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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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<blockquote data-quote="BLACKDIRGE" data-source="post: 584988" data-attributes="member: 1953"><p><strong>Grummok (age 20):</strong> Male Gargoyle Rog 2; CR 6; Medium Magical Beast; HD 4d10+2d6+36; hp 72; Init +4; Spd 45 ft., fly 75 ft. (average); AC 22 (+4 Dex, +4 natural, +3 studded leather armor, +1 ring); Atk +9 melee (1d4+2, 2 claws), +7 melee (1d6+1, bite), +7 melee (1d6+1 gore); SA sneak attack +1d6; SQ darkvision 60 ft., DR 15/+1, freeze, evasion; AL NE; SV Fort +10, Ref +8, Will +2; Str 14, Dex 18, Con 22, Int 13, Wis 12, Cha 12.</p><p> Skills (47 pts): Bluff +3, Disguise +7, Hide +14, Intimidate +4, Listen +9, Move Silently +21, Spot +9.</p><p> Feats: Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote) </p><p> Languages: Undercommon, Terran, Drow</p><p> Possessions: ring of protection +1, masterwork studded leather armor, boots of elvenkind, wire garrote</p><p></p><p><strong>Freeze (Ex):</strong> Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive.</p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw.</p><p></p><p>Five years stalking the back alleys and slums of Erelhei-Cinlu have sharpened Grummok’s considerable skills in stealth and skullduggery. Grummok can literally disappear into the gloom that cloaks the vast drow city and his victims never hear him until its far too late. The young gargoyle has also become adept at disguising himself as a beggar or other social castoff with the use of a heavy cowled cloak and the liberal application of dung and refuse. Clever and cruel, Grummok often takes his time killing an intended meal and has learned the use of the garrote, a nasty weapon that allows him to prolong the suffering of his victims.</p><p></p><p>Grummok’s brood has dwindled to two, his brother Kormok was slain when he and his siblings attempted to rob and murder an unassuming drow mercenary. The mercenary turned out to be the weapon master of house Tormtor, the ruling noble house of Erelhei-Cinlu. The three gargoyles had followed the drow mercenary after he had left a seedy inn in the Ghetto of Foreigners, the warrior was obviously drunk and Grummok felt he would be easy prey. As was their normal routine, Grummok shadowed their quarry from the ground while Bremok and Kormok flitted from building top to building top, following a discreet distance from their brother. Grummok stalked the drow warrior along the Street of Lies, the long crooked avenue that featured the only temples to deities other than Lolth in the entire city. The warrior stumbled along seemingly oblivious of his shadowy pursuer and turned abruptly down a gloomy side street with the obvious intent of relieving himself. Grummok smiled viciously and followed the warrior into the dark.</p><p></p><p>The side street was little more than a narrow alley strewn with debris and it ended abruptly some thirty yards from the Street of Lies in a solid stonewall. The drow warrior was standing at the end of the alley with his back turned, urinating and humming discordantly. Grummok slid against the wall silent as a shadow and began to edge closer to the preoccupied drow. When he was mere feet from his victim and gathering himself to pounce, the drow suddenly spoke, his voice echoing softly in the close space of the alley. “You, my friend. Have made a mistake. I suggest you and your poor judgment leave now or spend your last few moments on this plane bleeding in a puddle of my piss.” His tone and words were measured and clear, betraying not a hint of the drunkenness he had exhibited earlier. </p><p></p><p>Grummok froze, how on earth had the drow known he was there? Grummok had never been noticed before, and had certainly never been caught off his guard by a drunken mercenary. Fear raced up the gargoyle’s spine, he was over his head here; the drow warrior had not even bothered to turn around after delivering his warning. Grummok was about to flee, when his two brothers, with perfect timing, chose that instant to descend from the roof tops on either side of the ally to attack the drow warrior below. </p><p></p><p>Before Grummok could shout a warning, Kormok and Bremok had landed on either side of the drow and the warrior had drawn a long gleaming saber so quickly that it appeared to have sprung for the air itself. The drow spun like a dancer, lashing out with his boot to catch Bremok in the side of his skull, sending him crashing against the wall of the alley. Kormok was not so lucky, the drow’s saber licked out as he completed his spin, ripping across the stunned gargoyle’s abdomen and spilling his entrails into the filth of the alley floor. </p><p></p><p>Grummok did not wait to see if the drow would turn on him next, he fled, taking to the air as soon as space allowed. The dying shrieks of Kormok floated after him, but he paid no heed, his brother was as good as dead and Bremok would most certainly share his sibling’s fate. Grummok raced back to the Ghetto of the Dead and to the safety of the crypt that had been the gargoyle’s home for over two decades. Grummok was more than a little surprised when Bremok stumbled into the lair and hour later bleeding and cursing. It took Grummok almost half an hour to calm his brother and get him to explain how he had survived. The story was very simple; after gutting Kormok the drow had casually cleaned his blade with his handkerchief and walked, unchallenged from the alley. Bremok had lain in disbelief where the drow’s kick had propelled him and watched Kormok slowly bleed to death, futilely begging his brother to save him. </p><p></p><p>The two gargoyles resigned to be more careful in the future, for the city of Erelhei-Cinlu obviously held creatures far more dangerous than themselves. Grummok found comfort in the fact that the night had not been a total loss. Bremok had brought back Kormok’s body so at least they would not go hungry.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 584988, member: 1953"] [b]Grummok (age 20):[/b] Male Gargoyle Rog 2; CR 6; Medium Magical Beast; HD 4d10+2d6+36; hp 72; Init +4; Spd 45 ft., fly 75 ft. (average); AC 22 (+4 Dex, +4 natural, +3 studded leather armor, +1 ring); Atk +9 melee (1d4+2, 2 claws), +7 melee (1d6+1, bite), +7 melee (1d6+1 gore); SA sneak attack +1d6; SQ darkvision 60 ft., DR 15/+1, freeze, evasion; AL NE; SV Fort +10, Ref +8, Will +2; Str 14, Dex 18, Con 22, Int 13, Wis 12, Cha 12. Skills (47 pts): Bluff +3, Disguise +7, Hide +14, Intimidate +4, Listen +9, Move Silently +21, Spot +9. Feats: Multiattack, Weapon Finesse (claw, bite, gore), Exotic Weapon Proficiency (garrote) Languages: Undercommon, Terran, Drow Possessions: ring of protection +1, masterwork studded leather armor, boots of elvenkind, wire garrote [b]Freeze (Ex):[/b] Grummok can hold himself so still that he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice Grummok is really alive. [b]Evasion (Ex):[/b] If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Grummok takes no damage with a successful saving throw. Five years stalking the back alleys and slums of Erelhei-Cinlu have sharpened Grummok’s considerable skills in stealth and skullduggery. Grummok can literally disappear into the gloom that cloaks the vast drow city and his victims never hear him until its far too late. The young gargoyle has also become adept at disguising himself as a beggar or other social castoff with the use of a heavy cowled cloak and the liberal application of dung and refuse. Clever and cruel, Grummok often takes his time killing an intended meal and has learned the use of the garrote, a nasty weapon that allows him to prolong the suffering of his victims. Grummok’s brood has dwindled to two, his brother Kormok was slain when he and his siblings attempted to rob and murder an unassuming drow mercenary. The mercenary turned out to be the weapon master of house Tormtor, the ruling noble house of Erelhei-Cinlu. The three gargoyles had followed the drow mercenary after he had left a seedy inn in the Ghetto of Foreigners, the warrior was obviously drunk and Grummok felt he would be easy prey. As was their normal routine, Grummok shadowed their quarry from the ground while Bremok and Kormok flitted from building top to building top, following a discreet distance from their brother. Grummok stalked the drow warrior along the Street of Lies, the long crooked avenue that featured the only temples to deities other than Lolth in the entire city. The warrior stumbled along seemingly oblivious of his shadowy pursuer and turned abruptly down a gloomy side street with the obvious intent of relieving himself. Grummok smiled viciously and followed the warrior into the dark. The side street was little more than a narrow alley strewn with debris and it ended abruptly some thirty yards from the Street of Lies in a solid stonewall. The drow warrior was standing at the end of the alley with his back turned, urinating and humming discordantly. Grummok slid against the wall silent as a shadow and began to edge closer to the preoccupied drow. When he was mere feet from his victim and gathering himself to pounce, the drow suddenly spoke, his voice echoing softly in the close space of the alley. “You, my friend. Have made a mistake. I suggest you and your poor judgment leave now or spend your last few moments on this plane bleeding in a puddle of my piss.” His tone and words were measured and clear, betraying not a hint of the drunkenness he had exhibited earlier. Grummok froze, how on earth had the drow known he was there? Grummok had never been noticed before, and had certainly never been caught off his guard by a drunken mercenary. Fear raced up the gargoyle’s spine, he was over his head here; the drow warrior had not even bothered to turn around after delivering his warning. Grummok was about to flee, when his two brothers, with perfect timing, chose that instant to descend from the roof tops on either side of the ally to attack the drow warrior below. Before Grummok could shout a warning, Kormok and Bremok had landed on either side of the drow and the warrior had drawn a long gleaming saber so quickly that it appeared to have sprung for the air itself. The drow spun like a dancer, lashing out with his boot to catch Bremok in the side of his skull, sending him crashing against the wall of the alley. Kormok was not so lucky, the drow’s saber licked out as he completed his spin, ripping across the stunned gargoyle’s abdomen and spilling his entrails into the filth of the alley floor. Grummok did not wait to see if the drow would turn on him next, he fled, taking to the air as soon as space allowed. The dying shrieks of Kormok floated after him, but he paid no heed, his brother was as good as dead and Bremok would most certainly share his sibling’s fate. Grummok raced back to the Ghetto of the Dead and to the safety of the crypt that had been the gargoyle’s home for over two decades. Grummok was more than a little surprised when Bremok stumbled into the lair and hour later bleeding and cursing. It took Grummok almost half an hour to calm his brother and get him to explain how he had survived. The story was very simple; after gutting Kormok the drow had casually cleaned his blade with his handkerchief and walked, unchallenged from the alley. Bremok had lain in disbelief where the drow’s kick had propelled him and watched Kormok slowly bleed to death, futilely begging his brother to save him. The two gargoyles resigned to be more careful in the future, for the city of Erelhei-Cinlu obviously held creatures far more dangerous than themselves. Grummok found comfort in the fact that the night had not been a total loss. Bremok had brought back Kormok’s body so at least they would not go hungry. [/QUOTE]
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Grummok, Gargoyle Assassin (Updated 2/26/04) Epic Grummok 3.5
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