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[GUIDE] For God and Party-A Cleric's guide
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<blockquote data-quote="ChislevsDisciple" data-source="post: 7229119" data-attributes="member: 6908753"><p>Has anyone tried a Nature Cleric pure Wisdom build multiclass with a Hunter Ranger? The idea is to pick up the Second Attack, the melee applicable Hunter features, a fighting style, and some sweet spells for a weird but wise tank, such as Absorb Elements and Hunters Mark. </p><p></p><p>Hill Dwarf Nature Cleric 1/Hunter Ranger 5</p><p>Str 8, Dex 13, Con 16+, Int 12, Wis 16+, Cha 10</p><p>Shillelagh (1d8+wis) + Dueling(+2) + Colossus(1d8) +Hunters Mark (1d6) </p><p>Second Attack (1d8+wis) + Dueling(+2) + Hunters Mark(1d6)</p><p></p><p>My group has trouble meeting, so we rarely manage to get to level 2 before we scrap the campaign because someone got busy with work. As such, I have no idea if this is a decent bit of damage or not for a 6th level character. I have been interested in the idea of this type of character for some time, now I just want to see if its viable.</p></blockquote><p></p>
[QUOTE="ChislevsDisciple, post: 7229119, member: 6908753"] Has anyone tried a Nature Cleric pure Wisdom build multiclass with a Hunter Ranger? The idea is to pick up the Second Attack, the melee applicable Hunter features, a fighting style, and some sweet spells for a weird but wise tank, such as Absorb Elements and Hunters Mark. Hill Dwarf Nature Cleric 1/Hunter Ranger 5 Str 8, Dex 13, Con 16+, Int 12, Wis 16+, Cha 10 Shillelagh (1d8+wis) + Dueling(+2) + Colossus(1d8) +Hunters Mark (1d6) Second Attack (1d8+wis) + Dueling(+2) + Hunters Mark(1d6) My group has trouble meeting, so we rarely manage to get to level 2 before we scrap the campaign because someone got busy with work. As such, I have no idea if this is a decent bit of damage or not for a 6th level character. I have been interested in the idea of this type of character for some time, now I just want to see if its viable. [/QUOTE]
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