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<blockquote data-quote="KarinsDad" data-source="post: 5175397" data-attributes="member: 2011"><p>I don't like 4E Dragons.</p><p></p><p>They are just big brutes with little going for them.</p><p></p><p>So I sometimes put a spell casting class template on some of my Dragons, just to make them big brutes with spell casting capability, similar to earlier versions of D&D.</p><p></p><p>To me, that makes Dungeons and Dragons, Dungeons and <strong>Dragons</strong>, not Dungeons and Brutes.</p><p></p><p></p><p>Recently when the PCs were 15th level, I threw a level 13 Adult Mercury Dragon with no class template (an NPC foe that was supposed to just be a brute that the PCs had fought several levels earlier and who had fled) along with a level 17 Elder White Dragon with a Cleric class template (an NPC Clerical follower of Tiamat where Tiamat followers are starting to show up in the campaign).</p><p></p><p>Typically, I make the Class template for a given Dragon a Sorcerer, a Warlock, or a Wizard. This gives the Dragon some extra magic and throws curve balls at the players.</p><p></p><p>But since I gave the Cleric template this time, knowing ahead of time that it would extend the battle due to Dragon healing, I did not realize how much it would actually do this.</p><p></p><p>The battle just dragged on and on because the White Dragon did Stream of Life on the Mercury Dragon and then healed himself with Healing Word twice.</p><p></p><p>It also didn't help that the PCs focused most of their attacks on the stronger White Dragon instead of the weaker Mercury Dragon. I didn't expect this.</p><p></p><p></p><p>The encounter ended with both Dragons considering the fight a stalemate and just leaving. Both Dragons were about 1/3rd wounded after about 10 or 12 rounds of combat and most of the PCs were not bloodied either (due to the PC Cleric). Because Dragons only have a few recharge powers and the PCs went through many of their Encounter and Daily powers earlier, the encounter got pretty repetitive as well.</p><p></p><p>In the campaign scheme of things, the encounter was important for the PCs to acquire certain information. The encounter itself, though, became kind of pointless after a while.</p><p></p><p>So, it's not that hard to set up a grindy encounter, even if your intention is to just have an extended big battle.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5175397, member: 2011"] I don't like 4E Dragons. They are just big brutes with little going for them. So I sometimes put a spell casting class template on some of my Dragons, just to make them big brutes with spell casting capability, similar to earlier versions of D&D. To me, that makes Dungeons and Dragons, Dungeons and [b]Dragons[/b], not Dungeons and Brutes. Recently when the PCs were 15th level, I threw a level 13 Adult Mercury Dragon with no class template (an NPC foe that was supposed to just be a brute that the PCs had fought several levels earlier and who had fled) along with a level 17 Elder White Dragon with a Cleric class template (an NPC Clerical follower of Tiamat where Tiamat followers are starting to show up in the campaign). Typically, I make the Class template for a given Dragon a Sorcerer, a Warlock, or a Wizard. This gives the Dragon some extra magic and throws curve balls at the players. But since I gave the Cleric template this time, knowing ahead of time that it would extend the battle due to Dragon healing, I did not realize how much it would actually do this. The battle just dragged on and on because the White Dragon did Stream of Life on the Mercury Dragon and then healed himself with Healing Word twice. It also didn't help that the PCs focused most of their attacks on the stronger White Dragon instead of the weaker Mercury Dragon. I didn't expect this. The encounter ended with both Dragons considering the fight a stalemate and just leaving. Both Dragons were about 1/3rd wounded after about 10 or 12 rounds of combat and most of the PCs were not bloodied either (due to the PC Cleric). Because Dragons only have a few recharge powers and the PCs went through many of their Encounter and Daily powers earlier, the encounter got pretty repetitive as well. In the campaign scheme of things, the encounter was important for the PCs to acquire certain information. The encounter itself, though, became kind of pointless after a while. So, it's not that hard to set up a grindy encounter, even if your intention is to just have an extended big battle. [/QUOTE]
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