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[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7287537" data-attributes="member: 6801445"><p>I think you are mostly right in this specific example, though you are glossing over some finer points--the sorcerer could actually nova for more damage by casting scorching ray out of a 4th- or 5th-level slot, and more yet by quickening and throwing out a fire bolt. Though the sorcerer would be more likely to lose concentration if not invisible, the sharpshooter would have the higher sustained damage.</p><p></p><p>However, I don't think that sharpshooter by itself suffices to prove that sorcerers are not usually the best target for greater invisibility. I do not believe that every party has a character built to maximize one of the most-banned and -houseruled feats in the game. Or two such characters, if the sorcerer can twin greater invis. In fact, I have never seen a character with sharpshooter or GWM in actual play; I only see those feats talked about a lot on these forums. If I can find the time, I might do some math on more-common builds to see how they compare.</p><p></p><p>And, of course, if the sorcerer has elven accuracy . . . </p><p>Scorching ray - 0 damage on a miss/7 on a hit/14 on a crit</p><p>35/60/5 base = 4.9 damage per ray</p><p>12.25/78/9.75 with advantage = 6.825 damage per ray</p><p>4.29/81.45/14.26 with elven accuracy = 7.70 damage per ray </p><p></p><p>That sorcerer can out-damage the sharpshooter with a 3rd-level scorching ray. A 6th-level scorching ray will average 7.7 * 7 = 53.9 damage. A 6th-level disintegrate averages 75 * 0.65 = 48.75, so I think the crit-fishing approach has some merit.</p><p></p><p>Moving back to the absurdly theorycrafty realm of the hexblade multiclass for the fun of it, let's throw on the hexblade curse.</p><p></p><p>0 damage on a miss/10 on a hit/17 on a crit (assuming a +3 proficiency bonus)</p><p>4.29/68.61/27.1 = 11.47 damage per ray</p><p></p><p>That one outdoes the sharpshooter with a 2nd-level scorching ray.</p><p></p><p>The 6th-level scorching ray would then average 80.28 damage. Not bad. Tack on another 30-ish points if someone else casts greater invisibility on you so you can concentrate on the hex spell. Add on fire-dragon bonus if you like. Come to think of it, even without advantage and elven accuracy, the hexblade's scorching ray would deal 7.2 damage, so just over 50 at 6th level. I'm starting to think that a dip into hexblade is a little too good.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7287537, member: 6801445"] I think you are mostly right in this specific example, though you are glossing over some finer points--the sorcerer could actually nova for more damage by casting scorching ray out of a 4th- or 5th-level slot, and more yet by quickening and throwing out a fire bolt. Though the sorcerer would be more likely to lose concentration if not invisible, the sharpshooter would have the higher sustained damage. However, I don't think that sharpshooter by itself suffices to prove that sorcerers are not usually the best target for greater invisibility. I do not believe that every party has a character built to maximize one of the most-banned and -houseruled feats in the game. Or two such characters, if the sorcerer can twin greater invis. In fact, I have never seen a character with sharpshooter or GWM in actual play; I only see those feats talked about a lot on these forums. If I can find the time, I might do some math on more-common builds to see how they compare. And, of course, if the sorcerer has elven accuracy . . . Scorching ray - 0 damage on a miss/7 on a hit/14 on a crit 35/60/5 base = 4.9 damage per ray 12.25/78/9.75 with advantage = 6.825 damage per ray 4.29/81.45/14.26 with elven accuracy = 7.70 damage per ray That sorcerer can out-damage the sharpshooter with a 3rd-level scorching ray. A 6th-level scorching ray will average 7.7 * 7 = 53.9 damage. A 6th-level disintegrate averages 75 * 0.65 = 48.75, so I think the crit-fishing approach has some merit. Moving back to the absurdly theorycrafty realm of the hexblade multiclass for the fun of it, let's throw on the hexblade curse. 0 damage on a miss/10 on a hit/17 on a crit (assuming a +3 proficiency bonus) 4.29/68.61/27.1 = 11.47 damage per ray That one outdoes the sharpshooter with a 2nd-level scorching ray. The 6th-level scorching ray would then average 80.28 damage. Not bad. Tack on another 30-ish points if someone else casts greater invisibility on you so you can concentrate on the hex spell. Add on fire-dragon bonus if you like. Come to think of it, even without advantage and elven accuracy, the hexblade's scorching ray would deal 7.2 damage, so just over 50 at 6th level. I'm starting to think that a dip into hexblade is a little too good. [/QUOTE]
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