Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Dealing Death: Handbook of the True Assassin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MBN" data-source="post: 6863884" data-attributes="member: 6838194"><p><strong>grumpy gamer has kindly pointed out that the # of attacks in this build isnt valid. my bad, sorry.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Fighter 12 (battle master)/ Rogue 3 (assassin)/ Paladin 5 (vengeance)</strong></p><p></p><p>5 ability score increase</p><p></p><p>4 attacks per turn + 1 bonus action attack</p><p></p><p><strong>Feats</strong> </p><p><strong>+2 dex</strong></p><p><strong>+Mobile</strong> (extra movement, free disengage without provoking opportunity, you don't have to choose between dmg and disengaging for your bonus action)</p><p><strong>+Alert</strong> (initiative)</p><p><strong>+Athlete</strong> (i need +1dex, extra mobility doesnt hurt. although if you dont need it pick something else, or drop 1 fighter level to put where ever you need)</p><p></p><p><strong>+sentinel</strong> (Pretty much if an enemy does ANYTHING other than attack you, you're getting a reaction. Combined with <strong>reposite</strong> you always get one)</p><p>or</p><p><strong>+Dual Wielder</strong> (AC bonus is nice, little stronger weapons.. personally i like sentinel better to more reliably getting reaction dmg and monster control)</p><p></p><p></p><p>For sake of damage output i'll compare using comparable formulas provided in the guide.</p><p></p><p></p><p>"All out" nova (Hunter’s Mark + Divine Smite on each hit, 2x level 2, 3x level 1+combat superiority+assassinate )</p><p>Action Surge (4 attacks/action), 2 shortswords (1 bonus action attack) = 9 attacks</p><p></p><p>Per hit (auto-crit) damage:</p><p>5 DEX</p><p>+2d6 (7) shortsword crit</p><p>+2d6 (7) Hunter’s Mark crit</p><p>=14 +5 per hit</p><p>=9*.84 = 7.56 hits (enough to get all smites, and combat sups in)</p><p>=19*7.56 (143.64 sub total)</p><p></p><p>+2d10 (11) Superiority Dice crit (5 attacks only)</p><p>+4.8d8 (21.6) Divine Smite crits (5 attacks: 3xlevel 1 spells, 2x level 2 spells. averages to 2.4d8 per. so 4.8d8 per hit crit)</p><p>=31.6 per hit (158 sub total)</p><p></p><p>Once per round damage:</p><p>+4d6 (14) Sneak Attack crit</p><p></p><p>Total: 315.64</p><p></p><p>Comparable "max nova" dmg to the guide's fighter4/rogue3/paladin13</p><p>-although id like to note that with 5 attacks only you wouldn't reliably be applying all superiority dice/smites</p><p></p><p>what this picks up is +1asi, and +2 attacks per action (+4 during an AS)</p><p></p><p>What i haven't really seen covered in a guide and which is a large part of the reasoning behind this build is poisons.. the generic lowest poison you can get is 1d4 per hit. </p><p>At 84% chance to hit with 5 attacks (no as)</p><p>5*.84*1d4 = +10.5dmg (no crit) +21 dmg (with crit)</p><p></p><p>At 84%chance to hit with 9 attacks (AS)</p><p>9*.84*1d4 = +18.9 dmg (no crit) + 37.8(with crit)</p><p></p><p>this doesn't seem like a HUGE damage uptick (~11.9%) but if you start looking at the mid/late game poisons it scales REALLY HARD. see below for example from MM</p><p><strong>Examples</strong> (AS assassinate)</p><p>2d6 poison = 105.84dmg </p><p>3d8 poison = 204.12dmg</p><p>4d6 poison = 211.68</p><p></p><p>Clearly some are stronger than these examples <strong>MUCH</strong> stronger, which you start doing more dmg from poison than from all your other damage combined!!! which you can use to make your burst even higher, or perhaps save your abilities for the utility they provide throughout multiple combats?</p><p>(sorry if the below information isnt allowed, i pulled it from another thread on this forum)</p><p></p><p></p><p>Basilisk bite - 2d6 poison damage</p><p>Chuul tentacles - DC13 save or be Poisoned + Paralyzed for one minute</p><p>Couatl bite - DC13 save or be Poisoned + Unconscious for 24 hours</p><p>Dretch gas cloud - DC11 save or be Poisoned for one turn, and have reduced actions</p><p>Quasit claws - DC10 save or take 2d4 poison damage and be poisoned for one minute or until you do make the save (try each round)</p><p>Yochlol tentacle - 6d6 poison damage</p><p>Yochlol mist - DC14 save or be Poisoned and Incapacitated for one turn</p><p>Bone Devil sting - 5d6 poison damage, plus DC14 save or be Poisoned for one minute or until you do make the save (try each round)</p><p>Erinyes sword - 3d8 poison damage</p><p>Erinyes arrows - 3d8 poison damage, plus DC14 save or be poisoned until it's magically removed</p><p>Imp sting - 3d6 poison, DC11 save for half damage</p><p>Green Dragon breath - X poison damage, save for half (amount of damage and difficulty of save vary based on dragon age)</p><p>Drider bite - 2d8 poison damage</p><p>Drow Elite Warrior crossbow - DC13 save or be Poisoned for one hour. Failing the save by 5 or more means Unconscious while Poisoned</p><p>Drow Mage staff 1d6 poison damage</p><p>Drow Priestess of Lolth scourge - 5d6 poison damage</p><p>Ettercap bite - 1d8 poison damage, plus DC11 save or be Poisoned for one minute or until you do make the save (try each round)</p><p>Flumph spray - DC10 save or be Poisoned for 1d4 hours. Creatures within 5' of you are also Poisoned until they leave that range. Bathing will get rid of the effect early</p><p>Gnoll Fang of Yeenoghu bite - DC12 save or take 2d6 poison damage</p><p>Svirfneblin dart - DC12 save or be Poisoned for one minute or until you do make the save (try each round)</p><p>Iron Golem breath - 10d8 poison damage, DC19 save for half</p><p>Grell tentacles - DC12 save or be Poisoned and Paralysed for one minute or until you do make the save (try each round)</p><p>Homunculus bite - DC10 save or be Poisoned for one minute. If the save fails by 5 or more, the duration is 1d10 minutes and you are also Unconscious</p><p>Medusa hair - 4d6 poison damage</p><p>Medusa arrow - 2d6 poison damage</p><p>Myconid Sprout fist - 1d4 poison damage</p><p>Myconid Adult fist - 2d4 poison damage</p><p>Myconid Sovereign fist - 3d4 poison damage</p><p>Bone Naga bite - 3d6 poison damage</p><p>Spirit Naga bite - 7d8 poison damage, DC13 save for half</p><p>Guardian Naga bite - 10d8 damage, DC15 save for half</p><p>Pseudodragon sting - DC11 save or be Poisoned for 1 hour. If the save fails by 5 or more you're also Unconscious for the duration</p><p>Purple Worm sting - 12d6 poison damage, DC19 save for half</p><p>Sprite arrows - DC10 save or be Poisoned for one minute. If the save fails by 5 or more you're also Unconscious for the duration</p><p>Troglodyte stench - DC12 save or be Poisoned for a turn</p><p>Wyvern sting - 7d6 poison damage, DC15 save for half</p><p>Yuan-Ti Abomination bite - 3d6 poison damage</p><p>Yuan-Ti Abomination arrows - 3d6 poison damage</p><p>Yuan-Ti Malison bite - 2d6 poison damage</p><p>Yuan-Ti Malison arrows - 2d6 poison damage</p><p>Yuan-Ti Pureblood arrows - 2d6 poison damage</p><p>Arcanaloth claw - 10d6 poison damage, DC14 save for half</p><p>Flying Snake bite - 3d4 poison damage</p><p>Giant Centipede bite - DC11 save or take 3d6 poison damage. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed</p><p>Giant Poisonous Snake bite - 3d6 poison damage, DC11 save for half</p><p>Giant Scorpion sting - 4d10 poison damage, DC11 save for half</p><p>Giant Spider bite - 2d8 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed</p><p>Giant Wolf Spider bite - 2d6 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed</p><p>Phase Spider bite - 4d8 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed</p><p>Poisonous Snake bite - 2d4 poison damage, DC10 save for half</p><p>Spider bite - DC9 save or take 1d4 poison damage</p><p>Swarm of Snakes cumulative bites - 4d6 poison damage, DC10 save for half</p><p>Assassin weapon - 7d6 poison damage, DC15 save for half</p><p></p><p></p><p></p><p>thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>long first post</p></blockquote><p></p>
[QUOTE="MBN, post: 6863884, member: 6838194"] [B]grumpy gamer has kindly pointed out that the # of attacks in this build isnt valid. my bad, sorry. Fighter 12 (battle master)/ Rogue 3 (assassin)/ Paladin 5 (vengeance)[/B] 5 ability score increase 4 attacks per turn + 1 bonus action attack [B]Feats[/B] [B]+2 dex[/B] [B]+Mobile[/B] (extra movement, free disengage without provoking opportunity, you don't have to choose between dmg and disengaging for your bonus action) [B]+Alert[/B] (initiative) [B]+Athlete[/B] (i need +1dex, extra mobility doesnt hurt. although if you dont need it pick something else, or drop 1 fighter level to put where ever you need) [B]+sentinel[/B] (Pretty much if an enemy does ANYTHING other than attack you, you're getting a reaction. Combined with [B]reposite[/B] you always get one) or [B]+Dual Wielder[/B] (AC bonus is nice, little stronger weapons.. personally i like sentinel better to more reliably getting reaction dmg and monster control) For sake of damage output i'll compare using comparable formulas provided in the guide. "All out" nova (Hunter’s Mark + Divine Smite on each hit, 2x level 2, 3x level 1+combat superiority+assassinate ) Action Surge (4 attacks/action), 2 shortswords (1 bonus action attack) = 9 attacks Per hit (auto-crit) damage: 5 DEX +2d6 (7) shortsword crit +2d6 (7) Hunter’s Mark crit =14 +5 per hit =9*.84 = 7.56 hits (enough to get all smites, and combat sups in) =19*7.56 (143.64 sub total) +2d10 (11) Superiority Dice crit (5 attacks only) +4.8d8 (21.6) Divine Smite crits (5 attacks: 3xlevel 1 spells, 2x level 2 spells. averages to 2.4d8 per. so 4.8d8 per hit crit) =31.6 per hit (158 sub total) Once per round damage: +4d6 (14) Sneak Attack crit Total: 315.64 Comparable "max nova" dmg to the guide's fighter4/rogue3/paladin13 -although id like to note that with 5 attacks only you wouldn't reliably be applying all superiority dice/smites what this picks up is +1asi, and +2 attacks per action (+4 during an AS) What i haven't really seen covered in a guide and which is a large part of the reasoning behind this build is poisons.. the generic lowest poison you can get is 1d4 per hit. At 84% chance to hit with 5 attacks (no as) 5*.84*1d4 = +10.5dmg (no crit) +21 dmg (with crit) At 84%chance to hit with 9 attacks (AS) 9*.84*1d4 = +18.9 dmg (no crit) + 37.8(with crit) this doesn't seem like a HUGE damage uptick (~11.9%) but if you start looking at the mid/late game poisons it scales REALLY HARD. see below for example from MM [B]Examples[/B] (AS assassinate) 2d6 poison = 105.84dmg 3d8 poison = 204.12dmg 4d6 poison = 211.68 Clearly some are stronger than these examples [B]MUCH[/B] stronger, which you start doing more dmg from poison than from all your other damage combined!!! which you can use to make your burst even higher, or perhaps save your abilities for the utility they provide throughout multiple combats? (sorry if the below information isnt allowed, i pulled it from another thread on this forum) Basilisk bite - 2d6 poison damage Chuul tentacles - DC13 save or be Poisoned + Paralyzed for one minute Couatl bite - DC13 save or be Poisoned + Unconscious for 24 hours Dretch gas cloud - DC11 save or be Poisoned for one turn, and have reduced actions Quasit claws - DC10 save or take 2d4 poison damage and be poisoned for one minute or until you do make the save (try each round) Yochlol tentacle - 6d6 poison damage Yochlol mist - DC14 save or be Poisoned and Incapacitated for one turn Bone Devil sting - 5d6 poison damage, plus DC14 save or be Poisoned for one minute or until you do make the save (try each round) Erinyes sword - 3d8 poison damage Erinyes arrows - 3d8 poison damage, plus DC14 save or be poisoned until it's magically removed Imp sting - 3d6 poison, DC11 save for half damage Green Dragon breath - X poison damage, save for half (amount of damage and difficulty of save vary based on dragon age) Drider bite - 2d8 poison damage Drow Elite Warrior crossbow - DC13 save or be Poisoned for one hour. Failing the save by 5 or more means Unconscious while Poisoned Drow Mage staff 1d6 poison damage Drow Priestess of Lolth scourge - 5d6 poison damage Ettercap bite - 1d8 poison damage, plus DC11 save or be Poisoned for one minute or until you do make the save (try each round) Flumph spray - DC10 save or be Poisoned for 1d4 hours. Creatures within 5' of you are also Poisoned until they leave that range. Bathing will get rid of the effect early Gnoll Fang of Yeenoghu bite - DC12 save or take 2d6 poison damage Svirfneblin dart - DC12 save or be Poisoned for one minute or until you do make the save (try each round) Iron Golem breath - 10d8 poison damage, DC19 save for half Grell tentacles - DC12 save or be Poisoned and Paralysed for one minute or until you do make the save (try each round) Homunculus bite - DC10 save or be Poisoned for one minute. If the save fails by 5 or more, the duration is 1d10 minutes and you are also Unconscious Medusa hair - 4d6 poison damage Medusa arrow - 2d6 poison damage Myconid Sprout fist - 1d4 poison damage Myconid Adult fist - 2d4 poison damage Myconid Sovereign fist - 3d4 poison damage Bone Naga bite - 3d6 poison damage Spirit Naga bite - 7d8 poison damage, DC13 save for half Guardian Naga bite - 10d8 damage, DC15 save for half Pseudodragon sting - DC11 save or be Poisoned for 1 hour. If the save fails by 5 or more you're also Unconscious for the duration Purple Worm sting - 12d6 poison damage, DC19 save for half Sprite arrows - DC10 save or be Poisoned for one minute. If the save fails by 5 or more you're also Unconscious for the duration Troglodyte stench - DC12 save or be Poisoned for a turn Wyvern sting - 7d6 poison damage, DC15 save for half Yuan-Ti Abomination bite - 3d6 poison damage Yuan-Ti Abomination arrows - 3d6 poison damage Yuan-Ti Malison bite - 2d6 poison damage Yuan-Ti Malison arrows - 2d6 poison damage Yuan-Ti Pureblood arrows - 2d6 poison damage Arcanaloth claw - 10d6 poison damage, DC14 save for half Flying Snake bite - 3d4 poison damage Giant Centipede bite - DC11 save or take 3d6 poison damage. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed Giant Poisonous Snake bite - 3d6 poison damage, DC11 save for half Giant Scorpion sting - 4d10 poison damage, DC11 save for half Giant Spider bite - 2d8 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed Giant Wolf Spider bite - 2d6 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed Phase Spider bite - 4d8 poison damage, DC11 save for half. If the damage reduces you to 0hp, you're not dying, but Poisoned and Paralysed for an hour even after being healed Poisonous Snake bite - 2d4 poison damage, DC10 save for half Spider bite - DC9 save or take 1d4 poison damage Swarm of Snakes cumulative bites - 4d6 poison damage, DC10 save for half Assassin weapon - 7d6 poison damage, DC15 save for half thanks :P long first post [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Dealing Death: Handbook of the True Assassin
Top