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*Dungeons & Dragons
Gritty City Watch campaign (outline)
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<blockquote data-quote="DEFCON 1" data-source="post: 8062995" data-attributes="member: 7006"><p>As you were stating all of this, it immediately was flashing in me a whole ton of stuff from Eberron's <em>Sharn: City of Towers</em> sourcebook. If you don't own it, quite a lot of what you were talking about here is part and parcel in that book. In the lower levels of the city (say in the Lower Dura district) organized crime, watchmen trying their best to stomp out crime or outright corrupt, people paying protection, brothels, assassins, racial inequity and so on and so forth are talked about and have influence in the book.</p><p></p><p>Now granted, you may not want to actually run a game in Eberron, but I did run a Sharn game recently using the sourcebook and indeed a lot of what you talked about was hit as the players navigated the impoverished lower sections of the city. So I can give a thumbs up to the tome as a great sourcebook for city-and-crime-based ideas if nothing else.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8062995, member: 7006"] As you were stating all of this, it immediately was flashing in me a whole ton of stuff from Eberron's [I]Sharn: City of Towers[/I] sourcebook. If you don't own it, quite a lot of what you were talking about here is part and parcel in that book. In the lower levels of the city (say in the Lower Dura district) organized crime, watchmen trying their best to stomp out crime or outright corrupt, people paying protection, brothels, assassins, racial inequity and so on and so forth are talked about and have influence in the book. Now granted, you may not want to actually run a game in Eberron, but I did run a Sharn game recently using the sourcebook and indeed a lot of what you talked about was hit as the players navigated the impoverished lower sections of the city. So I can give a thumbs up to the tome as a great sourcebook for city-and-crime-based ideas if nothing else. [/QUOTE]
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Gritty City Watch campaign (outline)
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