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Character Builds & Optimization
[GUIDE] A party without music is lame: A Bard Guide
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<blockquote data-quote="mellored" data-source="post: 6701365" data-attributes="member: 6801209"><p>Example Builds:</p><p></p><p>General Stats: (both types)</p><p>Str: 8</p><p>Con: 14</p><p>Dex: 14</p><p>Int: 8</p><p>Wis: 12</p><p>Cha: 15</p><p>(+ racial bonuses)</p><p></p><p>General Feat: (both types)</p><p>4: Inspiring Leader</p><p>8: +2 Cha</p><p>12: Resilience (Con).</p><p>16: +2 Cha</p><p>19: Alert</p><p></p><p>Support: A lore bard who starts off with 1 level of life cleric for armor, Wis saves, and guidance. And uses magic secrets for goodberry and aura of vitality for tonns of HP with minimal loss of control spells. This is probably the most optimal bard, though it's group dependent.</p><p></p><p>Melee: A valor who takes shillelagh and booming blade/green flame blade and uses a quarter staff and shield to wade into battle. Focuses more on buffs like like mirror image, elemental weapon, greater invisibility, polymorph, and foresight. Possibly taking warding bond for concentration checks. Warcaster and polearm master are good options too.</p><p></p><p>Ranged: A valor who starts with fighter 1 for archery style, and con saves, then get's swift quiver for lots of attacks. Eventually adding in foresight. Potentially getting 3 levels of rogue for assassin and lighting arrow to add some some nice nova potential as well. Probably a better ranger then ranger.</p><p></p><p>Ultimate Skills: Get ALL the skills (and a lot of expertise) while still being competent in battle. Half-Elf Rogue 1, Warlock 2 (beguiling influence, agonizing blast), Knowledge cleric 1, lore bard 6+, and the skilled feat. Eventually getting peerless skill to make you the ultimate skill master, slightly edging out the rogue. Still has decent damage and control spells.</p><p></p><p>Grappler: A valor bard who boosts Str and uses shield master and expertise in athletics to know people down and hold them. Using Enhance Ability, or Enlarge/Reduce to keep up with the size, silence to make casters sad, animate ojbects or other summons to take advantage of the downed enemy, or takes advantage of position spells like cloud of daggers or crown of madness to drag people into.</p></blockquote><p></p>
[QUOTE="mellored, post: 6701365, member: 6801209"] Example Builds: General Stats: (both types) Str: 8 Con: 14 Dex: 14 Int: 8 Wis: 12 Cha: 15 (+ racial bonuses) General Feat: (both types) 4: Inspiring Leader 8: +2 Cha 12: Resilience (Con). 16: +2 Cha 19: Alert Support: A lore bard who starts off with 1 level of life cleric for armor, Wis saves, and guidance. And uses magic secrets for goodberry and aura of vitality for tonns of HP with minimal loss of control spells. This is probably the most optimal bard, though it's group dependent. Melee: A valor who takes shillelagh and booming blade/green flame blade and uses a quarter staff and shield to wade into battle. Focuses more on buffs like like mirror image, elemental weapon, greater invisibility, polymorph, and foresight. Possibly taking warding bond for concentration checks. Warcaster and polearm master are good options too. Ranged: A valor who starts with fighter 1 for archery style, and con saves, then get's swift quiver for lots of attacks. Eventually adding in foresight. Potentially getting 3 levels of rogue for assassin and lighting arrow to add some some nice nova potential as well. Probably a better ranger then ranger. Ultimate Skills: Get ALL the skills (and a lot of expertise) while still being competent in battle. Half-Elf Rogue 1, Warlock 2 (beguiling influence, agonizing blast), Knowledge cleric 1, lore bard 6+, and the skilled feat. Eventually getting peerless skill to make you the ultimate skill master, slightly edging out the rogue. Still has decent damage and control spells. Grappler: A valor bard who boosts Str and uses shield master and expertise in athletics to know people down and hold them. Using Enhance Ability, or Enlarge/Reduce to keep up with the size, silence to make casters sad, animate ojbects or other summons to take advantage of the downed enemy, or takes advantage of position spells like cloud of daggers or crown of madness to drag people into. [/QUOTE]
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[GUIDE] A party without music is lame: A Bard Guide
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