more use as a comrade than as a hung soul. Baron Veaublanche's internal spy network was thin so he jumped at the opportunity to set one up. The war ended quickly, but not soon enough for George. His childhood home was in the initial invasion path and all was dystroyed. George had now where to go but ahead into the future. With this new found Lord, he was able to act as both an internal and as an external spy. Baron Veaublanche grew more powerful as the peace before CY 585 progressed. Travel and commerece where increasing. George climbed in experience as well. He would hang out around the ferry to listen to the gossip. Sometimes he was visible sometimes he was not. George also would quickly rife through locked boxes to se who had what. But no matter what, he always replaced everything back. Nothing was taken. He had the patience to wait and acquire his goods through other means. His two big acquisitions (the ring & boots) where purchased by Baron Veaublanche. George was also written in as an heir. He had no reason for traveling trinkets. At the time of the second invasion, George become head of a secret police for the soon to be war weary, paranoid Baron Veaublanche. As a chief spy, George was knew he would be unable to stick out as a recognizable commander. But than no one remembers who the commanders deptuy & staff are. [sblock] you work for Baron Veaublanche, who has a small manorial estate just north of Javan's Ferry. (See James' map post 233.) It's an old family, that's about to die out as the baron is quite old and he has no male heirs. He makes most of his money from the ferry across the Javan river, which is quite wide at this point. [/sblock] [/color] [code][COLOR=Silver]Str 10 Dex 20 Con 10 (-2 racial) Int 16 Wis 12 Cha 10 Fort 6 Reflex 15 Will 7 BAB +8/+3 AC 21 (10 +3 leather +3 ring +5 dex) Init +9 HP 46 Ranged +13/+11 Bow 1d8 (under 30’ +6d6+1) Melee +14/+12 Rapier 7d6 15-20/x2 [b]Feats:[/b] Nimble Fingers Weapon Finesse (Rapier) Improved Critical (Rapier) Improved Initiative Point Blank Shot [b]Skills Ranks Mod Synergy Total[/b] Balance 11 +5 +2 = +18 Bluff 12 +0 +0 = +12 Diplomacy 14 +0 +4 = +18 Disable Device 14 +3 +4 = +21 Hide 5 +5 +0 = +10 Jump 5 +1 +2 = + 8 Knowledge (local) 2 +3 +0 = + 5 Listen 14 +1 +2 = +17 Move Silently 14 +5 +0 = +19 Open Lock 14 +5 +4 = +23 Search 14 +3 +2 = +19 Sense Motive 14 +1 +0 = +15 Spot 14 +1 +2 = +17 Tumble 7 +5 +2 = +14 [b]Possessions:[/b] Handy haversack: Thieves’ Tools, Masterwork; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom., Leather Armor +1, Ring of Protection +3, Ring of Sustenance, Hand of Glory, Ring of Invisibility, Boots of Speed Rapier MW, Longbow, composite Efficient Quiver, 60 arrows Languages: Common, Elven, Orc, Kenosioan Class: Sneak attack +6d6, trapfinding, Evasion, Trap Sense +3, Improved Uncanny Dodge, Feat[/FONT][/COLOR][/code] [/QUOTE]
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