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General Tabletop Discussion
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Gritty Campaigns. How you play one?
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<blockquote data-quote="KenNYC" data-source="post: 7456826" data-attributes="member: 6791261"><p>I just DMed a 5e adventure, maybe will make a campaign. The players seemed to like it and what I did was basically DM 1e.</p><p></p><p>There was not a single skill check. There were puzzles but the players had to solve it, not the characters via checks.</p><p></p><p>Only the rogue could pick locks.</p><p></p><p>The Rogue had to surrender 10% of his share of the treasure to the thieve's guild. No one else had to.</p><p> </p><p>No damage dealing cantrips.</p><p></p><p>No Healing Word</p><p></p><p>No races with tails, no races that can fly or live underwater</p><p></p><p>Characters were dropping like flies in combat due to players making tactical errors, A couple of skeletons almost took out four 1st lvl characters because the players made one bad move after another. There was a puzzle situation where it was solve it or die, and since it was toward the end of the session I let a player die. The rest survived. </p><p></p><p>Any information the party needed was transmitted via NPC, no history checks. After they messed up in the first couple of encounters and two were at near death they entered a room which was a TPK trap: A chained up coffin with a mirror and stake next to it, and someone pounding from the inside. If they opened it they were going to encounter a Vampire at 1st level and all the powers the MM gives vampires. Two wanted to open it but two other players realized I was not playing by the 5e concept of fair or CR. </p><p></p><p>There was no comedy at all. If I continue with these players I will introduce encumbrance, and no just magically getting the PHB and choosing whatever spell you want. They will have to find new spells. Probably components too. At the end everyone said they enjoyed the session and want to do more.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7456826, member: 6791261"] I just DMed a 5e adventure, maybe will make a campaign. The players seemed to like it and what I did was basically DM 1e. There was not a single skill check. There were puzzles but the players had to solve it, not the characters via checks. Only the rogue could pick locks. The Rogue had to surrender 10% of his share of the treasure to the thieve's guild. No one else had to. No damage dealing cantrips. No Healing Word No races with tails, no races that can fly or live underwater Characters were dropping like flies in combat due to players making tactical errors, A couple of skeletons almost took out four 1st lvl characters because the players made one bad move after another. There was a puzzle situation where it was solve it or die, and since it was toward the end of the session I let a player die. The rest survived. Any information the party needed was transmitted via NPC, no history checks. After they messed up in the first couple of encounters and two were at near death they entered a room which was a TPK trap: A chained up coffin with a mirror and stake next to it, and someone pounding from the inside. If they opened it they were going to encounter a Vampire at 1st level and all the powers the MM gives vampires. Two wanted to open it but two other players realized I was not playing by the 5e concept of fair or CR. There was no comedy at all. If I continue with these players I will introduce encumbrance, and no just magically getting the PHB and choosing whatever spell you want. They will have to find new spells. Probably components too. At the end everyone said they enjoyed the session and want to do more. [/QUOTE]
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