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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="mellored" data-source="post: 7221924" data-attributes="member: 6801209"><p>I havn't noticed many times i wanted lighting bolt over fireball.</p><p>Even in a hallway, indoors, you could effecivly have fireball be 5' x 40' and not hit your allies you're standing behind.</p><p>It is better at hitting single target's though.</p><p></p><p>If you just count damage, no. 2d6+4 is on par with melf's, but it also adds protection and maneuverability. Also useful for hit-and-run tactics. Booming blade and disengage. Or just for double speed * 2 dashes = 180' uncatchable. It's flexibility is a big benifit with sorcerer's limited list.</p><p>But i'll mention party makeup.</p><p></p><p>Agreed.</p><p>But 12d6 (50% more than fireball) is still high enough to keep it blue, at least when you get it.</p><p></p><p>There's no difficulty hitting. Not seeing the enemy, and them not seeing you cancles out. Of course, that also means it doesn't stop arrows from the other side.</p><p>But i'll move it down. I was thinking about standing in it with cafeful a bit too much, giving extra chances to stun targets.</p><p></p><p>Fair. I'll move it up to blue.</p></blockquote><p></p>
[QUOTE="mellored, post: 7221924, member: 6801209"] I havn't noticed many times i wanted lighting bolt over fireball. Even in a hallway, indoors, you could effecivly have fireball be 5' x 40' and not hit your allies you're standing behind. It is better at hitting single target's though. If you just count damage, no. 2d6+4 is on par with melf's, but it also adds protection and maneuverability. Also useful for hit-and-run tactics. Booming blade and disengage. Or just for double speed * 2 dashes = 180' uncatchable. It's flexibility is a big benifit with sorcerer's limited list. But i'll mention party makeup. Agreed. But 12d6 (50% more than fireball) is still high enough to keep it blue, at least when you get it. There's no difficulty hitting. Not seeing the enemy, and them not seeing you cancles out. Of course, that also means it doesn't stop arrows from the other side. But i'll move it down. I was thinking about standing in it with cafeful a bit too much, giving extra chances to stun targets. Fair. I'll move it up to blue. [/QUOTE]
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