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Guardsmith's True20 Freeport game -[Recruiting]
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<blockquote data-quote="Guardsmith" data-source="post: 3366293" data-attributes="member: 19119"><p>Wow! Interested people! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> That's great! I'm so encouraged! Thanks guys!</p><p></p><p>Anyway ... for those who are interested, but don't have the rules ... unfortunately, I can't think of what you can do without them. True20 and d20 are quite different, and True20 doesn't have an SRD. There is a cheaper ($17.50), PDF version of the True20 rules at GR's site, if that helps.</p><p></p><p>In answer to Scott's specific question, one difference is there are no hit points or experience points. Damage is determined by a Toughness saving throw. Another is that there are only three classes, or "roles" as the they are called: warrior, expert and adept. It uses Dex for attack bonuses and significantly pares down the skill list. All in all, GR calls it a "rules-lighter" version of d20.</p><p></p><p>For those who have played in Freeport or own the books, do you have any experience with the Freeport Trilogy (Death in Freeport, Terror in Freeport and Madness in Freeport). If so, that may cause some problems, as that's what I'm planning on running.</p><p></p><p>I'll post some stuff about character creation later today/tonight when I get a chance ...</p></blockquote><p></p>
[QUOTE="Guardsmith, post: 3366293, member: 19119"] Wow! Interested people! :D That's great! I'm so encouraged! Thanks guys! Anyway ... for those who are interested, but don't have the rules ... unfortunately, I can't think of what you can do without them. True20 and d20 are quite different, and True20 doesn't have an SRD. There is a cheaper ($17.50), PDF version of the True20 rules at GR's site, if that helps. In answer to Scott's specific question, one difference is there are no hit points or experience points. Damage is determined by a Toughness saving throw. Another is that there are only three classes, or "roles" as the they are called: warrior, expert and adept. It uses Dex for attack bonuses and significantly pares down the skill list. All in all, GR calls it a "rules-lighter" version of d20. For those who have played in Freeport or own the books, do you have any experience with the Freeport Trilogy (Death in Freeport, Terror in Freeport and Madness in Freeport). If so, that may cause some problems, as that's what I'm planning on running. I'll post some stuff about character creation later today/tonight when I get a chance ... [/QUOTE]
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