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[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="mellored" data-source="post: 7286801" data-attributes="member: 6801209"><p>Sharpshooter.</p><p>1d8+15 * 2 attacks = 39 * .5 = 19.5</p><p>+ greater invisbility = 39 * .75 = 29.25</p><p>GI adds +9.75 damage.</p><p></p><p>Scorcing ray</p><p>2d6 * 3 attacks * = 21 * .65 = 13.65</p><p>+ greater invisibility = 21 * .8775 =18.4275</p><p>GI adds +4.7775</p><p></p><p>So you get double the damage, and get to keep your level 2 if you cast it on an archer instead of yourself. And that doesn't include action surge, hunter's mark, or whatever.</p><p></p><p>Just for completness</p><p></p><p>Eldrich Blast</p><p>1d10+5*2 = 21</p><p>...so same as scorching ray, but without expending spell slots.</p><p>(Though warlocks probably have their own advantage).</p><p></p><p></p><p>So yea, I don't see the sorcerer as the prime target to put the GI on. Unless you're alone. In which case, i would be using subtle and not reveal your location with scorching ray, so not even then.</p><p></p><p></p><p>That's total. You would have 9.75% chance with just advantage. So the feat only adds 4.5% chance to crit, to a single spell or 2, if you also are using another spell for advantage.</p><p>* 4d12 = +1.17 crit damage.</p><p></p><p>Or to be complete.</p><p>4d12 * .65 = 16.9</p><p>4d12 * .8775 = 22.815</p><p>4d12 * .957125= 24.88525 (+ 1.17 crit)</p><p>GI adds +5.915 damage.</p><p>EA adds +3.24025 damage</p><p>= +9.15525 total.</p><p></p><p>Still better off using GI on the fighter. But does beat a warlock.</p><p></p><p>As for the other cost...</p><p>Half-elf,</p><p>8 Str, 16 Dex, 16 Con, 8 Int, 8 Wis, 15+2 Cha + elven archery (18 Cha)</p><p>vs</p><p>8 str, 16 dex, 16 con, 8 int, 10 Wis, 14+2 Cha + 2 Cha (18 cha)</p><p></p><p>So your trading out +1 Wis for elven accuracy. Not bad on that front.</p></blockquote><p></p>
[QUOTE="mellored, post: 7286801, member: 6801209"] Sharpshooter. 1d8+15 * 2 attacks = 39 * .5 = 19.5 + greater invisbility = 39 * .75 = 29.25 GI adds +9.75 damage. Scorcing ray 2d6 * 3 attacks * = 21 * .65 = 13.65 + greater invisibility = 21 * .8775 =18.4275 GI adds +4.7775 So you get double the damage, and get to keep your level 2 if you cast it on an archer instead of yourself. And that doesn't include action surge, hunter's mark, or whatever. Just for completness Eldrich Blast 1d10+5*2 = 21 ...so same as scorching ray, but without expending spell slots. (Though warlocks probably have their own advantage). So yea, I don't see the sorcerer as the prime target to put the GI on. Unless you're alone. In which case, i would be using subtle and not reveal your location with scorching ray, so not even then. That's total. You would have 9.75% chance with just advantage. So the feat only adds 4.5% chance to crit, to a single spell or 2, if you also are using another spell for advantage. * 4d12 = +1.17 crit damage. Or to be complete. 4d12 * .65 = 16.9 4d12 * .8775 = 22.815 4d12 * .957125= 24.88525 (+ 1.17 crit) GI adds +5.915 damage. EA adds +3.24025 damage = +9.15525 total. Still better off using GI on the fighter. But does beat a warlock. As for the other cost... Half-elf, 8 Str, 16 Dex, 16 Con, 8 Int, 8 Wis, 15+2 Cha + elven archery (18 Cha) vs 8 str, 16 dex, 16 con, 8 int, 10 Wis, 14+2 Cha + 2 Cha (18 cha) So your trading out +1 Wis for elven accuracy. Not bad on that front. [/QUOTE]
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