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Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7198166" data-attributes="member: 6801445"><p>Are you basing this statement entirely on AoEs with spell sculpting? I view twinned spell, tides of chaos, and Con proficiency as better for blasting at lower levels, especially given that the large and powerful AoEs don't come online until 3rd spell level.</p><p></p><p></p><p></p><p>This is kind of table-talky, and you actually don't want anyone hitting you if you're a pot. It is not a polymorph, so your HP are your HP.</p><p></p><p></p><p></p><p>Yet it adds damage to disintegrate (and erupting earth), which neither dragons nor evokers can do. It can also add damage to the same spell repeatedly in subsequent rounds (storm sphere, insect plague, sunbeam), and it can deal damage on enemy turns (vitriolic sphere, investiture of flame). Basically, if you get to eighteenth level, you should have better spells than fireball. Edit: The 2.7 number is also for a fireball cast at third level. By eighteenth character level, third-level slots should probably be going toward twinned haste, control spells, or sorcery points.</p><p></p><p>By the way, thanks for giving wild magic its due.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7198166, member: 6801445"] Are you basing this statement entirely on AoEs with spell sculpting? I view twinned spell, tides of chaos, and Con proficiency as better for blasting at lower levels, especially given that the large and powerful AoEs don't come online until 3rd spell level. This is kind of table-talky, and you actually don't want anyone hitting you if you're a pot. It is not a polymorph, so your HP are your HP. Yet it adds damage to disintegrate (and erupting earth), which neither dragons nor evokers can do. It can also add damage to the same spell repeatedly in subsequent rounds (storm sphere, insect plague, sunbeam), and it can deal damage on enemy turns (vitriolic sphere, investiture of flame). Basically, if you get to eighteenth level, you should have better spells than fireball. Edit: The 2.7 number is also for a fireball cast at third level. By eighteenth character level, third-level slots should probably be going toward twinned haste, control spells, or sorcery points. By the way, thanks for giving wild magic its due. [/QUOTE]
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