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[GUIDE] A party without music is lame: A Bard Guide
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<blockquote data-quote="mellored" data-source="post: 6793289" data-attributes="member: 6801209"><p>Sword seems slightly worse then valor.</p><p>You don't have shields and TWF doesn't stack with the flourishes. Your going to be starved for bonus actions.</p><p>With defensive flourish it's better to have a flat +2AC shield and use your bonus action to give someone else the die.</p><p>Trick Shooter Flourish's bonus is only 1 attack, and even then only a dagger attack.</p><p>Unnerving Flourish... might be a bit broken. Dominate anyone you defeat for 1 save and a die? Though i guess if you fail you leave them alive and simply frightened.... hard to say with that one...</p><p></p><p>Though it does seem better for multi-classing. Rogue + trick shooter, or paladin + defensive flourish.</p><p></p><p></p><p>Satire is pretty good.</p><p>Tumble is crazy good mobility. Both dash and disengage as a bonus action beats the rogue.</p><p>Detect thoughts is a good spell for many types of campaigns.</p><p>Fools luck depending on how vengeful your DM is. It's certainly useful to be able to boost your own save, but it might be worse if your DM makes you take a penalty next time someone cast hold person on you. Probably best to ignore it in most of the time and just give out dice normally.</p></blockquote><p></p>
[QUOTE="mellored, post: 6793289, member: 6801209"] Sword seems slightly worse then valor. You don't have shields and TWF doesn't stack with the flourishes. Your going to be starved for bonus actions. With defensive flourish it's better to have a flat +2AC shield and use your bonus action to give someone else the die. Trick Shooter Flourish's bonus is only 1 attack, and even then only a dagger attack. Unnerving Flourish... might be a bit broken. Dominate anyone you defeat for 1 save and a die? Though i guess if you fail you leave them alive and simply frightened.... hard to say with that one... Though it does seem better for multi-classing. Rogue + trick shooter, or paladin + defensive flourish. Satire is pretty good. Tumble is crazy good mobility. Both dash and disengage as a bonus action beats the rogue. Detect thoughts is a good spell for many types of campaigns. Fools luck depending on how vengeful your DM is. It's certainly useful to be able to boost your own save, but it might be worse if your DM makes you take a penalty next time someone cast hold person on you. Probably best to ignore it in most of the time and just give out dice normally. [/QUOTE]
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