Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gritty Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9011978" data-attributes="member: 6690965"><p>An adventure I quite liked, <a href="https://www.drivethrurpg.com/product/261859/Petals-and-Thorns-Strangers-in-Ramshorn-5e" target="_blank">Strangers in Ramshorn</a> used a model of standard short rests, but week long long rests and recharged magic items on a specific day at the end of the week. The structure of the adventure takes advantage of the longer downtime in two ways, it gives the PCs ample time to get attached to the NPCs and life in the town they're defending, Ramshorn, and allows all of the external threats to the town to escalate. There's essentially a set of different dungeons/encounters scattered around outside the town that all correspond to a different threat. Each week of rest that a threat isn't accounted for, it does something to the town. Spiders kill all off the local wildlife, goblins interrupt the trade caravans and make it impossible to get potions, the bandits count down to a massive raid on the town, and so on.</p><p></p><p>Significantly, the module doesn't really stop the PCs from resting at any point, as long as they can get back to town, they can take a long rest whenever they want. Instead, knowing that all these threats are poised to destroy the town and seeing how things get worse over time, it encourages them to push themselves as hard as they are comfortable with before recovering resources. Short rests are pretty much available between all encounters, but the pressure on hit dice made running out of HP a real issue over the course of the week. Much like 4e, that setup allowed the encounters to be built with an assumption the PCs were going in with full hitpoints most of the time.</p><p></p><p>The module does recommend giving slot based casters a free wand of magic missile to stretch out their resources a little, and has pretty generous access to magic items, particularly potions and later wands at a lower level than might be typical to fill in the gaps somewhat, but my players all felt it provides a pretty reasonable tension throughout.</p><p></p><p>If I was going to combine that structure with A5E's journey rules, I might replace the stationary town with something like a caravan. That gives you a big pool of Supply, presumably feeding a lot more people than just the PCs, that you can deplete and makes it a more meaningful set of journey HP, with consequences for not keeping it up.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9011978, member: 6690965"] An adventure I quite liked, [URL='https://www.drivethrurpg.com/product/261859/Petals-and-Thorns-Strangers-in-Ramshorn-5e']Strangers in Ramshorn[/URL] used a model of standard short rests, but week long long rests and recharged magic items on a specific day at the end of the week. The structure of the adventure takes advantage of the longer downtime in two ways, it gives the PCs ample time to get attached to the NPCs and life in the town they're defending, Ramshorn, and allows all of the external threats to the town to escalate. There's essentially a set of different dungeons/encounters scattered around outside the town that all correspond to a different threat. Each week of rest that a threat isn't accounted for, it does something to the town. Spiders kill all off the local wildlife, goblins interrupt the trade caravans and make it impossible to get potions, the bandits count down to a massive raid on the town, and so on. Significantly, the module doesn't really stop the PCs from resting at any point, as long as they can get back to town, they can take a long rest whenever they want. Instead, knowing that all these threats are poised to destroy the town and seeing how things get worse over time, it encourages them to push themselves as hard as they are comfortable with before recovering resources. Short rests are pretty much available between all encounters, but the pressure on hit dice made running out of HP a real issue over the course of the week. Much like 4e, that setup allowed the encounters to be built with an assumption the PCs were going in with full hitpoints most of the time. The module does recommend giving slot based casters a free wand of magic missile to stretch out their resources a little, and has pretty generous access to magic items, particularly potions and later wands at a lower level than might be typical to fill in the gaps somewhat, but my players all felt it provides a pretty reasonable tension throughout. If I was going to combine that structure with A5E's journey rules, I might replace the stationary town with something like a caravan. That gives you a big pool of Supply, presumably feeding a lot more people than just the PCs, that you can deplete and makes it a more meaningful set of journey HP, with consequences for not keeping it up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Gritty Realism
Top