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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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<blockquote data-quote="mellored" data-source="post: 6701502" data-attributes="member: 6801209"><p><strong>Multi-Class</strong></p><p></p><p>Clerics are fairly front loaded, making them more open to multi-classing then some others. Even as a caster, their high level spells aren't quite as dominating as some other classes (i.e. no Force Cage, True Polymorph, or Wish). So once you get "enough" recovery, it's easy to branch out into other aspects.</p><p></p><p>Good break points.</p><p>1: Armor, Bless, Guidance, Spell Slots, and the domain feature make this one of the best dips in the game.</p><p>2: Channel Divinity gives you strong power that can compliment a lot of classes. Just not Life, Light, or Death since they scale by Cleric level. Tempest also needs caster levels to scale but can work well with a storm sorcerer.</p><p>5: Revivify, along with a slew of utility spells. You also pick up some nice control spells at 3. </p><p>6: Double the channel divinity.</p><p>*If you pick up divine strike at 8, it will scale to 2d8 without more cleric levels. Though adding 1 more level will get you....</p><p>9: Greater Restoration, Mass Cure Wounds, and Raise Dead "complete" your recovery.</p><p>17: Strong domain features, as well as Mass Heal.</p><p>18: Your third channel divinity.</p></blockquote><p></p>
[QUOTE="mellored, post: 6701502, member: 6801209"] [B]Multi-Class[/B] Clerics are fairly front loaded, making them more open to multi-classing then some others. Even as a caster, their high level spells aren't quite as dominating as some other classes (i.e. no Force Cage, True Polymorph, or Wish). So once you get "enough" recovery, it's easy to branch out into other aspects. Good break points. 1: Armor, Bless, Guidance, Spell Slots, and the domain feature make this one of the best dips in the game. 2: Channel Divinity gives you strong power that can compliment a lot of classes. Just not Life, Light, or Death since they scale by Cleric level. Tempest also needs caster levels to scale but can work well with a storm sorcerer. 5: Revivify, along with a slew of utility spells. You also pick up some nice control spells at 3. 6: Double the channel divinity. *If you pick up divine strike at 8, it will scale to 2d8 without more cleric levels. Though adding 1 more level will get you.... 9: Greater Restoration, Mass Cure Wounds, and Raise Dead "complete" your recovery. 17: Strong domain features, as well as Mass Heal. 18: Your third channel divinity. [/QUOTE]
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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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