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Grim Tales + Black Company = Big Fun!
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<blockquote data-quote="Old One" data-source="post: 2217345" data-attributes="member: 83"><p>Waiting with baited breath <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />!</p><p></p><p></p><p>True. Although I specifically built him as the biggest combat machine I could. And, to be fair, most of the opponents you were fighting were not very well protected. Still, with his high STR, good BAB, feat/talent chain and weapon enhancements...he was pretty fierce <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />!</p><p></p><p></p><p>That and it is a Smart talent...which makes it a bit tougher to incorporate into the "sneaky, back-stabbin' thief" concept...since you have to pick up lots of level in Smart to use it. I had considered opening that tree to Fast characters, but I think that makes it a bit too easy. One thing I had considered was allowing a feat chain to improve the damage dice of the sneak attack, so if a PC did persevere, they could really do some ugly damage at higher levels...still pondering that one.</p><p></p><p></p><p>Agreed. Plus, with the expanded props, synergies and other options...having 1 or 2 extra Magic Use skill points really won't matter all that much. Having a high CHA doesn't improve apptitude (although I am considering a feat that would do just that - just to make the INT vs. CHA decision that much harder <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />). One way to limit spell energy resevior would be to require either a certain magnitude and/or ranks in Magic Use for further iterations...but I also think burning all of your feats on SER, although it helps with burn, can really cut down on the utility of the PC long-term, so I don't know that further restriction is necessary.</p><p></p><p></p><p></p><p>Drain definitely make husbanding resources critical. In an ongoing campaign, I would probably allow "rest" to include moving at half-speed, no strenuous activity. The virtually non-existant "real" healing of BCCS makes routine "breathers" a necessity...which is another paradigm shift in thinking from a regular D&D campaign. I too look forward to Wulf's upcoming system...I have yet to be disappointed with a Bad Axe product <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />!.</p><p></p><p></p><p></p><p>Not an oddball question at all. My own military experience, historical readings and experience with SCA/Boffer LARP is that small military units need breaks routinely. Even the most heroic hero would collapse in exhaustion after swinging a sword for 30 minutes non-stop. The whole idea behind the Manipular Legion of Republican Rome was to continually feed fresh sword arms into the battle and allow front-line fighters to fall back for a breather, bind wounds, drink some water, etc. The adrenaline surge and subsequent "let down" of combat (even simulated combat, which is where all my experience is) make rest and recovery vital. The D&D mechanic of "we can fight all day with no rest" is pretty ridiculous IMO, heroes or no.</p><p></p><p>In an old 2E campaign, I actually had PCs start making saving throws once the </p><p># of combat rounds exceeded their CON score to represent potential exhaustion. I have actually considered instituting that in future campaigns...but I don't think I have ever had a combat last that long! It would be a great benefit to picking up the Endurance feat.</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2217345, member: 83"] Waiting with baited breath ;)! True. Although I specifically built him as the biggest combat machine I could. And, to be fair, most of the opponents you were fighting were not very well protected. Still, with his high STR, good BAB, feat/talent chain and weapon enhancements...he was pretty fierce :]! That and it is a Smart talent...which makes it a bit tougher to incorporate into the "sneaky, back-stabbin' thief" concept...since you have to pick up lots of level in Smart to use it. I had considered opening that tree to Fast characters, but I think that makes it a bit too easy. One thing I had considered was allowing a feat chain to improve the damage dice of the sneak attack, so if a PC did persevere, they could really do some ugly damage at higher levels...still pondering that one. Agreed. Plus, with the expanded props, synergies and other options...having 1 or 2 extra Magic Use skill points really won't matter all that much. Having a high CHA doesn't improve apptitude (although I am considering a feat that would do just that - just to make the INT vs. CHA decision that much harder :]). One way to limit spell energy resevior would be to require either a certain magnitude and/or ranks in Magic Use for further iterations...but I also think burning all of your feats on SER, although it helps with burn, can really cut down on the utility of the PC long-term, so I don't know that further restriction is necessary. Drain definitely make husbanding resources critical. In an ongoing campaign, I would probably allow "rest" to include moving at half-speed, no strenuous activity. The virtually non-existant "real" healing of BCCS makes routine "breathers" a necessity...which is another paradigm shift in thinking from a regular D&D campaign. I too look forward to Wulf's upcoming system...I have yet to be disappointed with a Bad Axe product ;)!. Not an oddball question at all. My own military experience, historical readings and experience with SCA/Boffer LARP is that small military units need breaks routinely. Even the most heroic hero would collapse in exhaustion after swinging a sword for 30 minutes non-stop. The whole idea behind the Manipular Legion of Republican Rome was to continually feed fresh sword arms into the battle and allow front-line fighters to fall back for a breather, bind wounds, drink some water, etc. The adrenaline surge and subsequent "let down" of combat (even simulated combat, which is where all my experience is) make rest and recovery vital. The D&D mechanic of "we can fight all day with no rest" is pretty ridiculous IMO, heroes or no. In an old 2E campaign, I actually had PCs start making saving throws once the # of combat rounds exceeded their CON score to represent potential exhaustion. I have actually considered instituting that in future campaigns...but I don't think I have ever had a combat last that long! It would be a great benefit to picking up the Endurance feat. ~ OO [/QUOTE]
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