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Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="gyor" data-source="post: 7301118" data-attributes="member: 6670153"><p>Figure out what kind of Spells you want to focus on and how deeply you want to focus on them.</p><p></p><p> Example say I want a Divine Soul who focuses on Conjuration Spells and Healing, with a couple of useful spells to fill in gaps.</p><p></p><p> So for Conjuration I take Guardian Spirits, Spiritual Weapon, Guardian of Faith, Planar Ally, Temple of the Gods, Conjure Celestial, and Wish. And the Extend Spell Metamagic.</p><p></p><p> Then for healing I get Cure Wounds 4 free, get Lessèr Restoration, Revify, Mass Cure Wounds, then trade regular cure wounds for Aid (when you want a proper cure wounds spell you cast Mass Cure Wounds).</p><p></p><p> This allows you to specialize in 2 different areas while retaining some variety.</p><p></p><p> </p><p></p><p> That leaves 5 spells to fill in any holes for some rounding. Dominate Monster, Major Illusion (use 6th level slot to make it permanent), Chromatic Orb (can be twinned, deals good single target damage, flexible in that you have many choices in damage types), Mage Armour for safety, and Polymorph for a spell that can buff/debuff as needed.</p><p></p><p> Before Wish becomes available you can cure the blind, the deaf, the diseased, the poisoned, the dead, heal wounds, throw a balls of Thunder Damage, Force Damage, Fire Damage, Cold Damage, Lightening Damage, Acid Damage, Poison Damage, create both temperary and permenant illusions, Dominate almost anything, turn yourself and others into animals of your choice, buff, debuff, cast damage dealing spells, Conjure Couatls, Summon Planar Allies (Elemental/Celestial/Fiend) that serve any cosmic entity and buy their service, summon countless fey or celestial spirits to fight for him, summon a Guardian of Faith, and a Spiritual Weapon, buff and debuff.</p></blockquote><p></p>
[QUOTE="gyor, post: 7301118, member: 6670153"] Figure out what kind of Spells you want to focus on and how deeply you want to focus on them. Example say I want a Divine Soul who focuses on Conjuration Spells and Healing, with a couple of useful spells to fill in gaps. So for Conjuration I take Guardian Spirits, Spiritual Weapon, Guardian of Faith, Planar Ally, Temple of the Gods, Conjure Celestial, and Wish. And the Extend Spell Metamagic. Then for healing I get Cure Wounds 4 free, get Lessèr Restoration, Revify, Mass Cure Wounds, then trade regular cure wounds for Aid (when you want a proper cure wounds spell you cast Mass Cure Wounds). This allows you to specialize in 2 different areas while retaining some variety. That leaves 5 spells to fill in any holes for some rounding. Dominate Monster, Major Illusion (use 6th level slot to make it permanent), Chromatic Orb (can be twinned, deals good single target damage, flexible in that you have many choices in damage types), Mage Armour for safety, and Polymorph for a spell that can buff/debuff as needed. Before Wish becomes available you can cure the blind, the deaf, the diseased, the poisoned, the dead, heal wounds, throw a balls of Thunder Damage, Force Damage, Fire Damage, Cold Damage, Lightening Damage, Acid Damage, Poison Damage, create both temperary and permenant illusions, Dominate almost anything, turn yourself and others into animals of your choice, buff, debuff, cast damage dealing spells, Conjure Couatls, Summon Planar Allies (Elemental/Celestial/Fiend) that serve any cosmic entity and buy their service, summon countless fey or celestial spirits to fight for him, summon a Guardian of Faith, and a Spiritual Weapon, buff and debuff. [/QUOTE]
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[GUIDE] Born to be Wild, a sorcerer guide.
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