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General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="ScuroNotte" data-source="post: 7294287" data-attributes="member: 6792788"><p>If you are using the 15 spells known, I would say select 2 damage spells that target single targets and 2 damage spells that target groups. Try to select different saving throw types and different damage types for each. For groups, you can use Fireball (old standby) that targets Dex and fire damage. Then select Synaptic Static later on for Int saving throw with psychic damage.</p><p></p><p>Single Target you can select spiritual Weapon as no concentration and a free bonus action to attack. Saves you sorcery points instead of spending on Quicken. Firebolt or Sacred Flame or Ray of Frost and then Spiritual Weapon every round against a single target.</p><p></p><p>Also can select Silence spell and Subtle Metamagic. Use against casters. They cant cast but you can.</p><p>Distant Metamagic and Cure Wounds. No need for touch.</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 7294287, member: 6792788"] If you are using the 15 spells known, I would say select 2 damage spells that target single targets and 2 damage spells that target groups. Try to select different saving throw types and different damage types for each. For groups, you can use Fireball (old standby) that targets Dex and fire damage. Then select Synaptic Static later on for Int saving throw with psychic damage. Single Target you can select spiritual Weapon as no concentration and a free bonus action to attack. Saves you sorcery points instead of spending on Quicken. Firebolt or Sacred Flame or Ray of Frost and then Spiritual Weapon every round against a single target. Also can select Silence spell and Subtle Metamagic. Use against casters. They cant cast but you can. Distant Metamagic and Cure Wounds. No need for touch. [/QUOTE]
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[GUIDE] Born to be Wild, a sorcerer guide.
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