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[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="InspetorG" data-source="post: 7245011" data-attributes="member: 6872234"><p>I have some 'Wild' questions, here...</p><p></p><p>First:</p><p></p><p>Would it be worthwhile, with a DM who is a bit hesitant with Wild Magic Surges, to frame the matter as you are willing to concede expecting a Roll after every lvl1+ spell you cast in exchange for having the Player retain the option to choose to roll on the Wild Surge Table after Tides of Chaos in order to recharge it?</p><p></p><p>The Player can thus ensure fewer rolls due to normal casting, easing any DM or fellow Player fears, and judiciously use Tides until the party gets hooked on the Clutch-factor.</p><p></p><p>Second:</p><p></p><p>If you use Tides to get Advantage on casting a Scorching Ray, does the Advantage apply to all 3 Rays? Or just one?</p><p>(The next part is about the Action Economy, and assumed your DM agreed to the above mechanics.)</p><p>And if its just one, can you roll on the Wild Table to recharge Advantage BETWEEN attack rolls for the Rays?</p><p></p><p>RAW, the rules for Tides do not indicate an action cost or timing, just DM fiat.</p><p></p><p>Third:</p><p></p><p>Has anyone did the Maths on a Wild Sorcerer as a Controller with Tides+Bend Luck factored into the various Saves or Checks?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="InspetorG, post: 7245011, member: 6872234"] I have some 'Wild' questions, here... First: Would it be worthwhile, with a DM who is a bit hesitant with Wild Magic Surges, to frame the matter as you are willing to concede expecting a Roll after every lvl1+ spell you cast in exchange for having the Player retain the option to choose to roll on the Wild Surge Table after Tides of Chaos in order to recharge it? The Player can thus ensure fewer rolls due to normal casting, easing any DM or fellow Player fears, and judiciously use Tides until the party gets hooked on the Clutch-factor. Second: If you use Tides to get Advantage on casting a Scorching Ray, does the Advantage apply to all 3 Rays? Or just one? (The next part is about the Action Economy, and assumed your DM agreed to the above mechanics.) And if its just one, can you roll on the Wild Table to recharge Advantage BETWEEN attack rolls for the Rays? RAW, the rules for Tides do not indicate an action cost or timing, just DM fiat. Third: Has anyone did the Maths on a Wild Sorcerer as a Controller with Tides+Bend Luck factored into the various Saves or Checks? Thanks in advance! [/QUOTE]
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[GUIDE] Born to be Wild, a sorcerer guide.
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