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[GUIDE] My Word Is My Sword: The Paladin Guide
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<blockquote data-quote="Dersu" data-source="post: 6781423" data-attributes="member: 6807399"><p>I am currently playing a paladin in a campaign with friends. I chose the Oath of vengeance as it offers some really unique interactions and options for battlefield control and mobility.</p><p></p><p>The feature on the Vengeance list that doesn't seem to get a lot of attention is Relentless Avenger. At first it seems like a cool way to chase anyone that would try to escape your martial prowess; But since it triggers off of opportunity attacks, any feats or abilities that expand on when OA's happen also expands when the Relentless Avenger movement can occur.</p><p></p><p>Like for example the Polearm Mastery feat. Now instead of waiting for a creature to leave your reach, you can react the moment they enter it. This turns Relentless Avenger into a powerful defensive maneuver. A creature enters your reach, you swing and hit it with the polearm mastery reaction attack, and now can move half your speed away from or past the creature that just triggered you.</p><p></p><p>Also the sentinel feat, which has been touted as an incredible partner to the above polearm mastery feat, has it's own tricks. Not only do your OA's now stop an assailant dead in it's tracks, you are also granted an OA if you are within 5 feat of a hostile creature and they attack someone other than you. This lets you get up close and personal with a beast and then reposition if they attempt to get at your squishier allies.</p><p></p><p>All of these Relentless Avenger moves are free from triggering hostile OA's. So they can be used to get into an enemy's back line to threaten their ranged support.</p><p></p><p>Combine these options with misty step, abjure enemy, compelled duel, and haste and you have a very durable character that can control when and where they engage the enemy. Overall I really like how this build is playing out right now, it makes me feel like a divinely powered, heavily armored, warrior monk.</p></blockquote><p></p>
[QUOTE="Dersu, post: 6781423, member: 6807399"] I am currently playing a paladin in a campaign with friends. I chose the Oath of vengeance as it offers some really unique interactions and options for battlefield control and mobility. The feature on the Vengeance list that doesn't seem to get a lot of attention is Relentless Avenger. At first it seems like a cool way to chase anyone that would try to escape your martial prowess; But since it triggers off of opportunity attacks, any feats or abilities that expand on when OA's happen also expands when the Relentless Avenger movement can occur. Like for example the Polearm Mastery feat. Now instead of waiting for a creature to leave your reach, you can react the moment they enter it. This turns Relentless Avenger into a powerful defensive maneuver. A creature enters your reach, you swing and hit it with the polearm mastery reaction attack, and now can move half your speed away from or past the creature that just triggered you. Also the sentinel feat, which has been touted as an incredible partner to the above polearm mastery feat, has it's own tricks. Not only do your OA's now stop an assailant dead in it's tracks, you are also granted an OA if you are within 5 feat of a hostile creature and they attack someone other than you. This lets you get up close and personal with a beast and then reposition if they attempt to get at your squishier allies. All of these Relentless Avenger moves are free from triggering hostile OA's. So they can be used to get into an enemy's back line to threaten their ranged support. Combine these options with misty step, abjure enemy, compelled duel, and haste and you have a very durable character that can control when and where they engage the enemy. Overall I really like how this build is playing out right now, it makes me feel like a divinely powered, heavily armored, warrior monk. [/QUOTE]
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