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Greyhawk: Welcome to the Age of Worms - or how campaigns can die
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<blockquote data-quote="Morrus" data-source="post: 4161950" data-attributes="member: 1"><p>I must repectfully disagree - because we encountered exactly the opposite problem. The PCs were able to simply walk over even the most powerfeul encounters. Dragotha, for example, was chewed up in a few rounds - and if you read some AoW Story Hours, you'll see that other groups disposed of him even quicker. Using the monsters as written left me consistently unable to harm my PCs.</p><p></p><p>The problem? It's nobody's fault; rather it's something intrinsic in high level 3E D&D, and that's that the power differential between a group optimized for the criter they're faing and one that's not is <em>vast</em>. One 20th level arty might deal with a threat in the first round, the critter not even getting chance to react; another may be TPK'd in just as short a time. The CR system at that level no longer works.</p><p></p><p>PCs have access to incredibly powerful ablities at that level; the game is, effectively, a superhero campaign. This is a very simplisitc example, I agree, but it serves to make the point. Consider two parties fighting a red dragon - one party is buffed against fire, has evasion all round, and is throwing out cold damage; the other isn't buffed against fire, doesn't have many members with evasion, and is throwing out fire damage. First party kills the dragon in two rounds, easy as swatting a fly; second party is crished by it in the same time, a seemingly impossible TPK. </p><p></p><p>That is a very, very simplistic example. But in my campaign, Dragotha was just cannon fodder. In the giants/dragons adventure? Every giant or dragon may as well have been a goblin. The party was putting out hundreds of points of damage every round, and taking next to none. The tank, for example, was a polymorphed barbarian; he had a ring of spell storing with polymorph in it, which he recharged regularly. That spell, essentially, is "pick whatever set of abilities you need for this encounter; he usually had an AC in the 60s and hit rolls in the same region; at one point he had DR against anything that wasn't silver, iron, good evil and epic all at the same time (well, not exactly - I can't remember the combination, but good AND evil were in there!).</p><p></p><p>I strongly recommend you read some AoW Story Hours; you'll see that experiences vary greatly.</p></blockquote><p></p>
[QUOTE="Morrus, post: 4161950, member: 1"] I must repectfully disagree - because we encountered exactly the opposite problem. The PCs were able to simply walk over even the most powerfeul encounters. Dragotha, for example, was chewed up in a few rounds - and if you read some AoW Story Hours, you'll see that other groups disposed of him even quicker. Using the monsters as written left me consistently unable to harm my PCs. The problem? It's nobody's fault; rather it's something intrinsic in high level 3E D&D, and that's that the power differential between a group optimized for the criter they're faing and one that's not is [I]vast[/I]. One 20th level arty might deal with a threat in the first round, the critter not even getting chance to react; another may be TPK'd in just as short a time. The CR system at that level no longer works. PCs have access to incredibly powerful ablities at that level; the game is, effectively, a superhero campaign. This is a very simplisitc example, I agree, but it serves to make the point. Consider two parties fighting a red dragon - one party is buffed against fire, has evasion all round, and is throwing out cold damage; the other isn't buffed against fire, doesn't have many members with evasion, and is throwing out fire damage. First party kills the dragon in two rounds, easy as swatting a fly; second party is crished by it in the same time, a seemingly impossible TPK. That is a very, very simplistic example. But in my campaign, Dragotha was just cannon fodder. In the giants/dragons adventure? Every giant or dragon may as well have been a goblin. The party was putting out hundreds of points of damage every round, and taking next to none. The tank, for example, was a polymorphed barbarian; he had a ring of spell storing with polymorph in it, which he recharged regularly. That spell, essentially, is "pick whatever set of abilities you need for this encounter; he usually had an AC in the 60s and hit rolls in the same region; at one point he had DR against anything that wasn't silver, iron, good evil and epic all at the same time (well, not exactly - I can't remember the combination, but good AND evil were in there!). I strongly recommend you read some AoW Story Hours; you'll see that experiences vary greatly. [/QUOTE]
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