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Gritty Campaigns. How you play one?
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<blockquote data-quote="Draegn" data-source="post: 7457206" data-attributes="member: 6801461"><p>We use critical hits and fumbles in conjunction with weapons skills. Without the appropriate skill a natural 20 is a critical which does 2x damage, a 1 is a fumble. With an appropriate skill 20- the skill level naturally rolled is a critical. If a 1 is rolled you roll a d10 if the result is your skill level or less the fumble is avoided. This has greatly sped up combat and made it very nasty.</p><p></p><p>Without magic healing is slow. The amount of time required to heal is the highest damage hit plus the total of every other hit. If Joe Macestopper is hit three times for 10, 15 and 20, without magic it will take Joe 22 days of rest to heal.</p><p></p><p>Arcane magic used to heal requires either one spell or item charge per wound, they cannot be stacked. Any damage not healed by the spell or item has to be healed with rest.</p><p></p><p>If you enter the wilds you never know what you might run into.</p><p></p><p>Humanoid monsters use skills the same as characters do.</p><p></p><p>Civilized places and laws, rules and regulations. They are enforced. Act accordingly.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7457206, member: 6801461"] We use critical hits and fumbles in conjunction with weapons skills. Without the appropriate skill a natural 20 is a critical which does 2x damage, a 1 is a fumble. With an appropriate skill 20- the skill level naturally rolled is a critical. If a 1 is rolled you roll a d10 if the result is your skill level or less the fumble is avoided. This has greatly sped up combat and made it very nasty. Without magic healing is slow. The amount of time required to heal is the highest damage hit plus the total of every other hit. If Joe Macestopper is hit three times for 10, 15 and 20, without magic it will take Joe 22 days of rest to heal. Arcane magic used to heal requires either one spell or item charge per wound, they cannot be stacked. Any damage not healed by the spell or item has to be healed with rest. If you enter the wilds you never know what you might run into. Humanoid monsters use skills the same as characters do. Civilized places and laws, rules and regulations. They are enforced. Act accordingly. [/QUOTE]
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