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Group Dynamics for Choosing the Game You Play - How does your group do it?
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<blockquote data-quote="Steel_Wind" data-source="post: 5141734" data-attributes="member: 20741"><p>In our group, it's gone a little oddly and defies neat categorization. Some vote, some veto, some consensus, all trending towards something we all wanted to play or run.</p><p></p><p>There are two, sometimes three games underway. We recently ended another 3.5 D&D campain. That left a slot open for a new game.</p><p></p><p>I wanted to run a game and I offered a large number of options to the players that were NOT 3.5</p><p></p><p>So I offered up these choices: </p><p></p><p>When I offered this list, it became <span style="color: SandyBrown"><em>Campaign Survivor</em></span>. The five other players in the group either expressed collective dismay (4E was a non-starter) and then issued "vetoes" over games they did not individually have any interest in playing.</p><p></p><p>After 4E Dark Sun was rejected in a landslide, <em>Savage Tide</em> fell to a veto (objection arose out of previous <em>Age of Worms</em> AP that became more like a tabletop wargame and a lot less like a RPG). Another player hated <em>DragonLance</em> - that fell of the list. There seemed to be a swelling trend towards the X-Com /"V" Campaign - but then one player vetoed that and expressed great dislike for a realisitc present day setting in <em><strong>any</strong></em> form.</p><p></p><p>When that list was pared down, the trend moved to a consensus on <em>Star Wars: SE</em> pretty quickly. Which was fine by me and fine by my players too. We're having a lot of fun with it.</p><p><u><strong></strong></u></p><p><u><strong>End result:</strong></u> part vote, part veto and part consensus. We ended up with a game I wanted to run and everybody wanted to play. Considering the group tends to cleave to standard fantasy fare most of the time, that in itself was a victory of sorts.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5141734, member: 20741"] In our group, it's gone a little oddly and defies neat categorization. Some vote, some veto, some consensus, all trending towards something we all wanted to play or run. There are two, sometimes three games underway. We recently ended another 3.5 D&D campain. That left a slot open for a new game. I wanted to run a game and I offered a large number of options to the players that were NOT 3.5 So I offered up these choices: When I offered this list, it became [COLOR=SandyBrown][I]Campaign Survivor[/I][/COLOR]. The five other players in the group either expressed collective dismay (4E was a non-starter) and then issued "vetoes" over games they did not individually have any interest in playing. After 4E Dark Sun was rejected in a landslide, [I]Savage Tide[/I] fell to a veto (objection arose out of previous [I]Age of Worms[/I] AP that became more like a tabletop wargame and a lot less like a RPG). Another player hated [I]DragonLance[/I] - that fell of the list. There seemed to be a swelling trend towards the X-Com /"V" Campaign - but then one player vetoed that and expressed great dislike for a realisitc present day setting in [I][B]any[/B][/I] form. When that list was pared down, the trend moved to a consensus on [I]Star Wars: SE[/I] pretty quickly. Which was fine by me and fine by my players too. We're having a lot of fun with it. [U][B] End result:[/B][/U] part vote, part veto and part consensus. We ended up with a game I wanted to run and everybody wanted to play. Considering the group tends to cleave to standard fantasy fare most of the time, that in itself was a victory of sorts. [/QUOTE]
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