Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Guessing as to WotC's VTT plans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 8854221" data-attributes="member: 20741"><p>Theripper93 has had his suite of 3d Canvas tools for Foundry VTT in dev and available for the past year. It still a WIP from one guy - but you can import STL files in as tokens using his 3d suite and have been able to do so for almost a year.</p><p></p><p>His website is here <a href="https://theripper93.com/" target="_blank">theripper93</a>. You should look at that amazing naughty word he has going on there before you opine further on this. Really -- it's <strong>necessary</strong> for you to do that so you get up to speed to see what you can do <em>right now</em>. [Note: Theripper93 is a coder, he's not much of a 3d modeler or texture artist. Other skills are necessary to get that stuff up to speed. What you are seeing on Ripper93's website is what the tech can do -- not what it can look like when good modelers and texture artists assets are used. ]</p><p></p><p>If you think WotC is going to be able to get its VTT to market before all of this 3d stuff is in place on Foundry -- and using a vast number of available STL files imported as .obj into Foundry? Not so. Hell, <a href="https://www.youtube.com/watch?v=n6FVHp3wr0I&ab_channel=TheRipper93" target="_blank">this was from a year ago.</a> He's done a LOT since then. Ripper93's patreon isn't cheap, but it also allows him to do this as a fulltime job. Being a nimble small shop doth hath its advantages.</p><p></p><p>Now, it may well be that the stuff available for Foundry may not be as polished as Whatever DDB comes up with in 2-3 years. And then again? It may.</p><p></p><p><strong>Point is:</strong> I am not so confident as you are that WotC is going to be able to pull its software project off, let alone do so as if all of this work being done by others hasn't happened already for Foundry VTT. It has happened; it is happening; it will continue to happen - regardless of what WotC does or doesn't do. WotC is not the gorilla in this VTT space you think they are. Right now, they got vaporware - that's what they've got.</p><p></p><p>There are PLENTY of clever coders out there; I promise you that most of them don't work for WotC. There are PLENTY of excellent 3d creature models out there for STL already, ALL of them can be imported as .obj files with ~2 clicks - and I promise you -- there will ALWAYS be more of them produced by others than there ever will be by WotC. It's simple numbers -- there are more competitors in that space than there are employees at WotC and they have had a head start on this for most of the past ten years.</p><p></p><p>Similarly, texture artists have been painting creature models and creating dungeons since Wolfenstein 3d came out 30 years ago. There is nothing in that realm which WotC will be inventing, nothing they lead in, nothing they know that 3d modelers do not. The reverse is not true. My money is on the field in that competition, thank-you-very-much.</p><p></p><p>None of this gives WotC a competitive edge or a head start; absolutely none of it. Indeed, WotC is <em>already behind the curve </em>in terms of this tech development in this space.</p><p></p><p>And that is BEFORE we consider the effect of AI on easy creation and importation of 2d art and 3d art (and 3d art rendered in 2d), the development of which is progressing at an utterly <em> breathtaking pace </em>right now -- so much so that only a fool would try to put limits on it where it will be 6 months from now, let alone 2 years from now!</p><p></p><p>I am a great deal <em>less sanguine</em> about the bullet-proof Godzilla nature of this not-yet-released official WotC effort than some are expressing here. Don't get me wrong, DDB is a big player and locking down the IP rights to use WotC's 5e/6e rules is an important element in its features and benefits. If they get it right? It will be big. No argument.</p><p></p><p>But if you think that others can't compete with WotC in this high tech VTT space?<strong><em> <span style="color: rgb(251, 160, 38)">Y</span></em></strong><em><span style="color: rgb(251, 160, 38)"><strong>ou are dreaming</strong>. </span></em>Indeed, I would be surprised if WotC's VTT tech is anywhere NEAR as advanced as its competitors when it releases. Early adopters aren't hobbled by the lower tech requirements that a mass market developer has to aim at to hit its sales targets.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8854221, member: 20741"] Theripper93 has had his suite of 3d Canvas tools for Foundry VTT in dev and available for the past year. It still a WIP from one guy - but you can import STL files in as tokens using his 3d suite and have been able to do so for almost a year. His website is here [URL='https://theripper93.com/']theripper93[/URL]. You should look at that amazing naughty word he has going on there before you opine further on this. Really -- it's [B]necessary[/B] for you to do that so you get up to speed to see what you can do [I]right now[/I]. [Note: Theripper93 is a coder, he's not much of a 3d modeler or texture artist. Other skills are necessary to get that stuff up to speed. What you are seeing on Ripper93's website is what the tech can do -- not what it can look like when good modelers and texture artists assets are used. ] If you think WotC is going to be able to get its VTT to market before all of this 3d stuff is in place on Foundry -- and using a vast number of available STL files imported as .obj into Foundry? Not so. Hell, [URL='https://www.youtube.com/watch?v=n6FVHp3wr0I&ab_channel=TheRipper93']this was from a year ago.[/URL] He's done a LOT since then. Ripper93's patreon isn't cheap, but it also allows him to do this as a fulltime job. Being a nimble small shop doth hath its advantages. Now, it may well be that the stuff available for Foundry may not be as polished as Whatever DDB comes up with in 2-3 years. And then again? It may. [B]Point is:[/B] I am not so confident as you are that WotC is going to be able to pull its software project off, let alone do so as if all of this work being done by others hasn't happened already for Foundry VTT. It has happened; it is happening; it will continue to happen - regardless of what WotC does or doesn't do. WotC is not the gorilla in this VTT space you think they are. Right now, they got vaporware - that's what they've got. There are PLENTY of clever coders out there; I promise you that most of them don't work for WotC. There are PLENTY of excellent 3d creature models out there for STL already, ALL of them can be imported as .obj files with ~2 clicks - and I promise you -- there will ALWAYS be more of them produced by others than there ever will be by WotC. It's simple numbers -- there are more competitors in that space than there are employees at WotC and they have had a head start on this for most of the past ten years. Similarly, texture artists have been painting creature models and creating dungeons since Wolfenstein 3d came out 30 years ago. There is nothing in that realm which WotC will be inventing, nothing they lead in, nothing they know that 3d modelers do not. The reverse is not true. My money is on the field in that competition, thank-you-very-much. None of this gives WotC a competitive edge or a head start; absolutely none of it. Indeed, WotC is [I]already behind the curve [/I]in terms of this tech development in this space. And that is BEFORE we consider the effect of AI on easy creation and importation of 2d art and 3d art (and 3d art rendered in 2d), the development of which is progressing at an utterly [I] breathtaking pace [/I]right now -- so much so that only a fool would try to put limits on it where it will be 6 months from now, let alone 2 years from now! I am a great deal [I]less sanguine[/I] about the bullet-proof Godzilla nature of this not-yet-released official WotC effort than some are expressing here. Don't get me wrong, DDB is a big player and locking down the IP rights to use WotC's 5e/6e rules is an important element in its features and benefits. If they get it right? It will be big. No argument. But if you think that others can't compete with WotC in this high tech VTT space?[B][I] [COLOR=rgb(251, 160, 38)]Y[/COLOR][/I][/B][I][COLOR=rgb(251, 160, 38)][B]ou are dreaming[/B]. [/COLOR][/I]Indeed, I would be surprised if WotC's VTT tech is anywhere NEAR as advanced as its competitors when it releases. Early adopters aren't hobbled by the lower tech requirements that a mass market developer has to aim at to hit its sales targets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guessing as to WotC's VTT plans
Top