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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7218048" data-attributes="member: 6801445"><p>Okay, to make a start at commenting on spells . . . </p><p></p><p>I more or less agree with you on cantrips.</p><p></p><p>You are generous to witch bolt. Its up-front damage (6.5 average) is low compared to magic missile's (10.5), and the ongoing damage is only one die size larger that fire bolt, meaning that you have to get the added damage four times for it to pull even with magic missile and fire bolt spam. That's without factoring in the chance to miss, that an enemy can simply walk out of range to break the effect, and that it requires concentration. Except for that, the 1st-level ratings are good.</p><p></p><p>You overrate crown of madness, as well. You are virtually never going to get more than one redirected attack out of it--note that it's "a melee attack" and not the full attack action. The DM doesn't even necessarily have to make the character attack with a weapon. So you have to ask if, with a 2nd-level slot and concentration, you couldn't do more damage and/or exert more control by casting something else. The answer is almost always that you could.</p><p></p><p>I've never had the chance to try out gust of wind in play. How does it do? I has always seemed decidedly inferior to web to me.</p><p></p><p>You rate mirror image way too low. In a group that has regular combat encounters, it is one of the strongest spells in the game. In addition to protecting you, it can put your group way, <em>way</em> up in the action economy.</p><p></p><p>That's all I've got for 2nd level.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7218048, member: 6801445"] Okay, to make a start at commenting on spells . . . I more or less agree with you on cantrips. You are generous to witch bolt. Its up-front damage (6.5 average) is low compared to magic missile's (10.5), and the ongoing damage is only one die size larger that fire bolt, meaning that you have to get the added damage four times for it to pull even with magic missile and fire bolt spam. That's without factoring in the chance to miss, that an enemy can simply walk out of range to break the effect, and that it requires concentration. Except for that, the 1st-level ratings are good. You overrate crown of madness, as well. You are virtually never going to get more than one redirected attack out of it--note that it's "a melee attack" and not the full attack action. The DM doesn't even necessarily have to make the character attack with a weapon. So you have to ask if, with a 2nd-level slot and concentration, you couldn't do more damage and/or exert more control by casting something else. The answer is almost always that you could. I've never had the chance to try out gust of wind in play. How does it do? I has always seemed decidedly inferior to web to me. You rate mirror image way too low. In a group that has regular combat encounters, it is one of the strongest spells in the game. In addition to protecting you, it can put your group way, [I]way[/I] up in the action economy. That's all I've got for 2nd level. [/QUOTE]
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