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[GUIDE] A party without music is lame: A Bard Guide
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<blockquote data-quote="mellored" data-source="post: 6701352" data-attributes="member: 6801209"><p>[sblock=4th Level]</p><p>©<span style="color: deepskyblue">Greater Invisibility: </span>A rather strong battle buff, possibly gold if you're supporting a rogue, who can stab and hide.</p><p>©<span style="color: deepskyblue">Polymorph: </span>Generally you want to use this to add a massive amount of THP (Tyrannosaurus Rex), to someone a friendly. You can also use it to disable an enemy, turning it into a sheep to keep it out of combat for a while.</p><p></p><p>©<span style="color: blue">Compulsion: </span>Ally friendly AoE move. Too bad OA's don't scale well. This can be bumped to sky blue with a rogue, cleric, or warcaster. It can also be used to create space within a ranged party, though it's initial range is low.</p><p>©<span style="color: blue">Confusion: </span>A small AoE mass disable, but there's a chance the enemy might attack you anyways.</p><p></p><p>Dimension Door: Good utility. This can let you escape while your hands are tied.</p><p>Freedom of Movement: Immunity to a lot of nasty things. Assuming you know about it ahead of time.</p><p></p><p><span style="color: #800080">Charm Monster</span></p><p><span style="color: darkviolet">Hallucinatory Terrain</span></p><p><span style="color: darkviolet">©Locate Creature</span></p><p>[/sblock]</p><p></p><p>[sblock=5th Level]</p><p><span style="color: deepskyblue">Raise Dead: </span>You risk death every day.</p><p>©<span style="color: deepskyblue">Animate Objects: </span>Carry around a bag of small rocks to add a large amount of damage. It scales ok, but not great. Combo's very nicely with dissonant whispers.</p><p>©<span style="color: deepskyblue">Hold Monster: </span>Strong disable that works against most creatures. Depending on the campaign, you replace hold person.</p><p></p><p>©<span style="color: blue">Dominate Person:</span> A extremely powerful effect, but with many chances to save and short of a duration. Suggestion is usually enough, though sometimes you want finer control.</p><p><span style="color: blue">Greater Restoration: </span>A high cost, and a little niche, but many of the things it cures can be the same as death.</p><p><span style="color: blue">Mass Cure Wounds: </span>A nice upgrade from cure wounds.</p><p>©<span style="color: blue">Mislead: </span>A strong scouting spell, and it's non-verbal. So you can stealth cast it.</p><p>©<span style="color: #0000cd">Synaptic Static</span>: An rare Int based AoE damage spell with a nice debuff attached.</p><p></p><p>Awaken: The number of things you can do with this makes up for it's otherwise niche application. It's expensive components keep it from being abused though.</p><p>Dream: While niche, the range on this spell can let you eventually kill someone from safety.</p><p>Geas: Since you can knock people out at-will, this allows you to "animate" them. Just be careful as higher level creatures can easily endure the 5d10 damage.</p><p>©Skill Empowerment: +4-6 to a skill check is nice utility.</p><p></p><p>©<span style="color: darkviolet">Modify Memory</span></p><p><span style="color: darkviolet">Legend Lore</span></p><p><span style="color: darkviolet">Planar Binding:</span> Geas works better in most situations.</p><p>©<span style="color: darkviolet">Scrying:</span> Mislead is usually better for scouting. As this just shows you where you've been and people you already know.</p><p><span style="color: darkviolet">Seeming</span></p><p><span style="color: darkviolet">Teleportation Circle:</span> Really expensive to make your own. But could be very useful. Remember this when you get wish.</p><p>[/sblock]</p><p></p><p>[sblock=6th Level]</p><p><span style="color: goldenrod">Mass Suggestion: </span> "Help me kill your boss" not only in mass, but also without concentration. And it last 24 hours, meaning you can cast it again.</p><p></p><p>©<span style="color: blue">Otto’s Irresistible Dance: </span>Single target with a weak-ish effect is bad, but the fact that it requires an action to save means a guaranteed 1 round, and makes it perfect for legendary monsters. (dance dragon dance!)</p><p></p><p>©Eyebite: You can disable upto 10 people, but you generally can do it faster. It does have a few saving graces, since you can sleep -> attack -> sleep until a target saves. It also doesn't end if you lose concentration. But overall, hypnotic pattern or hold monster will do better at lower levels.</p><p>True Seeing: Auto-win on several checks without concentration. But it's component cost means you need to know there's something to see in the first place.</p><p></p><p>©<span style="color: darkviolet">Find the Path:</span> Seems like this should be a few levels lower. But you aren't likely to have competition if you're traveling all day.</p><p><span style="color: darkviolet">Guards and Wards:</span> A really fun spell. but generally adventures don't stand still.</p><p><span style="color: darkviolet">Programmed Illusion:</span> This is more of an upgrade to magic mouth then the illusions.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mellored, post: 6701352, member: 6801209"] [sblock=4th Level] ©[COLOR=deepskyblue]Greater Invisibility: [/COLOR]A rather strong battle buff, possibly gold if you're supporting a rogue, who can stab and hide. ©[COLOR=deepskyblue]Polymorph: [/COLOR]Generally you want to use this to add a massive amount of THP (Tyrannosaurus Rex), to someone a friendly. You can also use it to disable an enemy, turning it into a sheep to keep it out of combat for a while. ©[COLOR=blue]Compulsion: [/COLOR]Ally friendly AoE move. Too bad OA's don't scale well. This can be bumped to sky blue with a rogue, cleric, or warcaster. It can also be used to create space within a ranged party, though it's initial range is low. ©[COLOR=blue]Confusion: [/COLOR]A small AoE mass disable, but there's a chance the enemy might attack you anyways. Dimension Door: Good utility. This can let you escape while your hands are tied. Freedom of Movement: Immunity to a lot of nasty things. Assuming you know about it ahead of time. [COLOR=#800080]Charm Monster[/COLOR] [COLOR=darkviolet]Hallucinatory Terrain ©Locate Creature[/COLOR] [/sblock] [sblock=5th Level] [COLOR=deepskyblue]Raise Dead: [/COLOR]You risk death every day. ©[COLOR=deepskyblue]Animate Objects: [/COLOR]Carry around a bag of small rocks to add a large amount of damage. It scales ok, but not great. Combo's very nicely with dissonant whispers. ©[COLOR=deepskyblue]Hold Monster: [/COLOR]Strong disable that works against most creatures. Depending on the campaign, you replace hold person. ©[COLOR=blue]Dominate Person:[/COLOR] A extremely powerful effect, but with many chances to save and short of a duration. Suggestion is usually enough, though sometimes you want finer control. [COLOR=blue]Greater Restoration: [/COLOR]A high cost, and a little niche, but many of the things it cures can be the same as death. [COLOR=blue]Mass Cure Wounds: [/COLOR]A nice upgrade from cure wounds. ©[COLOR=blue]Mislead: [/COLOR]A strong scouting spell, and it's non-verbal. So you can stealth cast it. ©[COLOR=#0000cd]Synaptic Static[/COLOR]: An rare Int based AoE damage spell with a nice debuff attached. Awaken: The number of things you can do with this makes up for it's otherwise niche application. It's expensive components keep it from being abused though. Dream: While niche, the range on this spell can let you eventually kill someone from safety. Geas: Since you can knock people out at-will, this allows you to "animate" them. Just be careful as higher level creatures can easily endure the 5d10 damage. ©Skill Empowerment: +4-6 to a skill check is nice utility. ©[COLOR=darkviolet]Modify Memory Legend Lore Planar Binding:[/COLOR] Geas works better in most situations. ©[COLOR=darkviolet]Scrying:[/COLOR] Mislead is usually better for scouting. As this just shows you where you've been and people you already know. [COLOR=darkviolet]Seeming[/COLOR] [COLOR=darkviolet]Teleportation Circle:[/COLOR] Really expensive to make your own. But could be very useful. Remember this when you get wish. [/sblock] [sblock=6th Level] [COLOR=goldenrod]Mass Suggestion: [/COLOR] "Help me kill your boss" not only in mass, but also without concentration. And it last 24 hours, meaning you can cast it again. ©[COLOR=blue]Otto’s Irresistible Dance: [/COLOR]Single target with a weak-ish effect is bad, but the fact that it requires an action to save means a guaranteed 1 round, and makes it perfect for legendary monsters. (dance dragon dance!) ©Eyebite: You can disable upto 10 people, but you generally can do it faster. It does have a few saving graces, since you can sleep -> attack -> sleep until a target saves. It also doesn't end if you lose concentration. But overall, hypnotic pattern or hold monster will do better at lower levels. True Seeing: Auto-win on several checks without concentration. But it's component cost means you need to know there's something to see in the first place. ©[COLOR=darkviolet]Find the Path:[/COLOR] Seems like this should be a few levels lower. But you aren't likely to have competition if you're traveling all day. [COLOR=darkviolet]Guards and Wards:[/COLOR] A really fun spell. but generally adventures don't stand still. [COLOR=darkviolet]Programmed Illusion:[/COLOR] This is more of an upgrade to magic mouth then the illusions. [/sblock] [/QUOTE]
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