Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 7197614" data-attributes="member: 6801209"><p><strong>Multi-classing.</strong></p><p></p><p>Like most full casters, there is plenty of good reason to stick with sorcerer the whole time, and you even get one of the nicer capstone. The big exceptoin is <span style="color: #00ffff">armor</span>. If your party lacks a good front line to hide behind, getting AC can be a big help. Hexblade 1 is the easiest stat wise. Cleric 1 is the other option, giving you higher level slots, but requires some Wis.</p><p></p><p>On the other side, dipping into Sorcerer 3 works nicely for several builds. Adding metamagic and Con saves, and letting you do things like quicken + bless + attack, extended + healing spirit, or use subtle + rogue for stealth spells (Arcane Trickster 9 for disadvantage on saves).</p><p></p><p></p><p><strong>Generic Example Build</strong></p><p>Variant Human with inspiring leader.</p><p>8 str, 14 dex, 16 con, 8 but, 10 wis, 16 cha.</p><p>Feats: +2cha, +2cha, resilient (wis), +2con,+2con</p><p>Metamagic: Twinned, quicken, heightened (level 10), empowered (level 17).</p><p>Cantrip: Firebolt, chill touch, minor illusion, prestidigitation, light, mage hand</p><p>Spells by level. Ones with a <s>line</s> through them get replaced.</p><p>1: <s>chromatic orb</s>, shield</p><p>2: <s>sleep</s></p><p>3: suggestion</p><p>4: <s>phantasmal force</s></p><p>5: <s>haste</s>, fireball (replace chromatic orb).</p><p>6: hypnotic pattern, <s>blind/deafness</s> (replace sleep)</p><p>7: greater invisibility, polymorph (replaces haste)</p><p>8: blight</p><p>9: <s>cone of cold</s></p><p>10: animate objects</p><p>11: chain lightning, mass suggestion (replaces phantasmal force)</p><p>13: plane shift, firestorm (replaces cone of cold)</p><p>15: sunburst</p><p>17: wish</p><p></p><p></p><p><strong>Wild Sticky Bomb</strong>: Switching up the normal, dipping hexblade 1 for armor, physical shield, and Cha to-hit. Use your SP to make level 1 slots, and go into melee. Attack with booming blade and use tides of chaos to make it stick, with warcaster for extra stickiness. When they attack you, cast shield to protect yourself, and trigger a wild surge in their face, and recharging tides of chaos. By level 11, you can have 24 AC and 33 rounds of surges. Buff with Greater invisibility for longer battles, and you still have the option to fireball.</p><p></p><p><strong>Storm Surge</strong>: Similar to above, go cleric, and use SP to make a lot of level 1 slots. Then you spam booming blade + quicken thunderwave to trigger heart of storms (triggers before the push). This doesn't directly trigger booming blade's secondary, but melee enemies will need to move back towards which will. Overall it's more damage, but less defense than the wild.</p><p></p><p><strong>Shadow Mini Gunner</strong>: Start normal shadow, going up to 9 or 10, with quicken as your (third) metamagic. Then 2 levels of hexblade for eldritch blast, agonizing blast. Start a battle with darkness (2SP), and spam quicken eldritch blast. That's 6d10+30 with advantage, for 2 SP. At level 17, it get's boosted to 8d10+40, which is better than disintegrate, still for 2 SP. Alternatively, use hound and hold person to turn them all into eldrich crits.</p></blockquote><p></p>
[QUOTE="mellored, post: 7197614, member: 6801209"] [B]Multi-classing.[/B] Like most full casters, there is plenty of good reason to stick with sorcerer the whole time, and you even get one of the nicer capstone. The big exceptoin is [COLOR=#00ffff]armor[/COLOR]. If your party lacks a good front line to hide behind, getting AC can be a big help. Hexblade 1 is the easiest stat wise. Cleric 1 is the other option, giving you higher level slots, but requires some Wis. On the other side, dipping into Sorcerer 3 works nicely for several builds. Adding metamagic and Con saves, and letting you do things like quicken + bless + attack, extended + healing spirit, or use subtle + rogue for stealth spells (Arcane Trickster 9 for disadvantage on saves). [B]Generic Example Build[/B] Variant Human with inspiring leader. 8 str, 14 dex, 16 con, 8 but, 10 wis, 16 cha. Feats: +2cha, +2cha, resilient (wis), +2con,+2con Metamagic: Twinned, quicken, heightened (level 10), empowered (level 17). Cantrip: Firebolt, chill touch, minor illusion, prestidigitation, light, mage hand Spells by level. Ones with a [s]line[/s] through them get replaced. 1: [s]chromatic orb[/s], shield 2: [s]sleep[/s] 3: suggestion 4: [s]phantasmal force[/s] 5: [s]haste[/s], fireball (replace chromatic orb). 6: hypnotic pattern, [s]blind/deafness[/s] (replace sleep) 7: greater invisibility, polymorph (replaces haste) 8: blight 9: [s]cone of cold[/s] 10: animate objects 11: chain lightning, mass suggestion (replaces phantasmal force) 13: plane shift, firestorm (replaces cone of cold) 15: sunburst 17: wish [B]Wild Sticky Bomb[/B]: Switching up the normal, dipping hexblade 1 for armor, physical shield, and Cha to-hit. Use your SP to make level 1 slots, and go into melee. Attack with booming blade and use tides of chaos to make it stick, with warcaster for extra stickiness. When they attack you, cast shield to protect yourself, and trigger a wild surge in their face, and recharging tides of chaos. By level 11, you can have 24 AC and 33 rounds of surges. Buff with Greater invisibility for longer battles, and you still have the option to fireball. [B]Storm Surge[/B]: Similar to above, go cleric, and use SP to make a lot of level 1 slots. Then you spam booming blade + quicken thunderwave to trigger heart of storms (triggers before the push). This doesn't directly trigger booming blade's secondary, but melee enemies will need to move back towards which will. Overall it's more damage, but less defense than the wild. [B]Shadow Mini Gunner[/B]: Start normal shadow, going up to 9 or 10, with quicken as your (third) metamagic. Then 2 levels of hexblade for eldritch blast, agonizing blast. Start a battle with darkness (2SP), and spam quicken eldritch blast. That's 6d10+30 with advantage, for 2 SP. At level 17, it get's boosted to 8d10+40, which is better than disintegrate, still for 2 SP. Alternatively, use hound and hold person to turn them all into eldrich crits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
Top