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Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7222208" data-attributes="member: 6801445"><p>Okay, I agree with most of what you said. The limitation on fireball indoors is needing to be able to see a center point at least 20 feet away to avoid nuking your own party. So winding passages, umber hulk ambushes, even a simple 20 x 20 room can make fireball unusable. Combat also tends to be close quarters indoors, so if you don't roll well on initiative, you might never have the opportunity to cast fireball.</p><p></p><p>Regarding stinking cloud, I apologize for saying "attacking" when I meant "targeting." It sounds like you are treating heavy obscurity as though it only gives advantage and disadvantage. However, the first sentence runs, "A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely" (PHB 183). Thus any spell that requires the caster see the target cannot be cast into the area. As far as attacks, per the rules on unseen attacker and targets, the DM might rule that your side has to guess where the targets are when attacking into the cloud (PHB 194-5).</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7222208, member: 6801445"] Okay, I agree with most of what you said. The limitation on fireball indoors is needing to be able to see a center point at least 20 feet away to avoid nuking your own party. So winding passages, umber hulk ambushes, even a simple 20 x 20 room can make fireball unusable. Combat also tends to be close quarters indoors, so if you don't roll well on initiative, you might never have the opportunity to cast fireball. Regarding stinking cloud, I apologize for saying "attacking" when I meant "targeting." It sounds like you are treating heavy obscurity as though it only gives advantage and disadvantage. However, the first sentence runs, "A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely" (PHB 183). Thus any spell that requires the caster see the target cannot be cast into the area. As far as attacks, per the rules on unseen attacker and targets, the DM might rule that your side has to guess where the targets are when attacking into the cloud (PHB 194-5). [/QUOTE]
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[GUIDE] Born to be Wild, a sorcerer guide.
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