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<blockquote data-quote="MrMyth" data-source="post: 5182686" data-attributes="member: 61155"><p>Ok, please take a step back, and take a careful look at your response. I am not sure how my post inspired these statements - both the false presentation of my rational and the underhanded insult at my players. What I was trying to do was simply offer some perspective from my own games, and some suggestions on what might be possible causes of the bookkeeping problems in yours and ways around it.</p><p> </p><p>Like Benimoto said, it sounded like you are really committed to the visual indicator of conditions, and to the idea that all of these elements are vital to represent at every single moment. My questions about how often the bloodied effect is relevant, my comments about whether other players really needed to track who the striker's target was... these weren't statements that you should never use such an approach. They were simply <em>genuine questions</em>, to maybe keep an eye on whether it comes up often enough to be worth the effort to constantly track. To maybe try not worrying about tracking that for a week, and see whether it makes a difference either way. </p><p> </p><p>You feel it is vital for your group? That's your call to make, absolutely. But I wasn't criticizing. I wasn't claiming you were playing wrong. I was giving an honest suggestion that I thought was relevant to the discussion. I'm not sure how that triggered the response you gave, and if anything genuinely came across as antagonistic, then... hey, my bad, I apologize. But rather than risk this conversation degenerating any further, I think I'm done here. </p><p> </p><p>My final thoughts - yes, even just 30% of players experiencing grind is an issue. I am always eager to see more solutions to avoiding this problem. I don't think the issue is entirely rooted in the mechanics, and I think removing the mechanics that are related would do more harm than good. But there is always room for improvement in the rules, and the conversation is certainly worth having.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5182686, member: 61155"] Ok, please take a step back, and take a careful look at your response. I am not sure how my post inspired these statements - both the false presentation of my rational and the underhanded insult at my players. What I was trying to do was simply offer some perspective from my own games, and some suggestions on what might be possible causes of the bookkeeping problems in yours and ways around it. Like Benimoto said, it sounded like you are really committed to the visual indicator of conditions, and to the idea that all of these elements are vital to represent at every single moment. My questions about how often the bloodied effect is relevant, my comments about whether other players really needed to track who the striker's target was... these weren't statements that you should never use such an approach. They were simply [I]genuine questions[/I], to maybe keep an eye on whether it comes up often enough to be worth the effort to constantly track. To maybe try not worrying about tracking that for a week, and see whether it makes a difference either way. You feel it is vital for your group? That's your call to make, absolutely. But I wasn't criticizing. I wasn't claiming you were playing wrong. I was giving an honest suggestion that I thought was relevant to the discussion. I'm not sure how that triggered the response you gave, and if anything genuinely came across as antagonistic, then... hey, my bad, I apologize. But rather than risk this conversation degenerating any further, I think I'm done here. My final thoughts - yes, even just 30% of players experiencing grind is an issue. I am always eager to see more solutions to avoiding this problem. I don't think the issue is entirely rooted in the mechanics, and I think removing the mechanics that are related would do more harm than good. But there is always room for improvement in the rules, and the conversation is certainly worth having. [/QUOTE]
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