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<blockquote data-quote="KarinsDad" data-source="post: 5182454" data-attributes="member: 2011"><p>We actually tend to have one player (with assistance from others often) handle the plastic rings. As DM, I rarely handle the plastic rings either.</p><p></p><p>But even so, while any given player is doing this, the game does come to a momentary stop. At least ours does. It is difficult for the DM or another player to start moving a mini and explaining actions while another player is messing with one or more minis. It's just a physical inconvenience that is better handled once the previous set of changes are finished.</p><p></p><p></p><p>We also have one player handle initiative.</p><p></p><p>We have a few specific more capable players handle a second PC when a player is missing.</p><p></p><p>And we sometimes have a player handle mini movement for other players if those other players are far from their miniature.</p><p></p><p></p><p>We do have an issue with 7 people around a table and not all 7 can easily reach the miniatures, so we would be unable to implement a "the player responsible for the conditions add or remove rings after their turn is done" system like you use.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5182454, member: 2011"] We actually tend to have one player (with assistance from others often) handle the plastic rings. As DM, I rarely handle the plastic rings either. But even so, while any given player is doing this, the game does come to a momentary stop. At least ours does. It is difficult for the DM or another player to start moving a mini and explaining actions while another player is messing with one or more minis. It's just a physical inconvenience that is better handled once the previous set of changes are finished. We also have one player handle initiative. We have a few specific more capable players handle a second PC when a player is missing. And we sometimes have a player handle mini movement for other players if those other players are far from their miniature. We do have an issue with 7 people around a table and not all 7 can easily reach the miniatures, so we would be unable to implement a "the player responsible for the conditions add or remove rings after their turn is done" system like you use. [/QUOTE]
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