Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grit in 4e - how will YOU do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serensius" data-source="post: 4262499" data-attributes="member: 62119"><p>There seems to be a large interest for the more gritty games here on the boards, and I got to thinking: how are you going to go about combining the (apparent) ease of play and sound math of 4e with a more visceral feel? </p><p></p><p>I know in my games, I am at the very least going to rule that a character isn't hit in any way in combat until he/she is bloodied. Maybe also introduce injuries; after being hit severely (down to 1/4 hp, maybe? Or just 1/2), they can only heal up to their bloodied hp value until they receive treatment. I'd also reduce the amount of treasure the PCs get (incorporating the 'magic item bonus' into their sats as per DMG guidelines) to stop them from bathing in gold pieces. </p><p></p><p>Another thing I'd like to see is hunger; now, I don't have the books, so I don't know if this is in or not, but I'm going to assume it isn't. My rule would be that you can go one day before you have to start making Endurance checks or be fatigued or similar the rest of the day. After two days you get a penalty to movement, and after three days you start taking damage (don't have any specifics for this yet). The DC would be 12 + 1/2 the PC's level (to account for the skill bonus) + n (where n is the number of days since the PC last ate. The number is cumulative, meaning the bonus gets added to the previous bonuses; one day is +3, two days is +5 (1+2), three days is +8 (3+3), four days is +12 (6+4), and so on. As an example, at level 4, if Regdar has gone three days without food, he has to make a DC 17 Endurance check or suffer penalties.</p><p></p><p>So, how do you plan on making <em>your</em> games grittier?</p></blockquote><p></p>
[QUOTE="Serensius, post: 4262499, member: 62119"] There seems to be a large interest for the more gritty games here on the boards, and I got to thinking: how are you going to go about combining the (apparent) ease of play and sound math of 4e with a more visceral feel? I know in my games, I am at the very least going to rule that a character isn't hit in any way in combat until he/she is bloodied. Maybe also introduce injuries; after being hit severely (down to 1/4 hp, maybe? Or just 1/2), they can only heal up to their bloodied hp value until they receive treatment. I'd also reduce the amount of treasure the PCs get (incorporating the 'magic item bonus' into their sats as per DMG guidelines) to stop them from bathing in gold pieces. Another thing I'd like to see is hunger; now, I don't have the books, so I don't know if this is in or not, but I'm going to assume it isn't. My rule would be that you can go one day before you have to start making Endurance checks or be fatigued or similar the rest of the day. After two days you get a penalty to movement, and after three days you start taking damage (don't have any specifics for this yet). The DC would be 12 + 1/2 the PC's level (to account for the skill bonus) + n (where n is the number of days since the PC last ate. The number is cumulative, meaning the bonus gets added to the previous bonuses; one day is +3, two days is +5 (1+2), three days is +8 (3+3), four days is +12 (6+4), and so on. As an example, at level 4, if Regdar has gone three days without food, he has to make a DC 17 Endurance check or suffer penalties. So, how do you plan on making [i]your[/i] games grittier? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grit in 4e - how will YOU do it?
Top