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Gritty Campaigns. How you play one?
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<blockquote data-quote="GlassJaw" data-source="post: 7456108" data-attributes="member: 22103"><p>Generally, I agree. You may be overstating things a bit but I certainly agree in philosophy. If nothing else, having healing spells (and other spells that quickly wash away the "grit") can break the immersion of a gritty setting. You can argue that having to use a spell slot for healing is a significant penalty I guess.</p><p></p><p>That said, if you dial back the availability of healing magic, I do believe it has to be replaced with something. I would like to see other mundane healing options, such as making the Medicine skill more useful or crafting options that include minor "potions". If players are turning a resource other than spell slots into healing, I'm ok with that. </p><p></p><p></p><p></p><p>Well that's what the session 0 is for. I certainly wouldn't spring this type of campaign on a group where everyone wasn't fully invested. I also don't think it would involve as many spells as you think (but I concede that is subjective).</p><p></p><p></p><p></p><p>I am starting to like this idea. It does create some balance issues (the Warlock potentially becoming to caster of choice) and removes some archetypes (like the bard) but those issues don't feel insurmountable. Heck, I am even open up the half-casters and allow a player to choose different spell lists (like an Eldritch Knight using the bard spell list).</p><p></p><p></p><p></p><p>If you've done any work on this, I would definitely like to see it!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7456108, member: 22103"] Generally, I agree. You may be overstating things a bit but I certainly agree in philosophy. If nothing else, having healing spells (and other spells that quickly wash away the "grit") can break the immersion of a gritty setting. You can argue that having to use a spell slot for healing is a significant penalty I guess. That said, if you dial back the availability of healing magic, I do believe it has to be replaced with something. I would like to see other mundane healing options, such as making the Medicine skill more useful or crafting options that include minor "potions". If players are turning a resource other than spell slots into healing, I'm ok with that. Well that's what the session 0 is for. I certainly wouldn't spring this type of campaign on a group where everyone wasn't fully invested. I also don't think it would involve as many spells as you think (but I concede that is subjective). I am starting to like this idea. It does create some balance issues (the Warlock potentially becoming to caster of choice) and removes some archetypes (like the bard) but those issues don't feel insurmountable. Heck, I am even open up the half-casters and allow a player to choose different spell lists (like an Eldritch Knight using the bard spell list). If you've done any work on this, I would definitely like to see it! [/QUOTE]
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Gritty Campaigns. How you play one?
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