Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Greyhawk] The Reconquista Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 2250694" data-attributes="member: 11520"><p><strong>Morley Human Ranger</strong></p><p></p><p>Morley Stendal</p><p></p><p>Human Ranger 11</p><p>60,500 exp.</p><p>Neutral Good</p><p></p><p>Str: 14 (6)</p><p>Dex: 19 (8) +2 level bonuses +2 Gloves</p><p>Con: 12 (4)</p><p>Int: 12 (4)</p><p>Wis: 14 (6)</p><p>Cha: 12 (4)</p><p></p><p>Hp: 79</p><p></p><p>AC 23 , Touch 14, Flat 17</p><p>Init +4 (Dex. +4)</p><p>BAB +11, Grap +13</p><p>Speed 30’ (base 30’, light load)</p><p>Fort +8, Ref +10, Will +5</p><p></p><p>Melee</p><p></p><p>+14/+9/+4 +1 Glaive, 1d10+3 19-20/x2 2,008 gp (quiver) reach</p><p>+14/9+/+4 MW Warhammer 1d8+2 19-20/x3 312 gp (belt)</p><p>+12/+8/+3 MW Dagger 1d4+2 19-20/x2 (belt) 302 gp</p><p>+14/+9/+4 MW Lance 1d8+2 19-20/x3 310 gp (quiver) reach</p><p></p><p>Ranged</p><p></p><p>+17/+12/+8 or +15/+15/+10/+5 Mighty +1 Shocking Comp. Longbow, 1d8+3+1d6 electrical, 19-20/x3, 110'r 8,600gp (quiver)</p><p>60 arrows (quiver) 2gp (10 alchemical silver, 10 cold iron) 2gp</p><p>+15/+10/+5, MW Dagger 1d4+2, 17-20/x2, p/s 10'r 302gp (x3) (two in boots one at shoulder)</p><p></p><p>Medium, 6'1" tall, 165 wt, 23 yrs old</p><p>Black hair, Gray eyes, Tanned skin</p><p></p><p>Speaks Common and Giant </p><p></p><p>Skills 112 (6x14+14Int+14Hum.)</p><p></p><p>Appraise xx (+1Int)</p><p>Balance xx (1+4Dex +2syn) ac</p><p>Bluff xx (5+1Cha)</p><p>Climb (5+2Str) ac</p><p>Concentration (2+1Con)</p><p>Craft Bowyer (4+1Int)</p><p>Diplomacy xx (+1Cha +2syn)</p><p>Disguise xx (+1Cha +2syn)</p><p>Escape Artist xx (+4Dex) ac</p><p>Gather Information xx (+1Cha)</p><p>Handle Animal (5+1Cha)</p><p>Heal (6+2Wis+2 Kit)</p><p>Hide (4+4Dex) ac</p><p>Intimidate xx (1+1Cha+2syn)</p><p>Jump (5+2Str +2syn) ac</p><p>Knowledge (dungeoneering) (3+1Int)</p><p>Knowledge (geography) (5+1Int)</p><p>Knowledge xx (local) (1+1Int)</p><p>Knowledge (nature) (5+1Int)</p><p>Listen (10+2Wis)</p><p>Move Silently (6+4Dex) ac</p><p>Profession (+2Wis)</p><p>Ride (8+4Dex) </p><p>Search (2+1Int)</p><p>Sense Motive xx (1+2Wis)</p><p>Spot (10+2Wis)</p><p>Survival (14+1Wis +2syn—following tracks)</p><p>Swim (2+2Str)</p><p></p><p>Feats</p><p>-Point Blank Shot (+1 attack and damage within 30’)</p><p>-Rapid Shot (Extra ranged attack at -2 to all attacks)*</p><p>-Precise Shot (No penalty for firing into melee)</p><p>-Track (Follow trail with survival check)*</p><p>-Endurance (+4 on certain saves/checks, sleep in light or medium arrow)*</p><p>-Improved Precise Shot (Ignore less than total cover/concealment)*</p><p>-Many Shot (Fire 2 arrows at once as a standard action at -4 or 3 arrows at -6)*</p><p>-Weapon Focus Bow</p><p>-Improved Critical</p><p>-Improved Buckler Defense</p><p></p><p>Human Traits</p><p>-Bonus feat and skills</p><p></p><p>Ranger Abilities</p><p>-Proficiency with all simple and martial weapons</p><p>-Proficiency with light armor and shields (except tower shields)</p><p>-Favored Enemy (+6 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Giants)</p><p>-Favored Enemy 2 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Elves, Drow)</p><p>-Favored Enemy 3 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Outsiders, Evil) </p><p>-Wild Empathy (as Diplomacy check to improve attitude vs. animals 11+1cha+2syn) </p><p>-Combat style Archery</p><p>-Bonus Feats</p><p>-Woodland Stride</p><p>-Swift Tracker</p><p>-Evasion</p><p>-Animal Companion</p><p>-Divine Spells</p><p></p><p>Spells per Day</p><p>-1st Level 2 DC: 13</p><p>--Arrow Mind Di VSM 1 Imm act Personal 1min/lev (D) Threaten adjacent squares with bow, not subject to attacks of opportunity ComAd143</p><p>--Entangle Tr VSD 1 act Long 1 min/lev (D) Ref part. N Plants entangle everyone in 40-ft rad. circle PHB227</p><p></p><p>-2nd Level 2 DC: 14</p><p>--Cat’s Grace Tr VSM 1 act Touch 1 min/lev Will n. Y Subject gains +4 Dex for 1 min/lev PHB208</p><p>--Nature’s Favor Animal touched gains luck bonus on attack and damage +1/3lev ComAd</p><p></p><p>-3rd Level 0 DC: 15</p><p>--</p><p></p><p>Gear</p><p></p><p>Armor +2 Mithril Breast Plate +7 AC Max. dex. +6, armor check penalty -1 8,100 gp.</p><p>Shield +1 Darkwood Buckler +2 AC no armor check penalty 1,205 gp. </p><p>Explorer’s Outfit over armor</p><p>Boots Winged 15,000gp</p><p>Gloves of Dexterity 4000gp</p><p>Scroll spells--animal growthx2, Summon Nature's ally IIIx2, bear's endurance, bull's strength, owl's wisdom, cat's grace, barkskinx2, Neutralize Poisonx2. 4650gp (case)</p><p></p><p>Quiver of Elonna, (left shoulder ) 1,800gp</p><p>Backpack (center back) 2gp</p><p>Bedroll (below backpack) 1sp</p><p>Wooden Holy Symbol of Berei (neck) 1gp</p><p>Map/Scroll Case (side) 1gp</p><p></p><p>Healers’ Bag 50 gp (larger belt pouch)</p><p>Alchemist’s fire x2 40gp (Bandoleer, 6 on mule 120gp)</p><p>Thunderstone x2 30gp (Bandoleer)</p><p>Smokestick x2 40gp (Bandoleer) </p><p>Potion of Cure Light Wounds x2 100gp (Bandoleer x2)</p><p>Wand of Cure Serious Wounds 11,250gp (wand sheath) (48)</p><p>Restorative Ointment 4000gp (pouch)</p><p>Potion of Spider climb 300gp </p><p>Bless Weapon oil x2 100gp</p><p>Potion of Remove Curse 750gp</p><p>Aid Potionx2 600gp</p><p></p><p>Waterskin-2 water and wine (side of backpack and belt) 2gp and 10gp</p><p>4 Torches (2 backpack 2 mule) 4cp</p><p>Flint & Steel (Belt pouch) 1gp</p><p>5 Tindertwigs (Belt pouch) 5gp</p><p>Trail Rations- 2 days (backpack) 1gp</p><p>Silk Rope 100’ with grapnel (backpack) 15gp</p><p>Travelers’ outfit (backpack) 1gp</p><p>Tent (Mule) 10gp</p><p>Animal Trainer's Kit 75gp (mule)</p><p>Camouflage Kit 40gp (mule)</p><p>Sunrodx5 (1 backpack, 4 mule) 10gp</p><p></p><p>Light Warhorse 150gp</p><p>MW Military saddle 210gp</p><p>Saddle Bags 4gp</p><p>Bit and Bridle 2gp</p><p>MW Studded Leather horse Barding 250gp</p><p>MW Studded Leather dog Barding 200gp</p><p>Mule 8gp</p><p>Pack Saddle 5gp</p><p>20 days animal feed 1gp</p><p>10 days dog feed 5sp</p><p>10 days trail rations 5gp</p><p> </p><p>Coins- 7 pp, 58 gp, 12sp, 6cp (pouch)</p><p>500gp x2, 100gp x5, 50gp x3, 10gp x10 gems (pouch)</p><p></p><p>Appearance/Personality</p><p>-Morley is a moderately handsome man of early middle years. His face is somewhat lined from a life spent outdoors. He wears a short beard and mustach neatly trimed. His skin is tanned and marked with a few scars. He is jolly fellow who enjoys his friends or the company of a good tavern. His wit is sharp and sometimes has a bite when someone offends him. He is polite to a fault and his manners are surprising well honed for one who spends so much time in the wild. He is rarely seen in anything other than his armor and well worn comfortable looking clothes suited to the outdoors. He wears a leather hat with a broad brim to shield him from rain and sun. A large Warhammer hangs at his belt and a quiver loaded with weapons and arrows is on his back. A large Mastif dog dressed in studded leather is usually at his heel. </p><p></p><p>History/Background</p><p>-Morley was born in Sterich. He grew up on an isolated farm and spent his youth roaming the woods near the family farm. Eventually, his family's land was overrun by humanoids and giants during the invasion. Morley used his woodcraft to help his mother and siblings escape just in time. His father was part of the militia that fought the invaders. He is lost and presumed dead. Morley vowed to fight back and regain the land his family lost. His mother and youngest brother now live in Istavin. The middle brother is in the army, while his sister is a priestess of Berei. The family have been followers of Berei for generations, but Morley is not a deeply pious man.</p><p></p><p>Animal Companion "Beau" Beauregard Dog (riding)</p><p></p><p>Size/Type: Medium Animal </p><p>Hit Dice: 6d8+12 (42 hp) </p><p>Initiative: +3 </p><p>Speed: 40 ft. (8 squares) </p><p>Armor Class: 25 (+3 Dex, +8 natural, +3 barding, +1 Dodge), touch 14, flat-footed 21 </p><p>Base Attack/Grapple: +4/+7</p><p>Attack: Bite +7 melee (1d8+4) </p><p>Full Attack: Bite +7 melee (1d8+4) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Trip (Ex) </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +7, Ref +8, Will +3 (+4 vs. enchantment spells and effects) </p><p>Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6 </p><p>Skills: Jump +8, Listen +7, Spot +6, Swim +3, Survival +2(+4 when tracking by scent) </p><p>Feats: Alertness, Track, Dodge, Improved Natural Attack (bite) </p><p>Environment: Temperate plains </p><p>Tricks: Attack, defend, down, stay, perform, heel, fetch, guard, & seek.</p><p>Special Animal Companinion: Link, share spells, evasion, devotion</p><p></p><p>Beau is a big mastif type dog with tawney brown colored short hair. When going into danger he is equiped with armor. Normally, his role in combat is to stand before Morley while Morley uses his bow or a reach weapon. </p><p></p><p>Trip (Ex)</p><p>A war trained riding dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2250694, member: 11520"] [b]Morley Human Ranger[/b] Morley Stendal Human Ranger 11 60,500 exp. Neutral Good Str: 14 (6) Dex: 19 (8) +2 level bonuses +2 Gloves Con: 12 (4) Int: 12 (4) Wis: 14 (6) Cha: 12 (4) Hp: 79 AC 23 , Touch 14, Flat 17 Init +4 (Dex. +4) BAB +11, Grap +13 Speed 30’ (base 30’, light load) Fort +8, Ref +10, Will +5 Melee +14/+9/+4 +1 Glaive, 1d10+3 19-20/x2 2,008 gp (quiver) reach +14/9+/+4 MW Warhammer 1d8+2 19-20/x3 312 gp (belt) +12/+8/+3 MW Dagger 1d4+2 19-20/x2 (belt) 302 gp +14/+9/+4 MW Lance 1d8+2 19-20/x3 310 gp (quiver) reach Ranged +17/+12/+8 or +15/+15/+10/+5 Mighty +1 Shocking Comp. Longbow, 1d8+3+1d6 electrical, 19-20/x3, 110'r 8,600gp (quiver) 60 arrows (quiver) 2gp (10 alchemical silver, 10 cold iron) 2gp +15/+10/+5, MW Dagger 1d4+2, 17-20/x2, p/s 10'r 302gp (x3) (two in boots one at shoulder) Medium, 6'1" tall, 165 wt, 23 yrs old Black hair, Gray eyes, Tanned skin Speaks Common and Giant Skills 112 (6x14+14Int+14Hum.) Appraise xx (+1Int) Balance xx (1+4Dex +2syn) ac Bluff xx (5+1Cha) Climb (5+2Str) ac Concentration (2+1Con) Craft Bowyer (4+1Int) Diplomacy xx (+1Cha +2syn) Disguise xx (+1Cha +2syn) Escape Artist xx (+4Dex) ac Gather Information xx (+1Cha) Handle Animal (5+1Cha) Heal (6+2Wis+2 Kit) Hide (4+4Dex) ac Intimidate xx (1+1Cha+2syn) Jump (5+2Str +2syn) ac Knowledge (dungeoneering) (3+1Int) Knowledge (geography) (5+1Int) Knowledge xx (local) (1+1Int) Knowledge (nature) (5+1Int) Listen (10+2Wis) Move Silently (6+4Dex) ac Profession (+2Wis) Ride (8+4Dex) Search (2+1Int) Sense Motive xx (1+2Wis) Spot (10+2Wis) Survival (14+1Wis +2syn—following tracks) Swim (2+2Str) Feats -Point Blank Shot (+1 attack and damage within 30’) -Rapid Shot (Extra ranged attack at -2 to all attacks)* -Precise Shot (No penalty for firing into melee) -Track (Follow trail with survival check)* -Endurance (+4 on certain saves/checks, sleep in light or medium arrow)* -Improved Precise Shot (Ignore less than total cover/concealment)* -Many Shot (Fire 2 arrows at once as a standard action at -4 or 3 arrows at -6)* -Weapon Focus Bow -Improved Critical -Improved Buckler Defense Human Traits -Bonus feat and skills Ranger Abilities -Proficiency with all simple and martial weapons -Proficiency with light armor and shields (except tower shields) -Favored Enemy (+6 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Giants) -Favored Enemy 2 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Elves, Drow) -Favored Enemy 3 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Outsiders, Evil) -Wild Empathy (as Diplomacy check to improve attitude vs. animals 11+1cha+2syn) -Combat style Archery -Bonus Feats -Woodland Stride -Swift Tracker -Evasion -Animal Companion -Divine Spells Spells per Day -1st Level 2 DC: 13 --Arrow Mind Di VSM 1 Imm act Personal 1min/lev (D) Threaten adjacent squares with bow, not subject to attacks of opportunity ComAd143 --Entangle Tr VSD 1 act Long 1 min/lev (D) Ref part. N Plants entangle everyone in 40-ft rad. circle PHB227 -2nd Level 2 DC: 14 --Cat’s Grace Tr VSM 1 act Touch 1 min/lev Will n. Y Subject gains +4 Dex for 1 min/lev PHB208 --Nature’s Favor Animal touched gains luck bonus on attack and damage +1/3lev ComAd -3rd Level 0 DC: 15 -- Gear Armor +2 Mithril Breast Plate +7 AC Max. dex. +6, armor check penalty -1 8,100 gp. Shield +1 Darkwood Buckler +2 AC no armor check penalty 1,205 gp. Explorer’s Outfit over armor Boots Winged 15,000gp Gloves of Dexterity 4000gp Scroll spells--animal growthx2, Summon Nature's ally IIIx2, bear's endurance, bull's strength, owl's wisdom, cat's grace, barkskinx2, Neutralize Poisonx2. 4650gp (case) Quiver of Elonna, (left shoulder ) 1,800gp Backpack (center back) 2gp Bedroll (below backpack) 1sp Wooden Holy Symbol of Berei (neck) 1gp Map/Scroll Case (side) 1gp Healers’ Bag 50 gp (larger belt pouch) Alchemist’s fire x2 40gp (Bandoleer, 6 on mule 120gp) Thunderstone x2 30gp (Bandoleer) Smokestick x2 40gp (Bandoleer) Potion of Cure Light Wounds x2 100gp (Bandoleer x2) Wand of Cure Serious Wounds 11,250gp (wand sheath) (48) Restorative Ointment 4000gp (pouch) Potion of Spider climb 300gp Bless Weapon oil x2 100gp Potion of Remove Curse 750gp Aid Potionx2 600gp Waterskin-2 water and wine (side of backpack and belt) 2gp and 10gp 4 Torches (2 backpack 2 mule) 4cp Flint & Steel (Belt pouch) 1gp 5 Tindertwigs (Belt pouch) 5gp Trail Rations- 2 days (backpack) 1gp Silk Rope 100’ with grapnel (backpack) 15gp Travelers’ outfit (backpack) 1gp Tent (Mule) 10gp Animal Trainer's Kit 75gp (mule) Camouflage Kit 40gp (mule) Sunrodx5 (1 backpack, 4 mule) 10gp Light Warhorse 150gp MW Military saddle 210gp Saddle Bags 4gp Bit and Bridle 2gp MW Studded Leather horse Barding 250gp MW Studded Leather dog Barding 200gp Mule 8gp Pack Saddle 5gp 20 days animal feed 1gp 10 days dog feed 5sp 10 days trail rations 5gp Coins- 7 pp, 58 gp, 12sp, 6cp (pouch) 500gp x2, 100gp x5, 50gp x3, 10gp x10 gems (pouch) Appearance/Personality -Morley is a moderately handsome man of early middle years. His face is somewhat lined from a life spent outdoors. He wears a short beard and mustach neatly trimed. His skin is tanned and marked with a few scars. He is jolly fellow who enjoys his friends or the company of a good tavern. His wit is sharp and sometimes has a bite when someone offends him. He is polite to a fault and his manners are surprising well honed for one who spends so much time in the wild. He is rarely seen in anything other than his armor and well worn comfortable looking clothes suited to the outdoors. He wears a leather hat with a broad brim to shield him from rain and sun. A large Warhammer hangs at his belt and a quiver loaded with weapons and arrows is on his back. A large Mastif dog dressed in studded leather is usually at his heel. History/Background -Morley was born in Sterich. He grew up on an isolated farm and spent his youth roaming the woods near the family farm. Eventually, his family's land was overrun by humanoids and giants during the invasion. Morley used his woodcraft to help his mother and siblings escape just in time. His father was part of the militia that fought the invaders. He is lost and presumed dead. Morley vowed to fight back and regain the land his family lost. His mother and youngest brother now live in Istavin. The middle brother is in the army, while his sister is a priestess of Berei. The family have been followers of Berei for generations, but Morley is not a deeply pious man. Animal Companion "Beau" Beauregard Dog (riding) Size/Type: Medium Animal Hit Dice: 6d8+12 (42 hp) Initiative: +3 Speed: 40 ft. (8 squares) Armor Class: 25 (+3 Dex, +8 natural, +3 barding, +1 Dodge), touch 14, flat-footed 21 Base Attack/Grapple: +4/+7 Attack: Bite +7 melee (1d8+4) Full Attack: Bite +7 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Trip (Ex) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +8, Will +3 (+4 vs. enchantment spells and effects) Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +7, Spot +6, Swim +3, Survival +2(+4 when tracking by scent) Feats: Alertness, Track, Dodge, Improved Natural Attack (bite) Environment: Temperate plains Tricks: Attack, defend, down, stay, perform, heel, fetch, guard, & seek. Special Animal Companinion: Link, share spells, evasion, devotion Beau is a big mastif type dog with tawney brown colored short hair. When going into danger he is equiped with armor. Normally, his role in combat is to stand before Morley while Morley uses his bow or a reach weapon. Trip (Ex) A war trained riding dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Greyhawk] The Reconquista Rogues Gallery
Top