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group age range (how low can you go)??
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<blockquote data-quote="Mercule" data-source="post: 7183895" data-attributes="member: 5100"><p>Most of my group is in their 40s. My daughter is 14. She started playing with us when she was 11 because the wizard player was super late and she was standing right there when we decided we needed to either start play or not, so she picked up the character sheet.</p><p></p><p>I wouldn't recommend that <u>every</u> 14 year old is appropriate for gaming with adults, nor would I recommend every table for kids (language, theme), but it's worked out pretty well, for us.</p><p></p><p>As someone who loves the TTRPG hobby, I want to see it thrive. That means bringing in new blood. I figure that teaching new players has a better chance of getting them to stick (and even start) than whatever happens when they just pick up a book at a hobby store. Yes, you have to teach them -- but you do with adults who've never gamed before, too. Yes, they don't get the "act out what you say to the NPC" -- but the same is true for adult novices.</p><p></p><p>Note: my daughter isn't a "junior member" of the group. When we switched campaigns, last year, my group made it clear to me that she got a full vote (I didn't want to push my kid on them). Her age gives some consideration, mostly in terms of knowing she doesn't have the life experience, but she's expected to carry her weight and understand the rules. In exchange, she gets to participate in the "big girl" conversations as an equal.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7183895, member: 5100"] Most of my group is in their 40s. My daughter is 14. She started playing with us when she was 11 because the wizard player was super late and she was standing right there when we decided we needed to either start play or not, so she picked up the character sheet. I wouldn't recommend that [U]every[/U] 14 year old is appropriate for gaming with adults, nor would I recommend every table for kids (language, theme), but it's worked out pretty well, for us. As someone who loves the TTRPG hobby, I want to see it thrive. That means bringing in new blood. I figure that teaching new players has a better chance of getting them to stick (and even start) than whatever happens when they just pick up a book at a hobby store. Yes, you have to teach them -- but you do with adults who've never gamed before, too. Yes, they don't get the "act out what you say to the NPC" -- but the same is true for adult novices. Note: my daughter isn't a "junior member" of the group. When we switched campaigns, last year, my group made it clear to me that she got a full vote (I didn't want to push my kid on them). Her age gives some consideration, mostly in terms of knowing she doesn't have the life experience, but she's expected to carry her weight and understand the rules. In exchange, she gets to participate in the "big girl" conversations as an equal. [/QUOTE]
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