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<blockquote data-quote="the Jester" data-source="post: 911841" data-attributes="member: 1210"><p>Perhaps some of my homebrew feats...?</p><p></p><p>This more properly belongs in house rules, but here you are...</p><p></p><p></p><p><strong>IMPROVED FLANKING (General, Fighter)</strong></p><p></p><p>You are expert at covering opponents that you flank.</p><p></p><p>Prerequisites: Dex 13+, base attack +3, Combat Reflexes, Lock-Step</p><p></p><p>Benefit: Whenever an opponent you flank takes an attack of opportunity against any target other than you, you may immediately follow up with an attack of opportunity against that enemy.</p><p></p><p><strong>IMPROVED TANDEM FIGHTING (General, Fighter)</strong></p><p></p><p>Your combat teamwork makes you and your allies extraordinarily deadly.</p><p></p><p>Prerequisites: Base attack +5, Bluff skill, Combat Reflexes, Dual Strike, Tandem Fighting</p><p></p><p>Benefit: If you and an ally with the Tandem Fighting feat flank an enemy, each round you may feint in combat as a standard action in order to deny your foe his dex bonus against both your next attack and your ally’s next attack.</p><p></p><p></p><p><strong>LOCK-STEP (General, Fighter)</strong></p><p></p><p>You can move with your enemies to keep them threatened.</p><p></p><p>Benefit: When an enemy you threaten takes a 5’ step you can immediately take a 5’ step with it (in the same direction). Lock-step does not allow you to take a step in a round in which you have already done so. You cannot lock-step with a creature with a natural step greater than yours.</p><p></p><p></p><p></p><p><strong>TANDEM FIGHTING (General, Fighter)</strong></p><p></p><p>Your teamwork in combat allows you extra attacks.</p><p></p><p>Prerequisites: Base attack +5, Combat Reflexes, Dual Strike</p><p></p><p>Benefits: If you and an ally both have this feat and are flanking your opponent, you may each make one extra attack at the flanked opponent each round at your highest attack bonus. If you choose to do so, all your attacks for the round suffer a -4 penalty.</p><p></p><p></p><p><em>Dual Strike</em> is in Sword and Fist.</p><p></p><p>Hope these help!</p></blockquote><p></p>
[QUOTE="the Jester, post: 911841, member: 1210"] Perhaps some of my homebrew feats...? This more properly belongs in house rules, but here you are... [b]IMPROVED FLANKING (General, Fighter)[/b] You are expert at covering opponents that you flank. Prerequisites: Dex 13+, base attack +3, Combat Reflexes, Lock-Step Benefit: Whenever an opponent you flank takes an attack of opportunity against any target other than you, you may immediately follow up with an attack of opportunity against that enemy. [b]IMPROVED TANDEM FIGHTING (General, Fighter)[/b] Your combat teamwork makes you and your allies extraordinarily deadly. Prerequisites: Base attack +5, Bluff skill, Combat Reflexes, Dual Strike, Tandem Fighting Benefit: If you and an ally with the Tandem Fighting feat flank an enemy, each round you may feint in combat as a standard action in order to deny your foe his dex bonus against both your next attack and your ally’s next attack. [b]LOCK-STEP (General, Fighter)[/b] You can move with your enemies to keep them threatened. Benefit: When an enemy you threaten takes a 5’ step you can immediately take a 5’ step with it (in the same direction). Lock-step does not allow you to take a step in a round in which you have already done so. You cannot lock-step with a creature with a natural step greater than yours. [b]TANDEM FIGHTING (General, Fighter)[/b] Your teamwork in combat allows you extra attacks. Prerequisites: Base attack +5, Combat Reflexes, Dual Strike Benefits: If you and an ally both have this feat and are flanking your opponent, you may each make one extra attack at the flanked opponent each round at your highest attack bonus. If you choose to do so, all your attacks for the round suffer a -4 penalty. [i]Dual Strike[/i] is in Sword and Fist. Hope these help! [/QUOTE]
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