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<blockquote data-quote="jgsugden" data-source="post: 7457343" data-attributes="member: 2629"><p>On Critical Role they have the mockery be in an abyssal tongue. That is a good first step. This definitely does not need to be something you'd get from a Jester in a cartoon... Lots of options.You mean the guys that use magic to trick people and steal free will? The ones that learned their craft from satyrs (the roofie race)? Watch Sin City and tell me if you spot the folks that use beauty as a tool to crush people. Or remember the horrid beauty of Galadriel? That won't fit in grit?If the idea of the equivalent of a flashlight shining on someone is going to ruin your grit, I point back to my original argument: It is far more about the style of play than the mechanics.</p><p></p><p>Your three examples can all exist in very gritty games. Imagine the master of a large city's sex trade, extortion and slavery ring. She or he worked her or his way up the chain by using the magics of the Faerie Lords to enslave and seduce ... and blackmail. The people working for him/her fear his/her for oh so any reasons, including the way his/her vile tonue can tear into a mind and leave you shaken... or dead. Last night s/he dealt with some underperforming underlings... harshly. One tried to flee his/her wrath, but s/he lit him up with a unearthly glow and let his/her loyal minions tear him apart. Light flowed from his wounds, fading as the life left his body.</p><p></p><p>Think of it this way: Batman would be one of comics grittiest heroes? Right? His rogues gallery was created when he was written far sillier. A Clown Prince of Crime? A woman that meows? An Alice in Wonderland rip off? A guy obsessed with riddles? The PENGUIN? If they can make those jokers into gritty villains, everything in D&D is a cakewalk.</p><p></p><p>Whatever mechanics ou decide to use, the feel of the game is going to come primarily from the role playing.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7457343, member: 2629"] On Critical Role they have the mockery be in an abyssal tongue. That is a good first step. This definitely does not need to be something you'd get from a Jester in a cartoon... Lots of options.You mean the guys that use magic to trick people and steal free will? The ones that learned their craft from satyrs (the roofie race)? Watch Sin City and tell me if you spot the folks that use beauty as a tool to crush people. Or remember the horrid beauty of Galadriel? That won't fit in grit?If the idea of the equivalent of a flashlight shining on someone is going to ruin your grit, I point back to my original argument: It is far more about the style of play than the mechanics. Your three examples can all exist in very gritty games. Imagine the master of a large city's sex trade, extortion and slavery ring. She or he worked her or his way up the chain by using the magics of the Faerie Lords to enslave and seduce ... and blackmail. The people working for him/her fear his/her for oh so any reasons, including the way his/her vile tonue can tear into a mind and leave you shaken... or dead. Last night s/he dealt with some underperforming underlings... harshly. One tried to flee his/her wrath, but s/he lit him up with a unearthly glow and let his/her loyal minions tear him apart. Light flowed from his wounds, fading as the life left his body. Think of it this way: Batman would be one of comics grittiest heroes? Right? His rogues gallery was created when he was written far sillier. A Clown Prince of Crime? A woman that meows? An Alice in Wonderland rip off? A guy obsessed with riddles? The PENGUIN? If they can make those jokers into gritty villains, everything in D&D is a cakewalk. Whatever mechanics ou decide to use, the feel of the game is going to come primarily from the role playing. [/QUOTE]
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